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We were talking on TS the other night (back in 2006) and someone thought there should be a turret faction. I decided to try and get one made.
It's called "Omicron Hive." The pilots are arachnids, spider like sentients, but they have a hive mentality. They don't care about personal comfort so they jam as many as they can onto each ship. This number of personal means they decided to use numerous turrets to give out the maximum firepower for each ship size (In THEIR opinion).
Background Story:
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The extended story for the origin of the Omicronians as a space faring race:
The Omicronians were once a primitive race on a little out of the way world. They had no need for vehicular transportation since they've always been very mobile. Their "spider-like" shape is a very efficient body type for travel. This Hive cultured society minded its own business and quietly lived a mildly peaceful live.
This all changed when red streaks appeared in the sky; the Omicronians were startled by this event. These streaks were much too big for meteorites. No large explosion followed after these brilliant lines of reddish hued light went below the far horizon. This was strange because this old race of arachnids has seen meteors and comets crash before, but something else must be at work here.
The Colony sent workers to investigate and what they found was the oddest thing. Large disk-shaped metallic things (The Omicronians had no word for ship) were settled into a clearing. The large shiny metal 'things' split open and living creatures came out; bipedal creatures with scales and seen in their scaly limbs lumpy metal tubes.
The workers went closer to investigate; the reptoids seems startled to see these massive spiders coming toward them. The Omicronian workers continued forward because they rely more on touch, than vision (but their vision isn't horrible). The Reptoids raised their tubes toward the workers, but the colony didn't understand that this was a warning and dangerous. The closest worker was moving to touch a reptoid with its smell-receptor covered, feeler antennae, when a bright flash came from the end of the tube. Pain; the colony felt pain. The other workers were so shocked they stopped in their tracks; but the Reptoids didn't stop, they kept firing. Workers perished; the Colony felt much pain, more than it has ever felt in such a short period.
The colony had no defense against such technology. Flying shiny metal �things attacked the Home' they destroyed so much in so little a time. It took the arachnid�s generations to make and only hours for the reptoids to destroy. The Colony needed to save itself, but what could it do? The colony is all that matters; the Omicronians have no sense of shame, honor, or self-preservation. The decision was made; they would submit their loyalty to the creatures with 'bright-tubes.' This was difficult, what would these reptoids understand as submitting?
The Home was emptied by all arachnids but the queen, the egg-layer, the survival of the colony depended on her survival. All the Omicronian workers and drones went into the plans and stood still. Thousands, millions, billions were strafed by the flyers and died, but finally the reptoid colony understood that the Omicronians were no threat.
The Reptoids, who were actually called the Dhilani, began teaching the Colony how to build and repair the reddish-shiny metal �things.' They were called ships. The Colony was eager and learned quickly. The Omicronians wanted to please the Dhilani Colony, so they worked extremely hard and well. The Home was rebuilt and the colony survived.
But as the Colony learned more, it began thinking that the Dhilani Colony isn't superior, so why should arachnids work for reptoids? The Dhilani Colony is too strong for The Colony to absorb or eliminate, but The Great Colony should be on its own. Plans were made. Nothing could be leaked to the equal, and not superior, Dhilani Colony. The plans were safe within the mind of The Colony.
Large metal 'things' were built in secret within the Home. The Dhilani Colony's reptoid workers didn't like the Home, it was too humid and 'creepy, crawly' for their taste. Then, once the arachnid's 'things' were ready and when the Dhilani Colony was completely fooled into believing the Great Colony was content in being slaves for an equal, the Omicronian's plan started.
A deep rumble was heard deep within the Home. The Home crumbled, but it was a small price to pay for the expansion and escape of The Great Colony. The Large metal 'things' and smaller 'things' too shot out of their resting place. Workers that were left behind to keep the look of normalcy died, thousands died, millions died, but the queen and the Colony were on their way.
The Omicronian's 'things' continued upward and out of the atmosphere of 'the cradle of the Home.' The other reptoid colony had 'things' exactly like The Great Colony, but far fewer. The Dhilani Colony attacked the fleeing Omicronians, and great damage was done to the fleeing arachnids. For the Reptoids were much more familiar with the systems of their own 'things.' Finally, The Great Colony was in the clear; the search began for a 'new cradle of the Home.'
