RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 11 2011, 11:02 PM) They all go off at the proper times, but the animation will be out of sync.
This.
I think the pulsating animation resets with each res that goes in. I've previously experimented trying to kill giga lt bases with res 3, you can fire 4 or 5 (I forget which) res 3s at an aleph in a single run and rip out before the first goes off
Last edited by madpeople on Sat Mar 12, 2011 11:03 pm, edited 1 time in total.
I'm all for either a knockback only (is that even possible) res 0, or a quickfire/detonate does nothing fluke variant, because then the BBR will have fewer ABs in the end. Besides, in a PuG, how many Non Lans games have you seen with more than 1 BBR, full stealth Nan trains, and distraction SBig at the same time?
Lutra wrote:QUOTE (Lutra @ Mar 12 2011, 07:01 PM) I'm all for either a knockback only (is that even possible) res 0, or a quickfire/detonate does nothing fluke variant, because then the BBR will have fewer ABs in the end. Besides, in a PuG, how many Non Lans games have you seen with more than 1 BBR, full stealth Nan trains, and distraction SBig at the same time?
Knockback is a code change as is quickfire (since aleph res detonation time is the same for all aleph res weapons)
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
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