Cadet I/Week Two review: Difference between revisions

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{{:Cadet I/Week 2}}
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{{Nav|Technology paths|Week Three Start}}
{{Nav|Technology paths|Week Three Start}}
{{Title|Week Two End}}
{{Title|Week Two End}}


This is the end of Week Two's material. Do go back and review it. We have found that people retain more with each reading. Then proceed to the next week's lessons.
Congratulations on making it to the end of week two. The end is in sight!


Placeholder for future review questions.
Key points of this week:
*Getting podded is no fun and is a '''handicap''' for your team - picking up all friendly pods is an important task!
*Sometimes it is better to retreat than to get podded.
*The scout is a very versatile and very important ship. You should know how to use it to:
**Nan anything and everything friendly in sight
**Defend miners
**Escort constructors
**Escort bomber or HTT runs
**Scout the map
**Probe the map
**Keep an eye on the enemy
*How to manage your signature so the enemy don't spot you.
*The differences between the 3 main tech paths.




{{Nav|Technology paths|Week Three Start}}
Do go back and review this week's material. There is less of it than in week one and it is more important with regards to you becoming a useful member of the team - which is, after all, what Cadet I is all about.
 
 
''Placeholder for future review questions.''
 
 
{{Nav2|Technology paths|Week Three Start}}

Revision as of 02:09, 10 February 2009

Cadet I · Week Two Index · Edit

Start · 1 · Week 2 · 3 · Appx  · All

← Technology paths Week Three Start →

Week Two End


Congratulations on making it to the end of week two. The end is in sight!

Key points of this week:

  • Getting podded is no fun and is a handicap for your team - picking up all friendly pods is an important task!
  • Sometimes it is better to retreat than to get podded.
  • The scout is a very versatile and very important ship. You should know how to use it to:
    • Nan anything and everything friendly in sight
    • Defend miners
    • Escort constructors
    • Escort bomber or HTT runs
    • Scout the map
    • Probe the map
    • Keep an eye on the enemy
  • How to manage your signature so the enemy don't spot you.
  • The differences between the 3 main tech paths.


Do go back and review this week's material. There is less of it than in week one and it is more important with regards to you becoming a useful member of the team - which is, after all, what Cadet I is all about.


Placeholder for future review questions.


← Technology paths Week Three Start →