Cadet II/Rix SR

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User:Juckto/Cadet II rewrite

The Scout Rip (SR):

So your commander went Rixian. Excellent, this means you can grab a SR and make yourself extremely useful to your team. How, you say? Well, lets start with the basics. As all of you will probably know by now, the SR functions as a flying small rip receiver. Although this comes in very handy, it does have some drawbacks. SRs have a limited supply of energy and a higher sig than other scouts (170%). Since SRs can wreck havoc amongst the enemy forces you may assume having a very big X painted on your back. So Rambo, time for some caution or you’ll die very quickly indeed. Fly low sig, avoid direct paths to alephs and if possible, let your teammates check out an aleph before going through yourself.

You made it in the enemy sector, congratulations! You’re even lucky, cause there is an enemy miner ( / con) in the sector as well. Of course, you don’t want to be eyed, so you move 8k away from the miner as soon as you can. Wrong! We can’t stress this enough: Rix basic figs have a limited range, so you’ll want to make sure the enemy miner is easily accessible. Hide behind rocks (about 3.5-4k away should make sure you stay uneyed) and get a group together before attacking. You can also do flybys if necessary or camp the aleph of the next sector if you expect a miner or con coming through soon.

Of course, SRs can be used for other tasks as well. You can become a forward rip for sfs or you can be the key to a successful galv run. Sometimes, all it takes is one or two SRs to destroy a base, which proved to be ungalvable before. Just sit behind a rock in the target sector or in a sector next to the base you want to be galving, gather up, and watch that base being blown to pieces.

In addition, you can function as a nan rip when escorting bombers, cons and miners. Just stay close (a bit further when escorting cons and miners, around 1-1.5k) and wait for other SRs to rip in, quickly increasing the defensive force. When a player gets podded, pick him up and within no time he can join the action once more. This is an unique feature of Rix. Do however, pay close attention to your energy level. Having other players ripping in, quickly drains your energy supply, thus disabling you ability to nan. Therefore, coordinate with you teammates and make sure other SRs rip in first, followed by other ships.

Finally, the commander can decide to push the opening tele, leaving you without a homerip. For Rix, this really isn’t a biggie. Just pm the commander or any other player sitting in base and tell him to grab a SR, which can then temporarily function as a homerip.

Summary:

• SRs die quickly, so take caution • Don’t stay too far away from enemy targets, 3.5-4k will do • Do flybys if necessary or camp alephs • Use SRs as a forward rip for sfs • SRs can be used to gather a galv force • Use SRs on bbr / con / miner d • Watch your energy levels, make sure to have other SRs rip in first • Use SRs as a temporary homerip