Cadet I/Phases of the game III: Difference between revisions
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<noinclude>{{:Cadet I/Week 3}} | |||
{{:Cadet I/Week 3}} | {{Nav|Probing midgame|STFN!}}</noinclude> | ||
{{Nav|Probing midgame|STFN!}} | |||
{{Title|Advanced Tech End Game}} | {{Title|Advanced Tech End Game}} | ||
This phase is characterized by acquiring the best ships for at least one tech path and using them to push into enemy territory | This phase is characterized by acquiring the best ships for at least one tech path and using them to push into enemy territory and begin eliminating their bases. | ||
* Use your advanced tech to push the enemy back. This means Galving enemy minor bases, using HTT runs to capture bases, and SBs to eliminate bases. | * Use your advanced tech to push the enemy back. This means Galving enemy minor bases, using HTT runs to capture bases, and SBs to eliminate bases. | ||
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* Eliminate enemy probes and the scouts that drop them. | * Eliminate enemy probes and the scouts that drop them. | ||
Once you've pushed forward you may enter another "Waiting Game" phase while you consolidate and build up another tech base to enable another forward push (very common if the enemy have galvs). If you or they have depleted all your helium resources you can afford to back off anti-miner/miner-defense operations to help with pushing forward more. Defending your own cons as they push into enemy-held sectors, participating in major offensive runs, that sort of thing. Miners are only priority objectives when there is something to mine. | |||
{{Nav2|Probing midgame|STFN!}} | |||
[[Image:Mk4.gif|float|center|Old video game reference ftw]] | |||
<noinclude>{{Nav2|Probing midgame|STFN!}}</noinclude> | |||
Latest revision as of 03:59, 9 October 2010
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| ← Probing midgame | STFN! → |
Advanced Tech End Game
This phase is characterized by acquiring the best ships for at least one tech path and using them to push into enemy territory and begin eliminating their bases.
- Use your advanced tech to push the enemy back. This means Galving enemy minor bases, using HTT runs to capture bases, and SBs to eliminate bases.
- If the enemy still has unmined sectors, keep pressure up against their miners.
- If you still have unmined sectors, maintain a strong defense on your miners.
- Even more probes.
- Eliminate enemy probes and the scouts that drop them.
Once you've pushed forward you may enter another "Waiting Game" phase while you consolidate and build up another tech base to enable another forward push (very common if the enemy have galvs). If you or they have depleted all your helium resources you can afford to back off anti-miner/miner-defense operations to help with pushing forward more. Defending your own cons as they push into enemy-held sectors, participating in major offensive runs, that sort of thing. Miners are only priority objectives when there is something to mine.
| ← Probing midgame | STFN! → |
