User Created Maps

Catch-all for all development not having a specific forum.
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apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Im my spare time I've been creating some maps for allegiance. People spoke of a map previously that had an aleph which had an extra low signature which took your straight to the enemy home. Well i've created a map and made a little adaptation to that idea.



Instead of the map having an extra low sig aleph to the enemy home it has it to one of the centres of the map. If you secure the sector which contains the aleph leading to the enemy home, you can set about sending out scouts to find there home aleph thus doing an uneyed bomb run.

I also made it so the map had potentially four choke points. The choke points although may seem a bit excessive will be hard to defend due to the amount of ways into the points.

Here is another map Ive created. I got the idea from limited diamond which I think is a great map. I've adapted that map and came up with this.


Diamond Mine

Both teams start off with a garrison, 1 He3 Spec mine and a teleport in there adjacent sector to there home.

I wanted to beef up each teams econ a little bit but not too much. Im still not sure of the spec mine.

Anyone else created any maps they would like to share.
Last edited by apochboi on Mon Jan 01, 2007 7:23 pm, edited 1 time in total.
terrenblade
Posts: 261
Joined: Sun Aug 07, 2005 7:00 am
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Post by terrenblade »

I like the second one, the first one is a bit complex
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rojomojo915
Posts: 448
Joined: Tue Jun 06, 2006 7:00 am
Location: Long Island, NY

Post by rojomojo915 »

If someone can host my maps, ill be gald to post em.
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Bard
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Post by Bard »

rojomojo915 wrote:QUOTE (rojomojo915 @ Jan 4 2007, 02:29 AM) If someone can host my maps, ill be gald to post em.
e-mail them to me and I'll put them up. I just paid for another 2 years of hosting costs and have about 400+ GB of free space on my web server

If you could, it'd be nice to have some copy written up about the maps and thumbnail pictures of each.

Thanks.


(merrick.apmilandra@gmail.com)
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apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Ive got free hosting with unlimited bandwith from my isp, granted its only 150mb, but it does for hosting my maps. I created a few more. I will upload them later.
Terralthra
Posts: 1748
Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA

Post by Terralthra »

You should definitely arrange your maps on the minimap so that lines connecting sectors do not cross.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Terralthra wrote:QUOTE (Terralthra @ Jan 6 2007, 12:00 AM) You should definitely arrange your maps on the minimap so that lines connecting sectors do not cross.
`1

or even worse, a line goes behind a sector, e.g.

0--0--0

now, do those outer sectors both have one link to the middle one, or are they a triangle with a link between the 2 outer sectors that that goes behind the middle one, or is the middle one not connected to anything and there is only 1 link that links the 2 outer sectors

that diagram could be used for 3 different maps, having 1, 2 or 3 links
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

These maps inspired me to create one too. In this map, lines do cross, but due to the fact that this is based on one of the most popular maps, I think it doesn't create too much confusion. I just don't know how to make it real/playable.



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asheron2k
Posts: 360
Joined: Sat Feb 05, 2005 8:00 am
Location: Texas

Post by asheron2k »

Same map but with no crossovers.
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jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

Mesial catch my on irc or something and I'll show you, it's not overly hard technically, most of the issue is making a decent map. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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