Callsign reset: Difference between revisions

From FreeAllegiance Wiki
Jump to navigationJump to search
m (outdated)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Normally, users are allowed to maintain three separate [[callsign | callsigns]] to use ingame. This allows players to log in with a new [[callsign]] in the event they were kicked off a team and are unable to rejoin. In addition, it allows players to "hide" ingame as an alter-ego. (This is why secondary [[callsign|callsigns]] are also called "Hiders").
{{Out of date}}
__NOTOC__
A '''callsign reset''' is a procedure where players' list of active [[Hiders|hider callsigns]] is erased. Since players are only allowed to use three [[callsign]]s at any one time, a reset allows players to choose new hiders or revive old ones. A callsign reset does not affect your [[Callsign#Primary callsign|primary callsign]], which will always remain on your active list.


Since only three callsigns are allowed per user, once three have been created and used it is impossible for a user to log in with a new "fourth" callsign.
{{Note|'''Callsign reset does not affect [[linking callsigns|callsign linking]].'''


==What is a Callsign Reset?==
A callsign reset only deactivates all callsigns (and optionally performs a [[callsign reclamation]]). Linked accounts will not be unlinked as a result of a callsign reset.}}
Every six months this list of three callsigns is erased, allowing users to choose new "hiders."


==When are Callsign Resets performed?==
=== FAQ ===
Callsign resets are performed twice a year, typically in the middle of the summer and the middle of the winter.


==What happens to my hiders after a reset is performed?==
{{FAQ|When are callsign resets performed?|Callsign resets occur twice a year, typically in the middle of the summer and the middle of the winter. An announcement is made on the forums, in the Message Of The Day, and via [[ASGS]] broadcast in advance to give players a chance to change their primary callsign if they desire.}}
Nothing happens to it; it is neither deleted nor is it disabled. When you log into any of the callsigns you have created, it is added to your list of three until that list is filled.
{{FAQ|What happens to the old callsigns?|Nothing happens to any callsigns that you have created in the past. They are neither deleted nor disabled and no one else can "steal" them (since they do not know the password). Old callsigns remain in the database ready for use, until it is so old that it is reclaimed by the [[callsign reclamation]] process.
Simply, all callsigns are simply deactivated, so that they no longer count towards your callsign limit. You can still log on with them if you wish, which will re-activate them.}}
{{FAQ|What about my new shiny hiders?|After a reset, you can activate new [[hiders]] in the same way (and with the same restrictions) as usual. Each callsign you sign in with will be added to your active list until it becomes full again.}}
{{FAQ|Can you remove ________ from my list of three so I can use another hider?|Yes. It will be removed the next time a callsign reset is performed.}}


==What happens to my primary(main) callsign after a reset is performed?==
Nothing happens to it; it is neither deleted nor is it disabled. Your primary callsign is the only callsign that will remain on your list of three.


==If my hiders still exist after a reset, can't someone else take them from me?==
==See also==
No. All callsigns are protected with a password. As long as you keep your password safe, nobody else will be able to log into or "steal" your old callsign.
*[[ASGS]]


==How are callsigns added to my list of three?==
{{Callsigns}}
By logging into it. When you log in with a callsign, the system will add it to your list of three unless the list is already full.
 
==What happens if I try to log in with a fourth callsign?==
The system will allow you to log in, but it will override the callsign you typed with the last-used callsign on your list of three. You will end up ingame with your last-used callsign instead of the one you typed into ASGS.
 
==Can you remove ________ from my list of three so I can use another hider?==
Yes. It will be removed the next time a callsign reset is performed. See "When are resets performed?" above.
 
==Related Articles==
*[[Callsign]]
*[[Callsign Reclamation]]
*[[Linking Callsigns]]
*[[ASGS]]


[[Category:ASGS]]
[[Category:ASGS]]

Latest revision as of 17:02, 18 October 2012

Outdated.png
Outdated content This page does not reflect the current state of things.

Some information within this article is either obsolete, hasn't been updated in a long time, incomplete, or otherwise invalid.

A callsign reset is a procedure where players' list of active hider callsigns is erased. Since players are only allowed to use three callsigns at any one time, a reset allows players to choose new hiders or revive old ones. A callsign reset does not affect your primary callsign, which will always remain on your active list.


Info.png
Note Callsign reset does not affect callsign linking.

A callsign reset only deactivates all callsigns (and optionally performs a callsign reclamation). Linked accounts will not be unlinked as a result of a callsign reset.

FAQ

Q. When are callsign resets performed?
A. Callsign resets occur twice a year, typically in the middle of the summer and the middle of the winter. An announcement is made on the forums, in the Message Of The Day, and via ASGS broadcast in advance to give players a chance to change their primary callsign if they desire.
Q. What happens to the old callsigns?
A. Nothing happens to any callsigns that you have created in the past. They are neither deleted nor disabled and no one else can "steal" them (since they do not know the password). Old callsigns remain in the database ready for use, until it is so old that it is reclaimed by the callsign reclamation process.

Simply, all callsigns are simply deactivated, so that they no longer count towards your callsign limit. You can still log on with them if you wish, which will re-activate them.

Q. What about my new shiny hiders?
A. After a reset, you can activate new hiders in the same way (and with the same restrictions) as usual. Each callsign you sign in with will be added to your active list until it becomes full again.
Q. Can you remove ________ from my list of three so I can use another hider?
A. Yes. It will be removed the next time a callsign reset is performed.


See also

Callsigns
About  · Callsigns, tokens, newbie tags, etc.
Hiders  · How to have more than one game account.
Linking  · How the security system links multiple accounts (and sometimes people)
Reset  · About active nicks, and why they are occasionally reset
Reclamation  · about unused nicks, and why they are occasionally reclaimed