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{{Imagify}}{{Wikify}}
<noinclude>{{:Cadet I/Week 1}}
{{:Cadet 1/Week 1}}
{{Nav|Abbreviations|Basic flying}}</noinclude>
{{Nav|Abbreviations|Basic flying}}
{{Title|The HUD (Heads Up Display)}}




===Quick, reliable info===
===Quick, reliable info===
Your Heads-Up Display tells you everything you need to know at all times. Being aware of all information quickly is crucial to knowing what is going on around you and how to react properly. We will cover each section in turn.


Your Heads-Up Display tells you everything you need to know at all times. Being aware of all information quickly is crucial and made possible by the HUD display. Part of the display is the minimap (F7) which is just as crucial, and every pilot must have it ready.
===Info about your ship===
===Info about your ship===
In the centre of the screen, easily seen at all times, is information about your shield and hull strength, your thrust power and amount of fuel left in the booster, your levels of ammo and energy. This info is presented as bars - a fully coloured bar is at 100% strength, a dark bar indicates 0%.


The HUD allows you to view your shield and hull strength, your thrust power and amount of fuel left in the booster, your levels of ammo and energy, your speed and signature, whether you have been detected or not, whether your cloak, autopilot or course lock are engaged. Your minimap indicates the sector you're in. Icons all around indicate ships, stations, asteroids, alephs, items, etc. that are around you in space. You can toggle the amount of information by pressing "i". In an orange circle, a black number indicates your kill bonus, the percentage of extra damage you inflict as a reward for killing other ships. The more kills, the higher the kill bonus. However, dying (when your eject pod explodes) restarts your kill bonus to 0. This will be covered in detail later.
Between these bars, at the bottom, is your speed (in metres per second, mps), signature (as a percentage), and killbonus (in the coloured circles). Also there are icons that display whenever you are cloaked, are on autopilot, are on course lock mode, or eyed by the enemy at the bottom left, top, top and bottom right respectively.  


In the center of your screen, brackets (  ) indicate the actual direction of your ship. In space, you can't change direction on a dime, so even though you turn 90 degrees, you still have some momentum from your previous direction. This is why avoiding collisions a little tricky, and why newbies have been known to crash into asteroids a tad more often than trained pilots.
Also between the bars coloured arrows appear, depending on the situation. A green arrow points to a waypoint, a red arrow points to your current target, and a yellow arrow points towards your current order.
''HUD cloak HUD lock eye''
===Sounds===


A tremendous amount of sounds allow you to gain information without having to look for it. Combining both visual and audio information allows you to maximize your knowledge of what's happening near you. Here are important sounds that may go unnoticed, but which are important for you to catch. Click on the left description in the box to hear the sound.
Finally, there is the motion indicator, [[Image:Vectorbracks.PNG|Motion indicator]]. Most of the time this will be near the centre of your screen but sometimes it won't. For, you see, the motion indicator indicates the direction your ship is ''moving'' which may not always be the way you're ''facing''. In space, you can't change direction on a dime so even though you turn 90 degrees, you still have some momentum from your previous direction. This is why avoiding collisions is a little tricky, and why newbies have been known to crash into asteroids a tad more often than trained pilots.
===Information about enemy ships===


The targeting system allows you to know the type of ship you targeted, its hull and shield strengths, its speed and distance from you, and the pilot's kill bonus as well as his name. You can only target an object if the object has been detected by your or your teammates' sensors. Any object can be targeted. Learning how to use this system will be covered a little later.
{|align="center" cellspacing=0 cellpadding=5
|[[Image:HUD AP CLK.png]]
|[[Image:HUD VL EYE.png]]
|}


''target display''
You can press {{k|F4}} to bring up your ship's inventory. This was covered in [[Cadet I/Cargo|an earlier lesson]].
===The software HUD===


The software HUD, accessible in your options by changing the Graphics Options > Style from the value "Normal" to the value "Software" (Esc-O-H), will change your HUD from the one displayed above to the one displayed below. The information is conveyed very differently on the two HUDs.
===Info about your surroundings===
The HUD displays icons next to every object in space. You can press "i" to adjust the level of detail you wish to obtain, from no icons at all to an icon, health status, distance and label on every object (where applicable). The default level of detail is not this maximum, changing it is not a bad idea although all this extra info can be overwhelming for beginners. Most veteran pilots always change the amount of detail to maximum right as they begin playing. It can however, in crowded sectors, block your view of what is important and actually reduce your [[Fps|frames per second]].
{{Tip|By hitting the {{k|i}} key you cycle through four settings: None, Enemy ships only, Default and All.}}
Objects get an icon by their actual position. If they go off-screen, the icon remains visible on the side of your screen, indicating in which direction to turn if you wish to view it on your screen. It is thus essential to situational awareness.


