which stats does Helo keep track of? just everything ingame or something more?
just wondering if it would be possible to do things like [most killed by] [killed this person most] [command ratio relative to Aarm]
Helo
I thought HELO just changes your rank by the factors of your current rank, your teams total rank, your oppsing teams total rank and whether you won or not (and checking if the game counts for you or not).
EDIT:
for [command ratio relative to Aarm] that could be done in a greasemonkey script fairly easily I think
EDIT:
for [command ratio relative to Aarm] that could be done in a greasemonkey script fairly easily I think
Last edited by HSharp on Tue Nov 20, 2007 10:24 pm, edited 1 time in total.
afaik, TAG is just taking the logfiles and parsing them for events such as "DasSmiter was forced to eject by SomeNoob" Then it adds +1 to ejects for DasSmiter and +1 kills for SomeNoob.
In order to show what you're asking for Pook would need to change how he's recording kills and then reparse all the gamelogs.
So no, not possible without major rework.
In order to show what you're asking for Pook would need to change how he's recording kills and then reparse all the gamelogs.
So no, not possible without major rework.
Hmm if its in the logfiles like that it may be possible to get that data then and use it, the only thing that would be arsey about it is that it would have to have a specific data for anyone who has ever killed you (or you have ever killed) but it doesn't sound too complex would just be a bit time consuming to initially code.Arkof wrote:QUOTE (Arkof @ Nov 21 2007, 01:08 AM) afaik, TAG is just taking the logfiles and parsing them for events such as "DasSmiter was forced to eject by SomeNoob" Then it adds +1 to ejects for DasSmiter and +1 kills for SomeNoob.
In order to show what you're asking for Pook would need to change how he's recording kills and then reparse all the gamelogs.
So no, not possible without major rework.
Normal players don't get access to game logfiles do they? and kills by who(killled who) doesn't show up in chat logs either does it? If either is true then could make it possible to show yourself that data with a lil bit of codework.
basically it's a kluge based kinda around wins and losesDasSmiter wrote:QUOTE (DasSmiter @ Nov 20 2007, 04:46 PM) which stats does Helo keep track of? just everything ingame or something more?
just wondering if it would be possible to do things like [most killed by] [killed this person most] [command ratio relative to Aarm]
Ssssh
IIRC TAG hooks directly into the server and monitors the events it generates(like the old az stat system)
Just remember... TAG != HELO
TAG processes and logs the end of game stats(with access to more info than the eog stat screen you see) to produce a detail database, but none of these stats have an effect on helo with access being restricted to those working on stats
HELO , like MrChaos said, is simply based on wins and loses.
Just remember... TAG != HELO
TAG processes and logs the end of game stats(with access to more info than the eog stat screen you see) to produce a detail database, but none of these stats have an effect on helo with access being restricted to those working on stats
HELO , like MrChaos said, is simply based on wins and loses.
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
TAG logs allow collecting this kind of stats.DasSmiter wrote:QUOTE (DasSmiter @ Nov 20 2007, 10:46 PM) which stats does Helo keep track of? just everything ingame or something more?
just wondering if it would be possible to do things like [most killed by] [killed this person most] [command ratio relative to Aarm]
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12/5/2007 12:00:50 AM: ShipKilled event received.
12/5/2007 12:00:50 AM: Kap@SysX killed WyldKarde@RT in sw dm anyone?The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
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