User:Imago: Difference between revisions
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==Early source contributions== | ==Early source contributions== | ||
Before FAZDev and [[Thalgor]]'s SVN there was '''TheRealZenin''''s CVS. A lot of my changes were carried over to [[FAZ_R1]] | Before FAZDev and [[Thalgor]]'s SVN there was '''TheRealZenin''''s CVS. A lot of my changes were carried over to [[FAZ_R1|R1]], but some of them were lost forever... | ||
2004/03/30 | 2004/03/30 | ||
Revision as of 16:55, 22 June 2009
Howdy!
I'm a FAZ Dev for Allegiance, I've been playing since closed beta in 1998 (thanks to Mouser!). Wherever and whenever I can help out new folks get up and running with the source code, I'm on it. I keep myself busy in SVN but I will always take time to try and apply your patch file! So send 'em in!
Contact info
E-mail : imagotrigger(at)gmail.com
IRC : #freeallegiance on Quakenet.
Early source contributions
Before FAZDev and Thalgor's SVN there was TheRealZenin's CVS. A lot of my changes were carried over to R1, but some of them were lost forever...
2004/03/30
- bug 9 bug 13 chat area/console enhancements - resolved.
- Internationalization fix for the root make file, allows compiling on non-US locale Windows installations.
2004/03/27
- Artwork dependency on awk.exe resolved.
- Mdl, Qhull, and Mesh project make file fixes.
- Shadowswitcher changed to support an actual beta lobby.
2004/03/16
- Encryption of the ticket on the client is complete using aes.dll.
- Decryption of the auth request on the web-server from the lobby/fedsrv is complete.
2004/03/11
- AZ Legacy squads/user profile fixes.
- ZoneTickets make a come back!
2004/03/09
- FedSrv and AllLobby now have HTTP client support ala http.dll.
- AZ Legacy complete w/o profile support.
- Mission stats for stand-alone servers can now be sent using the built-in HTTP client at the end of a game.
2004/03/07
- AllClub fixes.
- The Readme.html was created at http://freeallegiance.sourceforge.net to help get others building.
2004/03/06
- Support for closed source library/implementation inclusion via cust.h complete.
2004/03/04
- bug 36 AFK tag resets after game end - updated.
- bug 28 Replace asgs/sovlogin with internal authentication - work begins.
- Fixed a bug in AllSrvUI when the server has a max player limit > 32.
- Removed debugging asserts for cores/maps created with ICE - these should be put back when all cores/maps are created with AllSrv.
2004/02/29
- bug 8 Remove talking to enemy constructors - resolved.
2004/02/28
- Enhancement to stand-alone servers to allow multiple missions using different cores and custom maps to be started using the DefaultGames() functionality.
- Stand-alone servers dump mission stats at the end of a game (when the mission owner sets stats count) to a binary file for later processing.
- Removed excess binary baggage (from misc-branch only) for smaller checkouts.
2004/02/24
- AllLobby fixes for GameInfoServers functionality. Allows lobby & server status reporting via UDP broadcasts.
- Stats for stand-alone server work begins.
2004/02/23
- Fixed a bug in the Make files when the logged in username had a space in it.
- Hack to allow Allegiance Zone modes without Zone Authentication (for Aarmstrong).
- Builds now play a noise when they are done.
- Retail build slims down exe/dll sizes and writes them to the %FEDROOT%/Objs/Retail/ directory.
2004/02/19
- Makefile support for Microsoft Visual C++ 6.0 complete.
- Removed ZoneAuth classes which were not included in the original source distribution to get almost everything compiling.
Links
http://allegzilla.alleg.net:8080/
http://fazdev.alleg.net/FAZ/FAZR5.cfg