I have tried to make some custom textures for the planets but i cant get them to work. Nothing over 256x256 works.Also the file size is different: nebplntxxbmp.mdl size for 256x256 = 131192 bytes and any other 256x256 mdl is 131188 bytes.
Yes I tried 512 and 1024. Also in both Faz and beta. I only tried the training mission which uses nebplnt29bmp.mdl . I also tried renaming one of the working 512x512 from the artwork folder and that failed too.
Adaven wrote:QUOTE (Adaven @ Oct 27 2006, 02:22 PM) I think he is saying he took one of the 512x512 textures (Pheonix, GT, etc) and copy/pasted it w/ the new name nebplntbmp.mdl which should work.
vlad13 wrote:QUOTE (vlad13 @ Oct 27 2006, 09:01 AM) Yes that is what i meant.
You CANNOT rename mdl files! As Terra said, the original name is hardcoded into the file. If the hardcoded name do not much the filename you cannot use the mdl.
" There is good in everyone. You just need the eyes for it. "
The bmp.mdl files contain the filename of themself inside the file. Renaming a bmp.mdl files will create a corrupt bmp.mdl file and Alleg will crash, if it tries to load that renamed bmp.mdl file.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.