Barri, I added the Empire to my site and I am still developing on it. But in the drop-down menu on my site, I need a logo. Could you make me one of those shields with the two red stripes on it for me? I'm referring to the shield on top of the flag. I need it small (23x21) and a white background would be fine. No glow preferrably. I tried working with the other logos related to the Empire, but they look like @#(! when the size is reduced that small and I think the shield would work great.
-whenever you get the spare time-
Faction: Archangel Empire
Mesial wrote:QUOTE (Mesial @ Oct 11 2008, 12:29 PM) Barri, I added the Empire to my site and I am still developing on it. But in the drop-down menu on my site, I need a logo. Could you make me one of those shields with the two red stripes on it for me? I'm referring to the shield on top of the flag. I need it small (23x21) and a white background would be fine. No glow preferrably. I tried working with the other logos related to the Empire, but they look like @#(! when the size is reduced that small and I think the shield would work great.
-whenever you get the spare time-
i cant shrink it to well...wanna give it a try?
or u can use this one
Last edited by barricuda on Sun Oct 12, 2008 5:23 am, edited 1 time in total.
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The Guardian Angelbarricuda wrote:QUOTE (barricuda @ Sep 23 2008, 08:58 PM) Stealth
now this is interesting...i had some ideas about this ship....
i think ill combine a few features of this craft...
the stealth craft will mount NO pilot weapons except nanite ONLY...so how is this effective? it will have 1 turret which fires Rockets like the PT.
this forces teamwork to be effective. it also addresses balance in a few ways.
Pros; stealth NAN bomb runs / brutal efficiency of rocket weapons above PE weps /
COns; weak as any stealth craft = easy popage / rockets takes far more skill than turret
this i think will be a far more interesting change, as now nan is only accessible thru the tac and stealth. should prove for some interesting game play.
Discuss!
no name for the "phantom Fixer" as yet...suggestions?
So in your opinion everythng is wrong with it =Psambasti wrote:QUOTE (sambasti @ Sep 23 2008, 09:28 PM) Tac nan equals no early bombing. Also, since sup is the bombing path, it owuld kill sup and make anything other tan tac suck.
Otherwise, its a cool idea.

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ninja_monkey
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Scouts should be in reg garr tech for research or they should start with them unless the figs and lints are like patties.
TheBored wrote:QUOTE (TheBored @ Dec 11 2008, 02:08 AM) Several will say "but X uses <joystick/mouse> so it must be good!"
Several will say "I use <joystick/mouse>" and contribute nothing else
A newbie or two will say "oops... I've been using a keyboard"
PsycH will say "be a real man, use a trackball"
And that's it
from reading through most of this, i established that the whole point of this faction is that scouts wont be in garr, or anywhere easy to get at the start. On a main game the other day, i scouted my way through 4 sectors in a pod. if a pod can do it, surely a fig can =]
How is this faction defensive if it has no scout to find tp2ers, htts and other stuff that sneaks around your home? =P
How is this faction defensive if it has no scout to find tp2ers, htts and other stuff that sneaks around your home? =P

If this faction has no way to easily scout alephs early game then I will not command it nor fly it.



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
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