The software HUD leaves a lot more space in the middle of your image, but removes the important information from your near-peripheral vision to your far-peripheral vision. It also keeps all the information in a very tight arrangement, and so it is a good idea to know where each ship detail is rather than having to read the sign next to every energy bar, much like in the normal HUD. Another difference is that your kill bonus now also indicates the color of your team.
===Info about enemy ships===
The targeting system allows you to know the type of ship you targeted, its hull and shield strengths, its speed and distance from you, and the pilot's kill bonus as well as his name. You can only target an object if the object has been detected by you or your teammates' sensors. Any object can be targeted. Learning how to use this system will be covered a little later.


''HUD cloak''
[[Image:Target display.png|float|center|The target display]]
''hud lock''


As for the information about enemy ships, it is just as complete, and also indicates the caller of the team to which your target belongs behind the kill bonus indicator. However, again, the information is much more compressed.
===Info about the game===
In the top right your HUD tells you what sector you're currently in. The top left shows what was the last order you received, and the last order you accepted. At the top of the screen is the chatbox that we covered [[Cadet I/Communication|two lessons ago]]. Pay attention to it to know what your team is up to! By pressing {{k|F7}} you will bring up the minimap in the bottom left. The minimap is critical to knowing what is going on in the game, and is covered in full during a later lesson.  


''target friendly target enemy''
===Sounds===
A tremendous amount of sounds allow you to gain information without having to look for it. Combining both visual and audio information allows you to maximize your knowledge of what's happening near you. [http://www.fe23.co.uk/alleg/academy/sounds.swf On this site] you can hear samples of important sounds that may go unnoticed, but which are important for you to catch.


As such, it can be observed that the software HUD saves visual space on your screen by compressing information, but does not include any other tactical advantage. As such, it can more easily be used when piloting ships that don't require fast reaction times, such as capital ships.
===The software HUD===
===Weapon tools in the HUD===
{{Condense}}
The software HUD will change your HUD from the one displayed above to the one displayed below. The information is conveyed very differently on the two HUDs. Software HUD is accessible in your options by changing the Graphics Options > Style from the value "Normal" to the value "Software" (shortcut key: {{k|Esc}}-{{k|O}}-{{k|H}})


Your HUD tells you if your target is in weapons' range, if you're aiming correctly, and if you have a missile lock. Note that all this information is relative to your target. The missile lock can only be established on your target, the reticule will say whether you're aiming right or not on your target, regardless of other ships. Note that even if the targeting reticule is green, it does not necessarily guarantee your projectiles will hit. Zoom in to verify that they are.
The software HUD leaves a lot more space in the middle of your image, but removes the important information from your near-peripheral vision to your far-peripheral vision. It also keeps all the information in a very tight arrangement and so requires you to be familiar with exactly each ship detail is rather than having each labeled clearly. Another difference is that your kill bonus now indicates the color of your team, instead of the gauge labels.


First, weapons range. A round reticule will appear in the center of your HUD when your target is in range. It will be red as long as you're not aiming properly, and will turn green when your computer calculates that the position of your ship will allow your bullets to hit. If the target is not in range, or if you have no weapons mounted, no reticule appears.
{|align="center" cellspacing=0 cellpadding=5
|-
|[[Image:SOFT AP.png|frame|Software mode with autopilot on]]
|-
|[[Image:SOFT CLK.png|frame|Software mode with cloak engaged]]
|}


Second, lead indicators. Some ships have onboard lead indicators, which indicate where you must aim your weapon in order to fire your weapon. The lead indicator is red when you are not in range, and green when you are in range. Note that zooming in will increase the accuracy that you have at firing on the lead indicator.
As for the information about enemy ships, it is just as complete and also indicates the colour of the team to which your target belongs behind the kill bonus indicator. However, again, the information is much more compressed and also there is no picture showing your target's orientation (although there is a software HUD mod to remedy this).