The largest metal 'things' of The Colony traveled silently among the deep space between systems. Then suddenly there was a bright flash, a sense of nausea throughout the hive mind, and streaked stars were seen by a few. The Great Colony was confused and worried about survival, but as soon as the new feelings and sights started, they ended. Explorer metal 'things' were sent out to find out what, if anything was near. The explorers for The Great Colony had found a 'new cradle for the Home' nearby. The arachnids was elated and set course for a new, unhindered by reptoid, life and the continuance of their existence. A new Home would be built, and The Great Colony will thrive once again. This time, The Colony will be ready for any other colonies that arrive. Never again will The Great Colony be hurt.
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Faction:
Code: Select all
* Faction Specs
+ Economy:
- Starting Money: 1
- Payday: 1
- Miner Capacity: .85
- He3 Speed: 1.1
- He3 Yield: 1.1
- Dev Costs: 1
- Research Time: 5 min
+ Station:
- Hull: 1
- Hull Repair: 1
- Shield: .95
- Shield Repair: .9
+ Ships:
- Speed: 1
- Acceleration: .98
- Turn Rate: 1.2
- Turn Torque: 1.3
- Hull: .98
- Shield: .95
- Shield Repair: .9
- Sensors: 1.1
- Signature: 1.05
- Energy: .95
- Ripcord Time: 1
+ Weapons:
- PW Range: 1.1
- PW Damage: 1
- EW Range: .9
- Missile Track: .95
- Missile Damage: .95Code: Select all
* Weapons:
+ Standard Weapons:
- Gattling Gun 1-3 (Std)
- Minigun 1-3 (Std)
- EMP Cannon 1-2 (Std)
- Utility Cannon 1-3 (Std)
- Sniper 1-2 (Std)
- Disruptor 1-3 (Std)
- Galvatronic Blaster (Turret Only)
- Skyripper (Std)
- MRM Seeker (Std)
+ New Weapons:
- Mu Turret (µ) 1/2/3
- Damage/Sec: 67.5/75/81 (75% of MiniAC)
- Damage/Shot: 5.625/6.25/6.75
- Shots Interval: .083 (12)
- Particle Spread: .004
- Bullets/Shot: 1
- Signature %: 1
- Range: 750/1000/1000
- Particle Speed: 2000
- Particle Life Span: .375/.5/.5
- Class: DM02/DM11/DM11 (Std Gatgun/AC/AC)
- Theta Turret (?) 1/2/3
- Damage/Sec: 50/96/114 (100/150/150% of Minigun)
- Damage/Shot: 5/9.6/11.4
- Shot Interval: .1 (10)
- Particle Spread: .005
- Bullets/Shot: 1
- Signature %: 1.5
- Range: 450 (112% of Minigun)
- Particle Speed: 1000
- Particle Life Span: .45
- Class: Very Light (DM05) (Std Minigun)
- Tau Turret (t) 1/2/3
- Damage/Sec: 94/111.5/148.8 (80% of AC)
- Damage/Shot: 9.4/11.15/14.88
- Shots Interval: .1 (10)
- Particle Spread: .009
- Bullets/Shot: 1
- Signature %: 2
- Range: 1500
- Particle Speed: 1500
- Particle Life Span: 1
- Class: Light|Medium (DM11) (Std AC)
- Psi Turret (?) 1/2/3
- Damage/Sec: 60 / 75 / 95
- Damage/Shot: 12/15/19
- Area Damage/Shot: 12/15/19
- Area Damage Radius: 7.5 (75% of Skycap)
- Shots Interval: .2 (5)
- Particle Spread: .009
- Bullets/Shot: 3
- Signature %: 3
- Range: 2000
- Particle Speed: 2000
- Particle Life Span: 1
- Class: DM11 (Std Skycap)
- Anti-Base Hammer Turret 1 / 2 / 3
- Damage/Sec: 100 / 125 / 160
- Damage/Shot: 25 / 31.25 / 40
