Res0

Development area for FreeAllegiance's Community Core.
sfx_offender
Posts: 319
Joined: Tue Apr 13, 2010 5:34 pm

Post by sfx_offender »

How about a super cheap Res0 that does no damage (or super minimal at point blank range to justify the explosion), as an extra piece of fun kit to $#@! with camps? It won't actually hurt anyone/thing, but it may present some last second jitters to camps.

Issue in gameplay: Assistance for bomb runs trying to break through large camps. Tech choices are somewhat limited. Get a sup for better GAs/Turrets, get MS2/3, get interceptors to go in first to try to clear things up and then go... There could be more options.

Solution: Gives a larger variety of tech to use (more options = fun) and works as a weapon that just psychologically damages your opponent.

Playstyle: Since it does no real damage it allows the bomber to launch it and go right through as it explodes/slightly before or after. It could be mixed with Res1 to further torment the team in question and make them doubt which is the "real" one. Think as in like multiple tp2 drops... Which tp2 is the real one?

Way to defend against it: drop your prox as per normal. Drop one as the aleph becomes destabilized, then get your scout as close to past 1000m as you can from said aleph, until you return a bit and drop some more.

If a fig/int/etc, assuming you're already at 500m, getting to 1000m and back again is an extremely easy feat... This just $#@!s with you a bit.

Discus. Is there room in CC for psychological weaponry? Would this tool of warfare be effective/change gameplay for the better/more entertaining/more varied? WHAT SAY YOU ALLEGIANCE?
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

This is a horrible idea. I'm not even going to say why it is, because it's such a stupid idea.

PS.) That's the best way for me to support this. Honestly though, it sounds kind of annoying.
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Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

A res that does no damage would actually be kind of interesting, you could fire it off and as everyone runs away, you enter the sector through the uncamped alleph and take no damage from the res. It would still have to cost something per missile otherwise it would just get spammed/abused.

Not sure if it should make it's way into cc, but it is an interesting idea.
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DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

One that's been proposed before as well :) (although I think it was a DN proposal)
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SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

A counter would be to have probes in the bbr sector and check if it's moving.
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_xJammer_
Posts: 307
Joined: Thu Nov 11, 2010 7:10 pm

Post by _xJammer_ »

have 2 hvy bbrs 1 k from aleph, shoot res0, let 1 bbr go into the aleph, shoot res1 ASAP, the 1st bbr enters and the other team is like "yay! it was a fake! lets kill the bbr!", res1 pods everyone including the bbr, then walk your 2nd bbr in.

Having stealthy nans is especially required to this feat.
Jimen
Posts: 1146
Joined: Mon Aug 31, 2009 10:39 pm
Location: Boston-ish

Post by Jimen »

Since we're having an aleph res discussion, I guess I'll drudge this old thing back up, as much as I hate the idea: http://www.freeallegiance.org/forums/index...showtopic=57998
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Elzam_
Posts: 2242
Joined: Tue Nov 17, 2009 8:30 pm
Location: Here

Post by Elzam_ »

This sounds like an amusing idea.
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SpacePenguin

Post by SpacePenguin »

:rofl:
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

What does happen when a second Res is fired at an aleph that is in the count down from the first? Will it explode twice, is the counter reset, the second res is ignored?

Edit: Imagine a Bbr full with fake Res http://www.youtube.com/watch?v=7YwLQSTo_ow
Last edited by SpaceJunk on Wed Mar 09, 2011 8:18 pm, edited 1 time in total.
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