Cadet I/Financial system

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Cadet 1/Index

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Team Income

Cash generation in Allegiance is roughly similar to that of other RTS games. A team's principle source of income is Helium3 (He3), which is found on a number of He3 rocks scattered evenly throughout the map. The game begins with a fixed amount of Helium3 divided evenly between these He3 rocks. Miners (AI-controlled ships) fly to these rocks, drain them of their helium and return to a base/refinery to unload. When the miner unloads, the team immediately gets a large cash infusion, and the miner goes off to drain another rock. The cash can be used to research technology, build bases, etc.

Unlike many other RTS games, however, Helium3 is rarely an abundant resource, and is rapidly depleted by miners. A team of miners can empty a sector of helium in a couple of minutes, and many maps only contain 10-15 sectors. Commanders have to be wise about how they spend their money, and game strategies frequently revolve around securing Helium3 for your team while denying it to the other team.

Since most teams run on a tight budget, Allegiance provides teams with several secondary sources of income. While not significant in their own right, each additional source of income brings the team one step closer to purchasing a vital technology or building a tactically significant base. The secondary sources of income are as follows: The payday

Each team gets a small cash infusion every minute, presumably from the Faction the team is representing. The size of a payday is faction specific, though it never amounts to more than a few hundred credits at a time. Despite the payday's small size, teams can rely on paydays to slowly expand their coffers. Many patient teams have paid for very expensive pieces of technology with funds solely collected from paydays. (Note: Allegiance always refers to any cash infusion as a "payday," including cash from offloading miners. Even though it is all the same money, do not confuse these miner-driven paydays with the small, time-driven cash injections we've just discussed. When most players talk about "Payday," they are talking about the time-driven cash injection, rather than the money they get from an offloading miner.

Cashboxes

Cashboxes are randomly created in space throughout the game, and pilots can pick up cashboxes by flying over them. Picking up a cashbox immediately provides the team with the small amount of money (pilots don't have to return them). Cash-strapped teams can sometimes pay for exotic technologies by scouring the map for cashboxes. Depleted Helium 3 Rocks

The game begins with each He3 rock containing a significant amount of helium. Miners will drain the helium out of every rock they can, but the usefulness of the He3 rock doesn't end there. He3 rocks will very slowly regenerate Helium over time. While a rock will almost never accumulate as much He3 as it had when the game started, re-mining a sector after 10-20 minutes can yield a very respectable amount of cash.

Special mines

Gigacorp and the Dreghklar Empire can build special mines (also called special refineries) on certain types of rocks. While expensive and fragile, these mines significantly boost the size of the team's Payday. Special mines usually need several minutes to generate as much cash as it took to build the mine, but the money they provide is a real blessing for a team with few or no miners.

The scarcity of money in Allegiance is somewhat offset by the fact that most ships are free. The team commander has to spend cash to "research" the ship and make it available. Once research has completed, however, members of the team can use the ship without depleting the team's cash reserves. A few ships (and pieces of equipment) do come with a price tag, even after the ship has been researched. In these cases, the commander must authorize the purchase of each individual ship a player wishes to take into the field. To ask the commander to provide the money for a ship, select the item in base and click on the "Buy" button. The commander may grant it, or not. If the commander doesn't grant the request, take a different ship and get out of base. Don't repeatedly ask the commander for the ship.

Donation system

With the R4 release of Allegiance there is one minor change. Paydays have always automatically gone to the team commander. In the past you could stop your payday from going to the commander and direct it to yourself. For years there had been major issues with individual players doing just that. So the community voted that a player can no longer stop donating. (At one time there was also a tactical reason for it, but that was corrected in R3)

Now the Commander has the option to designate a player who he wishes to retain their income. This is usually done for a tactical purpose of having one or two players with emergency cash for a bomber or other tech in case the commander has no cash at the moment the ship is needed. Buttons available from the F6 screen

Commander's Options

Big fat table with images and captions


Make selected player commander.

Donate $100 to selected player.

Open chatbox with player as recipient. Center view on selection when in station. Can order utility ships with this.

Obviously...

Use this to go to different wings, although a commander should remain on command wing. Player's Options


This button is disabled with the R4 release. The commander can allow someone to stop, you can no longer stop on your own.

Donate $100 to player.

Open chatbox with player as recipient. Center view on selection when in station. Can order utility ships with this.

Use this to go to Command wing, or any other. See HERE for further details on communications/wings


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