Converting

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

OK, so it's been a while since I did any converting of bmp's to bmp.mdl's. Here are the issues that I am encountering:
1) mdclMasterBat crashes when converting
2) mdlThing creates corrupt files (says file is not supproted) It does convert though. When I test a file that is converted by mdlThing, the file does not show in-game.

What should I be using to convert BMP's to MDL's? and where can I find it?
Thanks,
Mesial
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Kap
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Post by Kap »

Check this wiki page about mdlc.

You can download it from here: http://www.freeallegiance.org/forums/index...amp;#entry41680
The one that says "YP's front end for the original artwork tools (download)" is the one with the mdlcmasterbat to make it easier to convert multiple files.
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Sweet, Thanks! Now i'll see if that works for me.
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Bah, still crashes.... /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" />

As soon as I can get this resolved, this area will be ready to be released:
http://www.mesialonline.com/Allegiance/nanites/nanite.html

EDIT: I was wanting to go back and do some cleaning up on my software HUD too...
Last edited by mesial on Sat Mar 29, 2008 6:32 pm, edited 1 time in total.
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Weedman
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Post by Weedman »

huh?

you have to be in the same folder the mdlc.exe is and the bmp should be in the same folder too

mdlc.exe -convert name.bmp namebmp.mdl

it's like cake, but... it helps if those bmps are 24 bit, because if they are 32 bit or 16 bit they seem to either look like @#(! (16 bit) or don't display (32 bit) after conversions
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Quia
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Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

mdlc doesn't work for me either. Crash and burn.

Do you have the lastest mdlThing? The original does create bad files, the latest is mdlThing 1.3. Also make sure the files are in the right spot. You can choose where the mdl looks for the image file under options, artwork/images, artwork/textures, artwork/textures/images...

Use png's! 32bit png's are half the size of 16bit bmp's. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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mesial
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Post by mesial »

Never mind.... the project has been abandoned.
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mesial
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Post by mesial »

Quia, are you running Vista?
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Quia
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Post by Quia »

Yeah. Vista Business.
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mesial
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Joined: Sun Dec 26, 2004 8:00 am
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Post by mesial »

Must be a Vista issue then.

Running Vista Business here (Vista Home Premium at my house) at the lab right now)
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