Still a bit of a WIP, but I figured I could show everyone what I've done.
It's not for the regular pilot though. I think it's unlikely that most people will find it useful (It's a lot of information), but you never know.
Screenshots:
Yes, they're low quality. I don't care.
Andon's Hud
I've changed the lifepod display so that when the player is in a lifepod, the 'self' portion of the display shows 'Time Remaining: XXX Seconds'
I'm in the process of changing the colors for most of the things.
Hull, Target's Hull, Shields, Target's Shields, fuel, Ammo, and Energy show as:
Green (Hex color #00BB00) when at or below 100%
Yellow (Hex Color #FFFF00) when at or below 50%
Orange (Hex Color #FF8800) when at or below 25%
Red (Hex Color #FF0000) when at or below 10%
Thrust shows as Green when at or below 100%
Yellow when at or below 65%
Orange when at or below 35%
Red when at or below 10%
Lifepod duration shows as Green when at 241-300 Seconds
Yellow when at 121-240 Seconds
Orange when at 61-120 Seconds
Red when at 1-60 Seconds
Hull, Target's Hull, Shields, Target's Shields, Fuel, Ammo, and Energy all show decimal percents when at or below 10 percent. At all other times they simply show the whole-number percent
Anyone interested in having this, just send me a PM. I will warn you, though, that it is not complete, and I'm constantly modifying it to do different things, so I may not have a working version at the time that you ask for it.
I'm in the process of changing the colors for most of the things.
Hull, Target's Hull, Shields, Target's Shields, fuel, Ammo, and Energy show as:
Green (Hex color #00BB00) when at or below 100%
Yellow (Hex Color #FFFF00) when at or below 50%
Orange (Hex Color #FF8800) when at or below 25%
Red (Hex Color #FF0000) when at or below 10%
Thrust shows as Green when at or below 100%
Yellow when at or below 65%
Orange when at or below 35%
Red when at or below 10%
Lifepod duration shows as Green when at 241-300 Seconds
Yellow when at 121-240 Seconds
Orange when at 61-120 Seconds
Red when at 1-60 Seconds
Hull, Target's Hull, Shields, Target's Shields, Fuel, Ammo, and Energy all show decimal percents when at or below 10 percent. At all other times they simply show the whole-number percent
Anyone interested in having this, just send me a PM. I will warn you, though, that it is not complete, and I'm constantly modifying it to do different things, so I may not have a working version at the time that you ask for it.



Nifty! I still use the regular hud though.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
ZAllegianceband, duh.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
I haven't figured out inputs yet. And besides, that would be something for when you're podded!Paradigm2 wrote:QUOTE (Paradigm2 @ Dec 5 2008, 12:01 AM) How long until your HUD is a text-based action-adventure game?
EDIT: Screenshots of updated versions:
Last edited by Andon on Fri Dec 05, 2008 5:37 am, edited 1 time in total.



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Dark_Sponge
- Posts: 386
- Joined: Sun Dec 23, 2007 4:43 am
It has potential. The extra info is nice to have. The problem is I have to look away from what I'm aiming at to check on my ship's conditions.
I use the slipstream gauge because it is thin and doesn't block my view yet is bright enough that I can check it out of the corner of my eye.
Add something slipstream-like to it and you've got a winner.
I use the slipstream gauge because it is thin and doesn't block my view yet is bright enough that I can check it out of the corner of my eye.
Add something slipstream-like to it and you've got a winner.
Last edited by Dark_Sponge on Fri Jan 02, 2009 9:40 pm, edited 1 time in total.


