Making Tac a viable solo tech

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Dark_Sponge
Posts: 386
Joined: Sun Dec 23, 2007 4:43 am

Post by Dark_Sponge »

IMO perking sniper a little would enable Tac to stop bomber runs (I'm talking about pickup games here) without affecting its miner killing or endgame abilities. Right now it's pretty rough to go Tac without dual-teching.

Comments? Thoughts?
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Kltplzyxm
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Post by Kltplzyxm »

No change is neccessary - I think. Would be nice for late night games but I'm afraid it will make TAC unstoppable for large games. It's already easy enough to kill a large run given a long walk if you herd enough SFs into the fight. Making it easier isn't going to keep things balanced. TAC dominates econ enough as it is... we don't need to turn it into whore tech.

Also, there is a perk already in the game for Sniper. It's called Sniper 2. ;)
Last edited by Kltplzyxm on Sun Oct 26, 2008 1:50 am, edited 1 time in total.
Death3D
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Post by Death3D »

Split PW&EW Damage GA into individual ones (one for PW and one for EW like range) and make EW Damage a Tac GA.
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Evincar
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Post by Evincar »

it is fine as it is. your ineptitude can't be corrected with core changes.
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Clay_Pigeon
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Post by Clay_Pigeon »

If tac was any better at stopping bombing runs, there would be no reason to go any other techpath.
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CronoDroid
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Post by CronoDroid »

Tac is perfectly viable on its own...I don't think it's ever been unviable, for all my three years at least.
pkk
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Post by pkk »

Tac already got better missiles (higher acceleration, faster lock time), there is no need to go in close combat against bomber runs. You will die pretty fast.

If you don't like CC/DN Tac, go playing Tac on GoD, PC or Alleg+.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Sushi
Posts: 405
Joined: Sat Oct 30, 2004 7:00 am

Post by Sushi »

If you are using Snipers as your primary weapon when defending as Tac, you're doing it wrong.

All you need is Hunter2/3 and enough time between when the bomber is spotted and when it releases it's ABs. That may mean you have to start picking off nans in the next sector, but Tac is good for that.
Andon
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Post by Andon »

Death3D wrote:QUOTE (Death3D @ Oct 26 2008, 01:39 AM) Split PW&EW Damage GA into individual ones (one for PW and one for EW like range) and make EW Damage a Tac GA.
With the current Alleg code, you can't do this.
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Gandalf2
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Post by Gandalf2 »

Gauss guns for all I say!
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