Cadet I/Technology paths
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Brief overview of Tech Paths available
This is intended to give you a brief overview of the technology available to a team.
Optional: If you wish more indepth information visit the Stations Index Page.
Stations
In order to get certain kinds of equipment, ships and general upgrades, teams have to get technology stations. These include the Garrison, the Supremacy Center, the Tactical Laboratory, the Expansion Complex and the Shipyard. The Ga'Taraan Federation have the unique technology stations of Palisade and Research Station
Summarized details
Each technology station obviously brings different kinds of new equipment and upgrades. Also, all stations can be upgraded once at high costs, bringing more advanced ships, equipment and upgrades. Note that Bios' and Ga'Taraan's stations are all already upgraded.
Every team starts with a Garrison, the most central building. A new one, if necessary, can be built on generic asteroids (the most common type). A garrison is necessary to allow you to build other technology stations. In addition to important equipment, a garrison can make bombers and gunships available. An upgraded garrison is known as a Starbase, which contains higher versions of equipment, heavy bombers and advanced scouts (and heavy scouts, the level after advanced scouts).
A Supremacy Center must be built on Carbon asteroids (purple). It allows for good bombing technology and enhanced fighter crafts, the most versatile, mild in both attack and defense. Its general upgrades concern mostly ships and missiles. An upgraded sup is known as an Advanced Supremacy Center, allowing for the advanced fighter and better technology and upgrades.
A Tactical Laboratory must be built on Silicon asteroids (green). It allows for stealth technology mostly specialized in offensive tactics, like destroying enemy utility ships (miners and constructors). The ship it provides is known as the stealth fighter, which can also serve as defense, but is not as efficient as an interceptor as an example, since it has to remain afar, firing long-range missiles and slowly but surely destroying the attackers. An Advanced Tactical Laboratory allows for advanced stealth fighters and higher-level technology. If your team has bomber technology, an adv. TAC allows you to get stealth bombers, an excellent asset to destroy all kinds of targets efficiently.
An Expansion Complex must be built on Uranium (orange) asteroids. It specializes in defense technology: interceptors. It also allows the team to get troop transports and technology related to these two crafts. The general upgrades it contains are varied, useful both for the economy and all kinds of ships. The Advanced Expansion Complex allows heavy interceptors, heavy troop transports and higher-level technology and upgrades.
A Shipyard can be built on generic asteroids. It allows the team to get high-cost capital ships, massive and beautiful crafts that specialize in different tasks, from head-on heavy assault with many turrets and large missiles to stealth behemoths that serve as teleport receivers. Note that all these ships cost money, meaning that a pilot must get money from the commander to get one, and they often cost many thousands of dollars. Capital ships are not always a good choice, since small-class ships can have the necessary technology to take them down efficiently, technology available in all 3 tech paths (sup, TAC, EXP). Different factions require different technology before being able to build a shipyard. Some can build it right from the start, and others require a fully upgraded tech station before being able to build one. The shipyard can be upgraded to a Drydock when certain technological conditions are met, where it provides more advanced ships, related equipment and upgrades. Finally, note that the shipyard includes only one GA, the ship speed upgrade. Each level of these upgrades increases the speed of all ships by 10%, a great upgrade.
A Palisade, unique to the Ga'Taraan Federation, plays a similar role as a garrison. It is required for the faction to build technological stations. It also provides the team with Corvettes, a very functional craft. It is usually built instead of an outpost, but costs a lot of money, putting incredible pressure on GT early in every game.
A Research Station can also be built right from the start and only by the Ga'Taraan Federation. It provides the team with all kinds of unique pieces of equipment that enhance the function of every ship in the fleet. It also allows the team to build Mustangs, the GT replacement for Gunships, considered a particularly lethal craft.
Survival
In two team conquest games (most widely played game type), a team that loses all technology bases loses the game. Pressing "G" will display a window where, among other information, you can view the percentage of technology. Both teams having the same number of tech bases will result in 50% each, for example. If a team has three tech bases, and another two, the ratio will be 60% to 40%.
In games with more than two teams, keeping a technology base is not necessary for survival. Only a base containing red and green doors is necessary.
| ← Phases of the game II | Week Two review → |