Common mistakes

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List of common mistakes, attempting to put the most important stuff at the top. List what the mistake is, why it is bad, and how to avoid it. Warn that doing these things will often get you booted.

Bannable Mistakes

Allegiance uses a system of short radio messages for teammates to communicate with each other. Using these constantly and ignoring requests to stop can lead to a ban.
If you want to learn which key combo relates to which VC, go to an empty server, or the training missions, or somewhere else where 50 people don't have to listen to you.
  • Dropping probes in front of the red door.
The red door of the base is the exit door, by dropping probes in front of it you cause everyone exiting the base to bounce off it, which is infuriating.

Annoying Mistakes

  • Using the VC 'Need better weapons' or 'Need better fighters' when the team already has advanced tech.
Don't use these if you can't tell the difference between a Heavy Interceptor and a Basic Scout.
  • Broadcasting useless information to the entire team.
Saying things such as 'There are two enemy scouts in Rigel', 'There is an enemy bomber in Aeroflex' is ... pointless.
There is a minimap which displays all ship information for the entire map. An experienced player can read it far faster than you could ever type it in.

Tactical Mistakes

  • Stopping a friendly constructor from building.
If you are too close to a friendly con it will think you're on a collision course, and try and avoid you. This can delay it's building time allowing the enemy the precious seconds needed to destroy it.
If you are defending a con stay about 400m away unless you have to get closer.
  • Not stopping an enemy constructor from building.
Constructors have to line up on an asteroid exactly before 'diving in' and building the base.
By ramming it's nose or tail, you can swing it around forcing it to attempt again, buying your team precious seconds to destroy it.
  • Mounting sheilds and missiles on a stealth ship.
Both sheilds and missiles raise your radar signature, making it easier for the enemy to spot you - defeating the purpose of a stealth ship.
Place missiles and sheilds in cargo when not needed using ctrl-5 and ctrl-7 respectively. You mount them again the same way.
  • Flying to another pilot that is trying to stay hidden with your sheilds and missiles mounted.
This is the same as above, except it is your teammate that is trying to stay hidden, not yourself. Examples include Heavy Troop Transports, Teleport Scouts, and Stealth Bombers.
You can tell who is trying to stay hidden because they won't have sheilds mounted. Either stay away, or take off your sheilds and missiles.
  • Ripcording to an Assault Ship.
An assault ship is an expensive capital class ship which uses stealth to infiltrate the enemy sectors, then acts as a teleporter for a bomber attack. By teleporting to it you will almost definetely be spotted and the enemy will trace you back to the assault ship resulting in its destruction.
Always be careful about which sector you are ripcording to. This (insert picture) is what the assault ship looks like on the minimap, avoid the sector that it is in.
  • Some commanders will boot pilots who give away the positions of ass ships, HTTs, TP scouts and/or sbs, with little to no warning.
  • Dropping probes directly in front of alephs.
When scouting you drop sensor probes to detect enemy movements later. But by placing it in such an obvious place you make it easy for the enemy to spot and destroy.
Place probes around the aleph instead, anywhere from 500-1000m away.

Silly Mistakes

  • Asking 'Can we start the game' when the game is already in progress.
When you join a server you will be put on NOAT (Not on a Team). Simply select a team and press join to start playing.
  • Trying to dogfight someone vastly superior.
Unless you have played a lot of FPS, you will be nothing more than cannon fodder for quite some time.
Try to perform tasks which don't involve attacking the enemy, such as probing and nanning. If you do want to try and improve dogfighting try and only take on other newbs. Try and ensure that you have a ship built for dogfighting - either the Heavy Interceptor, or the Advanced Fighter.
  • Asking to be Commander during Prime Time
Unless you have a solid reputation as a good player who understands Allegiance very well, no one will fly for you.
Asking to be Commander while you're a newb is an exercise in futility.