Helo

Suggestions, problems regarding the site and other community facilities.
DasSmiter
Posts: 3820
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Location: Stillwater, Oklahoma

Post by DasSmiter »

which stats does Helo keep track of? just everything ingame or something more?

just wondering if it would be possible to do things like [most killed by] [killed this person most] [command ratio relative to Aarm]
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HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

I thought HELO just changes your rank by the factors of your current rank, your teams total rank, your oppsing teams total rank and whether you won or not (and checking if the game counts for you or not).

EDIT:

for [command ratio relative to Aarm] that could be done in a greasemonkey script fairly easily I think
Last edited by HSharp on Tue Nov 20, 2007 10:24 pm, edited 1 time in total.
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Arkof
Posts: 194
Joined: Mon Jul 28, 2003 7:00 am
Location: New Zealand

Post by Arkof »

afaik, TAG is just taking the logfiles and parsing them for events such as "DasSmiter was forced to eject by SomeNoob" Then it adds +1 to ejects for DasSmiter and +1 kills for SomeNoob.

In order to show what you're asking for Pook would need to change how he's recording kills and then reparse all the gamelogs.

So no, not possible without major rework.
HSharp
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Location: Brum, UK

Post by HSharp »

Arkof wrote:QUOTE (Arkof @ Nov 21 2007, 01:08 AM) afaik, TAG is just taking the logfiles and parsing them for events such as "DasSmiter was forced to eject by SomeNoob" Then it adds +1 to ejects for DasSmiter and +1 kills for SomeNoob.

In order to show what you're asking for Pook would need to change how he's recording kills and then reparse all the gamelogs.

So no, not possible without major rework.
Hmm if its in the logfiles like that it may be possible to get that data then and use it, the only thing that would be arsey about it is that it would have to have a specific data for anyone who has ever killed you (or you have ever killed) but it doesn't sound too complex would just be a bit time consuming to initially code.

Normal players don't get access to game logfiles do they? and kills by who(killled who) doesn't show up in chat logs either does it? If either is true then could make it possible to show yourself that data with a lil bit of codework.
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Camaro
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Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

HMmm would be neat to have a Person killed Guy thing.

we could have weekly Weedy killing contests.
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Ramaglor
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Location: Seattle

Post by Ramaglor »

Well, there is the work "datamine" is doing....
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MrChaos
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Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

DasSmiter wrote:QUOTE (DasSmiter @ Nov 20 2007, 04:46 PM) which stats does Helo keep track of? just everything ingame or something more?

just wondering if it would be possible to do things like [most killed by] [killed this person most] [command ratio relative to Aarm]
basically it's a kluge based kinda around wins and loses
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asheron2k
Posts: 360
Joined: Sat Feb 05, 2005 8:00 am
Location: Texas

Post by asheron2k »

IIRC TAG hooks directly into the server and monitors the events it generates(like the old az stat system)

Just remember... TAG != HELO

TAG processes and logs the end of game stats(with access to more info than the eog stat screen you see) to produce a detail database, but none of these stats have an effect on helo with access being restricted to those working on stats

HELO , like MrChaos said, is simply based on wins and loses.
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craigp
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Post by craigp »

Ramaglor wrote:QUOTE (Ramaglor @ Dec 4 2007, 06:47 PM) Well, there is the work "datamine" is doing....
Right now, YourPersona is doing a similar project, so I'm content to watch. My company's doing pretty good, so I don't have the free time I did a few months ago.

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pkk
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Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

DasSmiter wrote:QUOTE (DasSmiter @ Nov 20 2007, 10:46 PM) which stats does Helo keep track of? just everything ingame or something more?

just wondering if it would be possible to do things like [most killed by] [killed this person most] [command ratio relative to Aarm]
TAG logs allow collecting this kind of stats.

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12/5/2007 12:00:50 AM: ShipKilled event received.
12/5/2007 12:00:50 AM: Kap@SysX killed WyldKarde@RT in sw dm anyone?
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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