Cadet I/Phases of the game II: Difference between revisions

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===Expansion/Tech rush===
===Expansion/Tech rush===


This phase lasts between the initial con placement and until the map is more or less solidly staked out with sector control established in most places. Here, the most important thing is to aid your team's expansion and economy while stunting your opponent's.
This phase lasts between the initial constructor placement and until the map is more or less solidly staked out with sector control established in most places. Here, the most important thing is to aid your team's expansion and economy while stunting your opponent's.


:* Spot enemy cons early and organize assaults on them to prevent them from going where they want to go. Get them to rip home or plant early if you can't destroy them.
:* Scout and probe the enemy home to spot constructors early so your team knows where they are going and can attack them.
:* Spot enemy miners and keep them from mining as much as possible.
:* Spot enemy miners and attack them.
:* [[Cadet I/Constructor escort|Defend your own cons]] as they head out. A good [[Cadet I/Nanning|nan]] can make the difference between a brand new station or just a dead con.
:* [[AFS/Constructor escort|Defend your own constructors]] as they head out. A good [[AFS/Nanning|nan]] can make the difference between a brand new station or just a dead constructor.  
:* [[Cadet I/Miner defense|Defend your own miners]] by blockading [[aleph]]s leading to your mining sectors as much as possible. If the enemy breaks through and hides then move to a per-miner style defense.
:* [[AFS/Miner defense|Defend your own miners]] by [[AFS/Camping|blockading]] [[aleph]]s leading to your mining sectors. If the enemy breaks through then move to a per-miner defense.
:* [[Cadet I/Probing|Set up more probes]] to allow your team to spot bomb runs, cons, miners, and enemy attack groups going after your own miners. Remove enemy probes that do the same.
:* [[AFS/Probing|Set up more probes]] to allow your team to spot bomb runs, constructors, miners, and enemy attack groups going after your own miners. [[AFS/Deprobing|Remove enemy probes]] that do the same.
:* Support team actions such as bomb runs against enemy bases.
:* Support team actions such as bomb runs against enemy bases.
:* [[Cadet I/Floating technology|Collect tech]] that matches your chosen tech path.  
:* [[AFS/Floating technology|Collect tech]] that matches your chosen tech path.


===Stabilized waiting game===
===Stabilized waiting game===

Latest revision as of 13:57, 26 October 2010


Cadet I · Week Two Index · Edit

Start · 1 · Week 2 · 3 · Appx  · All

← Forward deployment Technology paths →

Phases of the Game - Midgame

Either a rush for dominance, or stable wait-for-end-tech stalemate

Expansion/Tech rush

This phase lasts between the initial constructor placement and until the map is more or less solidly staked out with sector control established in most places. Here, the most important thing is to aid your team's expansion and economy while stunting your opponent's.

  • Scout and probe the enemy home to spot constructors early so your team knows where they are going and can attack them.
  • Spot enemy miners and attack them.
  • Defend your own constructors as they head out. A good nan can make the difference between a brand new station or just a dead constructor.
  • Defend your own miners by blockading alephs leading to your mining sectors. If the enemy breaks through then move to a per-miner defense.
  • Set up more probes to allow your team to spot bomb runs, constructors, miners, and enemy attack groups going after your own miners. Remove enemy probes that do the same.
  • Support team actions such as bomb runs against enemy bases.
  • Collect tech that matches your chosen tech path.

Stabilized waiting game

This phase doesn't always occur, but it's essentially when both teams have equal midrange tech and the map is more or less split equally between them. Basic bombing runs consistently fail for both sides, so there's nothing to do but wait for better tech.

  • Waiting for better tech? Prevent the enemy from getting it. Kill enemy miners.
  • You won't get tech if you have no miners. Protect your own.
  • Keep probe nets up to ensure that those bombing runs of the enemy continue to fail.
  • Remove their probes so one of your bombing runs can succeed.
  • Collect cashboxes to nudge your team's research along.


← Forward deployment Technology paths →