User:Imago: Difference between revisions

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==Early source contributions==
==Early source contributions==
Before FAZDev and [[Thalgor]]'s SVN there was '''TheRealZenin''''s CVS.  A lot of my changes were carried over to [[FAZ_R1]]R1, but some of them were lost forever...
Before FAZDev and [[Thalgor]]'s SVN there was '''TheRealZenin''''s CVS.  A lot of my changes were carried over to [[FAZ_R1|R1]], but some of them were lost forever...


2004/03/30
2004/03/30

Revision as of 16:55, 22 June 2009

Howdy!

I'm a FAZ Dev for Allegiance, I've been playing since closed beta in 1998 (thanks to Mouser!). Wherever and whenever I can help out new folks get up and running with the source code, I'm on it. I keep myself busy in SVN but I will always take time to try and apply your patch file! So send 'em in!

Contact info

E-mail : imagotrigger(at)gmail.com

IRC : #freeallegiance on Quakenet.

Early source contributions

Before FAZDev and Thalgor's SVN there was TheRealZenin's CVS. A lot of my changes were carried over to R1, but some of them were lost forever...

2004/03/30

  • bug 9 bug 13 chat area/console enhancements - resolved.
  • Internationalization fix for the root make file, allows compiling on non-US locale Windows installations.

2004/03/27

  • Artwork dependency on awk.exe resolved.
  • Mdl, Qhull, and Mesh project make file fixes.
  • Shadowswitcher changed to support an actual beta lobby.

2004/03/16

  • Encryption of the ticket on the client is complete using aes.dll.
  • Decryption of the auth request on the web-server from the lobby/fedsrv is complete.

2004/03/11

  • AZ Legacy squads/user profile fixes.
  • ZoneTickets make a come back!

2004/03/09

  • FedSrv and AllLobby now have HTTP client support ala http.dll.
  • AZ Legacy complete w/o profile support.
  • Mission stats for stand-alone servers can now be sent using the built-in HTTP client at the end of a game.

2004/03/07

2004/03/06

  • Support for closed source library/implementation inclusion via cust.h complete.

2004/03/04

  • bug 36 AFK tag resets after game end - updated.
  • bug 28 Replace asgs/sovlogin with internal authentication - work begins.
  • Fixed a bug in AllSrvUI when the server has a max player limit > 32.
  • Removed debugging asserts for cores/maps created with ICE - these should be put back when all cores/maps are created with AllSrv.

2004/02/29

  • bug 8 Remove talking to enemy constructors - resolved.

2004/02/28

  • Enhancement to stand-alone servers to allow multiple missions using different cores and custom maps to be started using the DefaultGames() functionality.
  • Stand-alone servers dump mission stats at the end of a game (when the mission owner sets stats count) to a binary file for later processing.
  • Removed excess binary baggage (from misc-branch only) for smaller checkouts.

2004/02/24

  • AllLobby fixes for GameInfoServers functionality. Allows lobby & server status reporting via UDP broadcasts.
  • Stats for stand-alone server work begins.

2004/02/23

  • Fixed a bug in the Make files when the logged in username had a space in it.
  • Hack to allow Allegiance Zone modes without Zone Authentication (for Aarmstrong).
  • Builds now play a noise when they are done.
  • Retail build slims down exe/dll sizes and writes them to the %FEDROOT%/Objs/Retail/ directory.

2004/02/19

  • Makefile support for Microsoft Visual C++ 6.0 complete.
  • Removed ZoneAuth classes which were not included in the original source distribution to get almost everything compiling.

Links

http://allegzilla.alleg.net:8080/

http://svn.alleg.net:8080/svn

http://fazdev.alleg.net/FAZ/FAZR5.cfg


http://slashdot.org/

http://fark.com/

http://gbsfm.info/