Third, missile locks. When you get in missile range of your target, yellow brackets will appear around the target, slowly locking in on it. It is recommended, in most (not all) situations, to only fire when you have a full missile lock, which is when your lock produces a little beep.
[[Image:SOFT TARGET.PNG|float|center|Software HUD target info]]


''reticule red reticule green
As such, it can be observed that the software HUD saves visual space on your screen by compressing information, but does not include any other tactical advantage. Some players prefer it so they can see more when they are dogfighting, others like to use it when they're turreting or piloting slower ships that don't require fast reaction times, such as capital ships.
lead indicator red lead indicator green
missile not locked missile locked''
===Information about your surroundings===


The HUD displays icons next to every object in space. You can press "i" to adjust the level of detail you wish to obtain, from no icons at all to an icon on every object, its distance from you and its shied/hull status when applicable. The default level of detail is not set to maximum, so changing it is not a bad idea. Most veteran pilots always change the amount of detail to maximum right as they begin playing. It can however be overwhelming information during certain situations, and actually make your fps (Frames per Second) drop and reduce your visibility to a point where you can barely make out ships. In these cases, reducing the amount of detail is recommended.
===Weapon tools in the HUD===
 
Your HUD tells you if your target is in weapons' range, if you're aiming correctly, and if you have a missile lock. Note that all this information is relative to your target. The missile lock can only be established on your target not on anyone else; the reticule will indicate whether you're aiming correctly at your target, regardless of any other intervening ships.
TIP: By toggling the "i" key you have four settings; none, enemy ships only, default and all.
{{Note|Due to discrepancies in weapon mountings and ship hitboxes sometimes the reticule will appear green even though your shots are actually missing. Zoom in slightly and watch where your bullet stream is going to verify that you are hitting.}}
First, weapons range. A round reticule will appear in the center of your HUD when your target is in range. It will be red if you're aiming incorrectly, and will slowly turn to green as your computer calculates that the position of your crosshairs will allow your bullets to hit. If the target is not in range, or if you have no weapons mounted, no reticule appears.


Objects get an icon by their actual position. If they go off-screen, the icon remains visible on the side of your screen, indicating in which direction to turn if you wish to view it on your screen. It is thus essential to situational awareness.
Second, lead indicators. Some ships have onboard lead indicators, which indicate where you must aim your reticle in order to hit your opponent. The lead indicator is red when you are not in range, and green when you are in range.
{{Tip|Don't be distracted by the lead indicator. Continue to zoom in slightly and watch your bullets to ensure they're hitting your target}}
Third, missile locks. When you get in missile range of your target, yellow brackets will appear around the target, slowly locking in on it. It is recommended, in most (not all) situations, to only fire when you have a full missile lock (which is when your lock produces a little beep).
{{Tip|For missiles with slow lock times, centre the target in your screen to hasten lock time}}


{|align="center" cellspacing=0 cellpadding=5 style="text-align:center"
|-
|Reticle||[[Image:Ret red.png]] ||[[Image:Ret green.png]]
|-
|Lead indicator
|colspan=2|[[Image:Lead indicator.png|float|right|Lead indicators]]
|-
|Missile lock||[[Image:No lock.png]] ||[[Image:Lock.png]]
|}


{{Nav|Abbreviations|Basic flying}}
<noinclude>{{Nav2|Abbreviations|Basic flying}}
[[Category:External file]]</noinclude>

Latest revision as of 17:31, 29 January 2012


Cadet I · Week One Index · Edit

Start · Week 1 · 2 · 3 · Appx  · All

← Abbreviations Basic flying →

The HUD (Heads Up Display)


Quick, reliable info

Your Heads-Up Display tells you everything you need to know at all times. Being aware of all information quickly is crucial to knowing what is going on around you and how to react properly. We will cover each section in turn.

Info about your ship

In the centre of the screen, easily seen at all times, is information about your shield and hull strength, your thrust power and amount of fuel left in the booster, your levels of ammo and energy. This info is presented as bars - a fully coloured bar is at 100% strength, a dark bar indicates 0%.

Between these bars, at the bottom, is your speed (in metres per second, mps), signature (as a percentage), and killbonus (in the coloured circles). Also there are icons that display whenever you are cloaked, are on autopilot, are on course lock mode, or eyed by the enemy at the bottom left, top, top and bottom right respectively.

Also between the bars coloured arrows appear, depending on the situation. A green arrow points to a waypoint, a red arrow points to your current target, and a yellow arrow points towards your current order.

Finally, there is the motion indicator, Motion indicator. Most of the time this will be near the centre of your screen but sometimes it won't. For, you see, the motion indicator indicates the direction your ship is moving which may not always be the way you're facing. In space, you can't change direction on a dime so even though you turn 90 degrees, you still have some momentum from your previous direction. This is why avoiding collisions is a little tricky, and why newbies have been known to crash into asteroids a tad more often than trained pilots.

HUD AP CLK.png HUD VL EYE.png

You can press F4 to bring up your ship's inventory. This was covered in an earlier lesson.

