ICE Factions
This page is a reference article for all the items under the Factions branch of the ICE tree.
| IGC Core Editor |
|
|---|
| Note this part of the wiki is still a WIP |
Overview
The faction branch is used to setup factions. It defines what tech they start with, their name, lobby image, sounds, garrison, lifepod, starting money, and GA factors.
Name
This is the name that will appear in the game lobby and the pre-game "hostile X units detected in sector Y" message.
Model
I'm not entirely sure, but this probably defines the lobby image and in-base sound effects.Verify
Garrison ID
The unique part ID of this faction's garrison.
Warning! If this part does not exist the server will crash when it tries to load the core. If this part is not a station, not flagged as a 'starting base', or otherwise screwy then I don't know what'll happenVerify
Lifepod ID
The unique part ID of this faction's lifepod. Same warning as above.
Starting money modifier
Gives the faction extra/less money at beginning of the game.
- 0 = Normal money
- <0 = reduce starting money by that factor
- >0 = increase starting money by that factor
Example -0.5 would give a faction 50% of the normal starting money. +0.5 would give a faction 150% of normal starting money. Verify
Factors
These factors will affect all ships and stations fielded by the team, as long as they're in their possession.
It is recommended that you make all the different factions have identical versions of the same ship, and then use these factors to make their ships stronger/weaker. This way if you decide to, for example, make all fighters have 10% more scan range you have to change all the fighters from 600m scan to 660m scan - as opposed to changing the IC fig from 600 to 660m, the bios fig from 660m to 726m, the dreg fig from 540m to 594m, etc etc.
Ship speed
Affects a ship's 'Max Speed' attribute. Which corresponds to their maximum cruising speed.
Ship accel
Affects a ship's 'Max Thrust' attributeVerify. Which, in conjunction with the ship's mass, determines how fast they can accelerate.
Ship turn rate
Affects a ship's 'Turn Rates' attributesVerify. Which determines how fast it can spin?Verify
Ship turn torque
Affects a ship's 'Turn Torques' attributesVerify.W hich, in conjunction with the ship's mass, determines how quickly they start or stop spinning.
Station hull
Affects a stations 'Hull' attribute. Which corresponds to its hitpoints.
Station hull repair
Affects a station's 'Hull repair rate' attribute. Which corresponds to its hitpoint regeneration.
Station shield
Affects a station's 'Shield' attribute. Which corresponds to its shield's hitpoints.
Station shield repair
Affects a station's 'Shield repair rate' attribute. Which corresponds to its shield's hitpoint regeneration.
Ship hull
Affects a ship's 'HP' attribute. Which corresponds to its hitpoints.
Ship shield
Affects any parts that are Part type: Shield 'Hitpoints' attribute. Which corresponds to the shield's hitpoints.
Ship shield
Affects any parts that are Part type: Shield 'Recharge rate' attribute. Which corresponds to the shield's hitpoint recharge rate.
Ship sensors
Affects a ship's 'Scan' attribute. Which, in conjunction with an enemy ships signature, determines how far away you can spot enemies.
Ship signature
Affects any ship, stationVerify, probeVerify, missileVerify, or mineVerify signature level.
Note That a ship's signature is divided by this number, so a higher value is better
Ship energy
Affects a ship's 'Energy' attribute. Which corresponds to how much total energy it has.
PW range
Affects any part that is Part type:Weapon and has a non-zero value for 'Bullets'.Verify It increases the corresponding particle's 'Lifespan' attributeVerify which, in conjunction with the particle's 'Speed' attribute determines how far it will travel.
EW range
As above, but when there is a zero value for 'Bullets'.Verify
Missile track
Affects any part that is Part type:Missile I dunno attributeVerify.
Ripcord
Affects a ship's RipTime attribute. Which corresponds to the number of seconds to ripcord.
Note That a ship's signature is divided by this number, so a higher value is better
PW damage
Affects any part that is Part type:Weapon and has a non-zero value for 'Bullets'.Verify It increases the corresponding particle's 'Regular damage per shot' and 'Area damage per shot' attributes.Verify
Missile damage
Affects any part that is Part type:Missile 'Damage' and 'Blast power'Verify attributes. Which corresponds to the amount of damage the missile does.
Cost
Affects all devels 'Cost' attribute. Which is how much it costs to research that item.
Research time
Affects all devels 'Research time' attribute. Which is how much time in seconds it takes to research that item.
Warning! If the faction's research time and the devel's research time combine to make the required time less than one second, then the game will crash when the devel is viewed in F5. Or it could crash for any fractional valueVerify
Miners capacity
Affects the Global 'Capacity He3' value for the faction's miners. Which corresponds to how many units of He3 they can carry.
He3 speed
Affects the hard-codedVerify value for harvest speed. Which corresponds to how many units of He3 a miner collects per second.
He3 yield
Affects the Global 'Value He3' value for the faction's miners. Which corresponds to how many credits a single unit of He3 is worth.
| IGC Core Editor |
|
|---|
| Note this part of the wiki is still a WIP |