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- You will ripcord to closest available teleport (station, ship or probe) next to your current A ripcord has been triggered, either because you hit the ripcord button, or because an autopilot event of some sort has been triggered. Firs6 KB (1,039 words) - 06:10, 5 February 2012
- #REDIRECT [[Ripcord mechanics]]31 bytes (3 words) - 07:12, 6 August 2010
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- ...nce and map {{k|F12}} to "Ripcord". Now when I click mouse button 6 I will ripcord.1 KB (164 words) - 01:02, 23 April 2009
- ...ll ripcord to another ship and a red diamond in the sectors where you will ripcord to either a teleport probe or a teleport receiver. * Activating a ship's ripcord deactivates its cloak.8 KB (1,294 words) - 01:44, 7 August 2008
- The autopilot can only control your thrusters and ripcord sequence, not your boosters. Pressing {{k|p}} will engage your autopilot. I ...tart. If you need to get there the long way press {{k|r}} to disengage the ripcord and remain on AP.4 KB (671 words) - 21:52, 8 October 2010
- Some ships can ripcord to teleport receivers. To teleport, use your minimap to click on a sector w798 bytes (134 words) - 16:25, 28 February 2011
- :::{{Footnote|3|Note that ripcord time is ''divided'' by this number, so a higher number is better.}} :* [[Miner]]s can ripcord (which may lead them into danger).2 KB (306 words) - 01:21, 20 January 2020
- ...nt a heavy cloaking device. Once in position and recharged other ships can ripcord in to attack the enemy (such as [[cruiser]]s or [[bomber]]s). ::*Is a ripcord receiver.3 KB (345 words) - 00:13, 11 April 2010
- ...(fighter, interceptor, even stealth fighter) heading your way, press that ripcord button. Even if you haven't deployed all your probes it's a lot easier to r ...e kind of messy situation, when you don't have the time to run and hide or ripcord out. Here are some tricks that might help your retreats be successful:6 KB (1,188 words) - 17:36, 29 January 2012
- ...r one ship appearing at the teleporter. Once you've picked them up you can ripcord home yourself and also help defend. ...he best thing you can do is ripcord home and then sit still. Bios pods can ripcord and so this way you can stand by the teleport receiver and pickup the pods5 KB (885 words) - 16:42, 12 November 2010
- The teleport receiver, as its name implies, allows ships with the ripcord ability to teleport to it. The teleport receiver has unlimited energy reser *Any ship can ripcord to it at any time3 KB (428 words) - 06:53, 15 August 2014
- You will ripcord to closest available teleport (station, ship or probe) next to your current A ripcord has been triggered, either because you hit the ripcord button, or because an autopilot event of some sort has been triggered. Firs6 KB (1,039 words) - 06:10, 5 February 2012
- * Enhanced fighters take 15% less time to ripcord. * Advanced fighters take 30% less time to ripcord.15 KB (2,302 words) - 21:11, 29 December 2008
- ...r [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods. ...r [SR] - Constructs a mobile Small Rip Carrier drone, It has no ability to ripcord and cannot pickup pods.21 KB (2,967 words) - 20:47, 30 December 2008
- ...an be used in close ranged assaults. It has no shields, no missiles and no ripcord ability but its high maneuverability, strong hull and powerful miniguns mor Since ints have no ripcord ability the commander must build [[outpost]]s or techbases at the edges of5 KB (727 words) - 01:50, 20 January 2020
- =====Ripcord===== ...a ship's RipTime attribute. Which corresponds to the number of seconds to ripcord.7 KB (1,033 words) - 08:08, 20 August 2009
- ...mall or medium class ship that docks with it, and any small class ship can ripcord to it. Unlike the drone version, the attack carrier is more than capable of ...attack carrier and dock if they get damaged, and because more [[nan]]s can ripcord in to help repair.3 KB (508 words) - 00:13, 11 April 2010
- ...s associated with [[fighter]]s and [[bomber]]s. A sup team relies on their ripcord ability and boosters to be able to quickly move around the map, foiling the ...r instance, ship hull, ship agility, missile tracking, missile damage, and ripcord speed are some of the more commonly researched ones.4 KB (545 words) - 07:04, 15 August 2014
- ...and cargo equipment for different kinds of assaults. Coupled with its fast ripcord time this makes the fighter the perfect tool for moving around the map quic *Ripcord reduced to 85 KB (772 words) - 01:55, 20 January 2020
- ...]]s are about the most versatile ships in [[Allegiance]]. Their ability to ripcord, relatively high cruising speed and variety of armaments make them very dea With the fighter's quick ripcord time you can quickly change from offensive actions to defensive. With a dec4 KB (704 words) - 18:00, 18 February 2014
- | Iron Coalition Only || Miner (ripcord capable){{Ref|1}} || [[Image:dn_himnrripbmp.png]] || [[Image:dn_himnrenrbmp :{{Footnote|1|As you can guess from the icon, [[IC]] miners can ripcord by themselves.}}10 KB (1,189 words) - 08:11, 26 January 2012
- ...]]s are about the most versatile ships in [[Allegiance]]. Their ability to ripcord, relatively high cruising speed and variety of armaments make them very dea With the fighter's quick ripcord time you can quickly change from offensive actions to defensive. With a dec9 KB (1,733 words) - 19:42, 20 September 2013