Info about your surroundings

The HUD displays icons next to every object in space. You can press "i" to adjust the level of detail you wish to obtain, from no icons at all to an icon, health status, distance and label on every object (where applicable). The default level of detail is not this maximum, changing it is not a bad idea although all this extra info can be overwhelming for beginners. Most veteran pilots always change the amount of detail to maximum right as they begin playing. It can however, in crowded sectors, block your view of what is important and actually reduce your frames per second.

Idea.png
Tip: By hitting the i key you cycle through four settings: None, Enemy ships only, Default and All.

Objects get an icon by their actual position. If they go off-screen, the icon remains visible on the side of your screen, indicating in which direction to turn if you wish to view it on your screen. It is thus essential to situational awareness.

Info about enemy ships

The targeting system allows you to know the type of ship you targeted, its hull and shield strengths, its speed and distance from you, and the pilot's kill bonus as well as his name. You can only target an object if the object has been detected by you or your teammates' sensors. Any object can be targeted. Learning how to use this system will be covered a little later.

The target display

Info about the game

In the top right your HUD tells you what sector you're currently in. The top left shows what was the last order you received, and the last order you accepted. At the top of the screen is the chatbox that we covered two lessons ago. Pay attention to it to know what your team is up to! By pressing F7 you will bring up the minimap in the bottom left. The minimap is critical to knowing what is going on in the game, and is covered in full during a later lesson.

Sounds

A tremendous amount of sounds allow you to gain information without having to look for it. Combining both visual and audio information allows you to maximize your knowledge of what's happening near you. On this site you can hear samples of important sounds that may go unnoticed, but which are important for you to catch.

The software HUD

Edit.png
Condense This article is too long

This lesson has been marked for being reduced in wordiness. It talks a bunch of guff in places.

You can help by improving it!

The software HUD will change your HUD from the one displayed above to the one displayed below. The information is conveyed very differently on the two HUDs. Software HUD is accessible in your options by changing the Graphics Options > Style from the value "Normal" to the value "Software" (shortcut key: Esc-O-H)

The software HUD leaves a lot more space in the middle of your image, but removes the important information from your near-peripheral vision to your far-peripheral vision. It also keeps all the information in a very tight arrangement and so requires you to be familiar with exactly each ship detail is rather than having each labeled clearly. Another difference is that your kill bonus now indicates the color of your team, instead of the gauge labels.

Software mode with autopilot on
Software mode with cloak engaged

As for the information about enemy ships, it is just as complete and also indicates the colour of the team to which your target belongs behind the kill bonus indicator. However, again, the information is much more compressed and also there is no picture showing your target's orientation (although there is a software HUD mod to remedy this).

Software HUD target info

As such, it can be observed that the software HUD saves visual space on your screen by compressing information, but does not include any other tactical advantage. Some players prefer it so they can see more when they are dogfighting, others like to use it when they're turreting or piloting slower ships that don't require fast reaction times, such as capital ships.

Weapon tools in the HUD

Your HUD tells you if your target is in weapons' range, if you're aiming correctly, and if you have a missile lock. Note that all this information is relative to your target. The missile lock can only be established on your target not on anyone else; the reticule will indicate whether you're aiming correctly at your target, regardless of any other intervening ships.


Info.png
Note Due to discrepancies in weapon mountings and ship hitboxes sometimes the reticule will appear green even though your shots are actually missing. Zoom in slightly and watch where your bullet stream is going to verify that you are hitting.

First, weapons range. A round reticule will appear in the center of your HUD when your target is in range. It will be red if you're aiming incorrectly, and will slowly turn to green as your computer calculates that the position of your crosshairs will allow your bullets to hit. If the target is not in range, or if you have no weapons mounted, no reticule appears.

Second, lead indicators. Some ships have onboard lead indicators, which indicate where you must aim your reticle in order to hit your opponent. The lead indicator is red when you are not in range, and green when you are in range.

Idea.png
Tip: Don't be distracted by the lead indicator. Continue to zoom in slightly and watch your bullets to ensure they're hitting your target

Third, missile locks. When you get in missile range of your target, yellow brackets will appear around the target, slowly locking in on it. It is recommended, in most (not all) situations, to only fire when you have a full missile lock (which is when your lock produces a little beep).

Idea.png
Tip: For missiles with slow lock times, centre the target in your screen to hasten lock time
Reticle Ret red.png Ret green.png
Lead indicator
Lead indicators
Missile lock No lock.png Lock.png


← Abbreviations Basic flying →