IMO perking sniper a little would enable Tac to stop bomber runs (I'm talking about pickup games here) without affecting its miner killing or endgame abilities. Right now it's pretty rough to go Tac without dual-teching.
Comments? Thoughts?
Making Tac a viable solo tech
No change is neccessary - I think. Would be nice for late night games but I'm afraid it will make TAC unstoppable for large games. It's already easy enough to kill a large run given a long walk if you herd enough SFs into the fight. Making it easier isn't going to keep things balanced. TAC dominates econ enough as it is... we don't need to turn it into whore tech.
Also, there is a perk already in the game for Sniper. It's called Sniper 2.
Also, there is a perk already in the game for Sniper. It's called Sniper 2.
Last edited by Kltplzyxm on Sun Oct 26, 2008 1:50 am, edited 1 time in total.
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Clay_Pigeon
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If tac was any better at stopping bombing runs, there would be no reason to go any other techpath.

"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
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CronoDroid
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Tac already got better missiles (higher acceleration, faster lock time), there is no need to go in close combat against bomber runs. You will die pretty fast.
If you don't like CC/DN Tac, go playing Tac on GoD, PC or Alleg+.
If you don't like CC/DN Tac, go playing Tac on GoD, PC or Alleg+.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.








