Damage chart: Difference between revisions

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|N/A (Mines/towers)||DM16||Tower AC drones, Tower SC drones, plasgens, prox mines, mine packs, caltrops
|N/A (Mines/towers)||DM16||Tower AC drones, Tower SC drones, plasgens, prox mines, mine packs, caltrops
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[[Category: Articles yet to be categorised]]

Revision as of 01:55, 23 April 2009

This chart indicates how much damage is done to different armour classes. For instance, ramming an asteroid does zero damage to it. Medium hull only takes 50% damage from anti-utility weapons, etc.

Information taken from CC_03

Damage class Armour class
Asteroid Light Medium Heavy Extra heavy Utility Small & Medium shield Large shield Light base hull Light base shield Minor base hull Minor base shield Major base hull Major base shield Parts AC15 AC16 AC17 AC18 AC19
Collisions - 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Anti-utility - 100% 50% 50% 25% 200% 75% 75% 25% 100% - - - - 100% 100% 100% 100% 100% 100%
N/A
(Super light)
- 100% 85% 25% 25% 25% 50% 25% 25% 25% - - - - 100% 100% 85% 25% 25% 50%
Very light I - 100% 75% 50% 25% 25% 50% 50% 25% 50% - - - - 100% 100% 100% 100% 100% 100%
Very light II - 100% 85% 50% 25% 50% 75% 75% 25% 75% - - - - 100% 100% 100% 100% 100% 100%
Light - 100% 75% 75% 50% 50% 50% 50% 50% 50% - - - - 100% 100% 100% 100% 100% 100%
Light-medium - 100% 100% 133% 100% 50% 100% 100% 100% 100% - - - - 100% 100% 100% 100% 100% 100%
Light & medium - 100% 75% 50% 40% 25% 75% 50% 75% 25% - - - - 5% 100% 75% 50% 40% 75%
Medium-heavy I - 100% 150% 400% 400% 50% 300% 94% 400% 300% - - - - 100% 100% 100% 100% 100% 100%
Medium-heavy II 100% 100% 150% 400% 400% 100% 300% 300% 400% 1000% 1000% 400% - - 100% 100% 100% 100% 100% 100%
Heavy I - 100% 160% 400% 400% 50% 300% 300% 400% 300% - - - - 100% 100% 100% 100% 100% 100%
Heavy II 100% 100% 100% 250% 200% 100% 150% 150% 200% 200% 150% 200% 100% 200% 100% 100% 100% 250% 200% 150%
Stations I 100% 100% 100% 100% 100% 100% 100% 100% 1500% 1500% 1500% 1000% 1000% 1000% 100% 100% 100% 100% 100% 100%
Stations II 100% 100% 100% 100% 100% 100% 100% 100% 1500% 1500% 1500% 1500% 1000% 1500% 100% 100% 100% 100% 100% 100%
N/A
(Stations III)
500% 25% 25% 100% 100% 50% 25% 25% 1500% 1500% 1500% 1500% 1000% 1000% 100% 25% 25% 100% 100% 25%
Asteroids 1500% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Repair - 100% 100% 75% 50% 50% - - 100% - 100% - 100% - 100% 100% 100% 100% 100% 100%
N/A (EMP) - - - - - - 100% 100% - 100% - 100% - 100% - 100% 100% 100% 100% 100%
Light shields - - - - - - 100% 100% - 100% - 50% - - - - - - - 100%
N/A (Mines/towers) - 100% 75% 75% 50% 25% 50% 50% 25% 50% - - - - 100% 100% 75% 75% 50% 50%


Damage class

But you may ask which damage class corresponds to which weapon?

Damage class Index Weapons in this class
Collisions DM00 All rams
Anti-utility DM01 Utility cannons
N/A (Super light) DM14 Quickfires, lightnings
Very light I DM05 Miniguns, teleprobes, pulse lasers
Very light II DM11 Autocannons, skycaps, longtoms
Light DM02 Gatling guns
Light-medium DM04 Snipers, combat drones, hvy plasgens, gauss, dumbfires, seekers, hunters, hunter killers, zeus, torpedoes
Light & medium DM18 Lancers, strikers
Medium-heavy I DM06 Aleph res
Medium-heavy II DM07 Galvs
Heavy I DM03 Disruptors, mini-dis, hvy combat drones, killers, killer swarms, thunders
Heavy II DM15 Skyrippers
Stations I DM08 AB cannons, AB missiles, mass drivers, nukes, cruise missiles
Stations II DM17 AB stingers, station drones, hvy station drones
N/A (Stations III) DM19 Ion blasters
Asteroids DM09 Seismics
Repair DM10 Nans
N/A (EMP) DM12 A-BS cannons, EMP missiles, nerve gas missiles
Light shields DM13 EMP cannons, EMP mines
N/A (Mines/towers) DM16 Tower AC drones, Tower SC drones, plasgens, prox mines, mine packs, caltrops