Faction: Omicron Hive
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terrenblade
- Posts: 261
- Joined: Sun Aug 07, 2005 7:00 am
- Location: Flying Invisable Warship
- Contact:
Not that its too spidery... just not craby enough.
You might be able to cap off the center of the web with the carapace you usually do(might even use it to house a small dock and exit(if this is a sy)
Add something pointy to the outward supports
narrow the round portion of the web and remove some links entirely
I even painted you a picture
You might be able to cap off the center of the web with the carapace you usually do(might even use it to house a small dock and exit(if this is a sy)
Add something pointy to the outward supports
narrow the round portion of the web and remove some links entirely
I even painted you a picture
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
Ugh.... this one does not convert to triangles very well (2500 triangles per piece x 17 pieces)
Unless there is a strong interest on this, I won't rebuild it using different geometry that the program can handle better.
Nvm.... I rebuilt it anyway, I wanted to try a hunch...and it worked.
Thanks asheron, I'll try those things when the time comes.
Unless there is a strong interest on this, I won't rebuild it using different geometry that the program can handle better.
Nvm.... I rebuilt it anyway, I wanted to try a hunch...and it worked.
Thanks asheron, I'll try those things when the time comes.
Last edited by Ramaglor on Wed Aug 08, 2007 5:27 am, edited 1 time in total.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
QUOTE We don't need to save our thingy.[/quote]
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AaronMoore
- Posts: 471
- Joined: Sun May 06, 2007 3:09 pm
- Location: Australia
Hey ramaglor
This is abit delayed, but about grouping for the garrison.. I guess I wold group all of the ball joints on the legs, u have 3 set s of them, and then the similar leg structures. That said, you really don't need to do that, I would keep doing how you have been, keep them ungrouped, that way when whoever tetxures them, they can worry about it, because some of the meshes seem to have different texture maps, even though they are all similar, like the armor plates or whatever on the top of the doors. Then after all is texture mapped, and the cvh and stuff, then a person can finally group everything accordingly for a final game version
I have been trying a texture on the garrison, I am waiting for general T to see if I can continue with that or not, it looks pretty rad, but I want his permisison to modify his textures.
This is abit delayed, but about grouping for the garrison.. I guess I wold group all of the ball joints on the legs, u have 3 set s of them, and then the similar leg structures. That said, you really don't need to do that, I would keep doing how you have been, keep them ungrouped, that way when whoever tetxures them, they can worry about it, because some of the meshes seem to have different texture maps, even though they are all similar, like the armor plates or whatever on the top of the doors. Then after all is texture mapped, and the cvh and stuff, then a person can finally group everything accordingly for a final game version
I have been trying a texture on the garrison, I am waiting for general T to see if I can continue with that or not, it looks pretty rad, but I want his permisison to modify his textures.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Isn't there one capship that is really wide? Is it going to be able to dock?
err, assuming that's a SY. It is, isn't it?
err, assuming that's a SY. It is, isn't it?
Last edited by juckto on Sun Aug 12, 2007 2:02 am, edited 1 time in total.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.



