allegiance icon text font

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Post Reply
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

i know someone sound a font similar a while ago, could someone tell me what it is? (the font used on things liek the f6 buttons, "Team deposit" etc )
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

Probably Eurostile
Image
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Eurostile, 6 pt, 35 tracking. Thats the setting which match the original art work.
The point can be bigger if its used in a higher resolution, but the Tracking should stay the same.
FONT http://www.webpagepublicity.com/free-fonts...tile%20Bold.ttf

EDIT: its not a 105% perfect match if you look at the A but its 99% close, i would say that the anti-aliasing is the reason why it may look a bit off.

I used Anti-A: Crisp for the test

If you wish to use it for the high res GUI, then find the AA that is the best, in small point font there is huge diff.
Last edited by Zapper on Sat Apr 21, 2007 11:57 am, edited 1 time in total.
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

So I'm thinking, "Fonts, humm, I got a pretty good understanding of fonts, I think. Cool, this is probably something I could contribute something to."

And then Zapper comes along with this 'tracking' and shows me my limits of knowledge on the subject....

EDIT: I guess another limitation of mine is my repeated inability to get my avatar's color to match the forums colour... :(
Last edited by mesial on Wed Apr 25, 2007 3:43 pm, edited 1 time in total.
Allegiance Terror Alert Level: HIGH
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Tracking is the space between the letters..

You dont have to use it! Its just for looks..
Last edited by Zapper on Wed Apr 25, 2007 4:07 pm, edited 1 time in total.
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

Zapper wrote:QUOTE (Zapper @ Apr 25 2007, 12:05 PM) You dont have to use it! Its just for looks..
Hmm, isn't this pretty much true for all font options, i.e. the point of all the options is for looks, no?
Image
DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

BTW for modders:

you can use any Windows font in MDL files:

Syntax:

Win32Font(sName,nHeight,bBold,nWidth)

sName = typeface name (string)
nHeight = Specifies the height, in logical units, of the font's character cell or character
bBold = set to true for bold, false otherwise
nWidth = Specifies the average width, in logical units. set 0 for best match.

Scope: This function is available in the 'model' namespace. (use "model";)

Sample: to quickly test a font, edit introscreen.mdl and search for "hoverTextFont":

Code: Select all

hoverTextFont  = smallFont;
then change this to something like that for instance:

Code: Select all

hoverTextFont = Win32Font("Arial",12,false,0);
Image
Post Reply