allegiance icon text font
Eurostile, 6 pt, 35 tracking. Thats the setting which match the original art work.
The point can be bigger if its used in a higher resolution, but the Tracking should stay the same.
FONT http://www.webpagepublicity.com/free-fonts...tile%20Bold.ttf
EDIT: its not a 105% perfect match if you look at the A but its 99% close, i would say that the anti-aliasing is the reason why it may look a bit off.
I used Anti-A: Crisp for the test
If you wish to use it for the high res GUI, then find the AA that is the best, in small point font there is huge diff.
The point can be bigger if its used in a higher resolution, but the Tracking should stay the same.
FONT http://www.webpagepublicity.com/free-fonts...tile%20Bold.ttf
EDIT: its not a 105% perfect match if you look at the A but its 99% close, i would say that the anti-aliasing is the reason why it may look a bit off.
I used Anti-A: Crisp for the test
If you wish to use it for the high res GUI, then find the AA that is the best, in small point font there is huge diff.
Last edited by Zapper on Sat Apr 21, 2007 11:57 am, edited 1 time in total.
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -

-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -

So I'm thinking, "Fonts, humm, I got a pretty good understanding of fonts, I think. Cool, this is probably something I could contribute something to."
And then Zapper comes along with this 'tracking' and shows me my limits of knowledge on the subject....
EDIT: I guess another limitation of mine is my repeated inability to get my avatar's color to match the forums colour...
And then Zapper comes along with this 'tracking' and shows me my limits of knowledge on the subject....
EDIT: I guess another limitation of mine is my repeated inability to get my avatar's color to match the forums colour...
Last edited by mesial on Wed Apr 25, 2007 3:43 pm, edited 1 time in total.
Allegiance Terror Alert Level: HIGH
Tracking is the space between the letters..
You dont have to use it! Its just for looks..
You dont have to use it! Its just for looks..
Last edited by Zapper on Wed Apr 25, 2007 4:07 pm, edited 1 time in total.
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -

-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -

Hmm, isn't this pretty much true for all font options, i.e. the point of all the options is for looks, no?Zapper wrote:QUOTE (Zapper @ Apr 25 2007, 12:05 PM) You dont have to use it! Its just for looks..

DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
BTW for modders:
you can use any Windows font in MDL files:
Syntax:
Win32Font(sName,nHeight,bBold,nWidth)
sName = typeface name (string)
nHeight = Specifies the height, in logical units, of the font's character cell or character
bBold = set to true for bold, false otherwise
nWidth = Specifies the average width, in logical units. set 0 for best match.
Scope: This function is available in the 'model' namespace. (use "model";)
Sample: to quickly test a font, edit introscreen.mdl and search for "hoverTextFont":
then change this to something like that for instance:
you can use any Windows font in MDL files:
Syntax:
Win32Font(sName,nHeight,bBold,nWidth)
sName = typeface name (string)
nHeight = Specifies the height, in logical units, of the font's character cell or character
bBold = set to true for bold, false otherwise
nWidth = Specifies the average width, in logical units. set 0 for best match.
Scope: This function is available in the 'model' namespace. (use "model";)
Sample: to quickly test a font, edit introscreen.mdl and search for "hoverTextFont":
Code: Select all
hoverTextFont = smallFont;Code: Select all
hoverTextFont = Win32Font("Arial",12,false,0);