- Shots Interval: .25 (4)
- Particle Spread: .015
- Bullets/Shot: 4
- Signature %: 2.5
- Range: 1200
- Particle Speed: 2000
- Particle Life Span: .6
- Class: DM08 (AB Missile)
- Adv Galvatonic Blaster Turret
- Damage/Sec: 42 (150% Galv)
- Damage/Shot: 5.25
- Shots Interval: .125 (8)
- Energy/Shot: 15
- Signature %: 2
- Range: 937.5
- Particle Speed: 1250
- Particle Life Span: .75
- Class: DM07 (Std Galv)
+ Other New Weapons:
- Anti-Shield Particle Gun
- Damage/Sec: 21
- Damage/Shot: 1.4
- Shots Interval: .666 (15)
- Bullets/Shot: 2
- Signature %: 2
- Range: 600
- Particle Speed: 1000
- Particle Life Span: .6
- Class: DM12 (SRM EMP)
- Omega Weapon Std / Upg
- Damage/Shot: 800 / 800
- Shot Interval: 1
- Bullets/Shot: 100
- Signature %: 3
- Range: 1500 / 2000
- Particle Speed: 1000
- Particle Life Span: 1.5 / 2
- Class: DM08 (Same as tacnuke)Code: Select all
* Small Craft:
+ Adv Scout (Explorer):
- Armament:
- One Pilot Mount: 1 Gat/Nan/Dis
- One Turret Mount: Mu
- Ammo: 800
- Missiles: 15 (3/Slot)
- Deployable Pack: 2 (1 Prox-Probe/Slot)
- Countermeasures: 5
- Attributes:
- Scan: 3000[Base] x 1.1[Faction] = (3300)
- Signature: .75[B] x 1.1[F] = (.825)
- Max Speed: 165
- Energy: 1500[B] x .95[F] = (1425)
- Hull Hit Points: 225[B] x .98[F] = (220.5)
- Armor: Light
- Shield: Small
+ Hvy Scout (Adv Explorer):
- Armament:
- One Pilot Mount: 1 Gat/Nan/Dis
- One Turret Mount: Mu
- Ammo: 800
- Missiles: 20 (4/Slot)
- Deployable Pack: 4 (2 Prox-Probe/Slot)
- Countermeasures: 5
- Attributes:
- Scan: 3000[B] x 1.1[F] = (3300)
- Signature: .5[B] x 1.1[F] = (.55)
- Max Speed: 180
- Energy: 1800[B] x .95[F] = (1710)
- Hit Points: 250[B] x .98[F] = (245)
- Armor: Light
- Shield: Small
- Extras: Lead Indicator
+ Enhanced Fighter (Nemisis):
- Armament:
- Two Pilot Mount: 2 Gat/Dis
- One Turret Mount: Mu
- Ammo: 600
- Missiles: 20 (4/Slot)
- Deployable Pack: 1 (1 Minepack/Slot)
- Countermeasures: 4
- Attributes:
- Scan: 700[B] x 1.1[F] = (770)
- Signature: 1[B] x 1.1[F] = (1.1)
- Max Speed: 100
- Energy: 1200[B] x .95[F] = (1140)
- Hit Points: 350[B] x .98[F] = (343)
- Armor: Light
- Shield: Small
+ Adv Fighter (Adv Nemisis):
- Armament:
- Two Pilot Mount: 2 Gat/Dis
- One Turret Mount: Mu/Galv
- Ammo: 900
- Missiles: 25 (5/Slot)
- Deployable Pack: 1 (1 Minepack/Slot)
- Countermeasures: 4
- Attributes:
- Scan: 800[B] x 1.1[F] = (880)
- Signature: 1[B] x 1.1[F] = (1.1)
- Max Speed: 120
- Energy: 1500[B] x .95[F] = (1425)
- Hit Points: 450[B] x .98[F] = (441)
- Armor: Light
- Shield: Small
- Extras: Lead Indicator
+ Fighter-Bomber:
- Armament:
- Three Pilot Mount: 1 Hammer/Gat/Dis, 2 Gat/Dis
- One Turret Mount: Tau/Mu/Galv
- Ammo: 900
- Missiles: 25 (5/Slot)
- Deployable Pack: 1 (1 Minepack/Slot)
- Countermeasures: 4
- Attributes:
- Scan: 800
- Signature: 1.5
- Max Speed: 120
- Energy: 1500
- Hit Points: 450
- Armor: Light
- Shield: Small
- Extras: Lead Indicator
+ Interceptor (Demon):
- Armament:
- Two Pilot Mount: 2 Minigun/EMP Can
- One Turret Mount: Theta
- Ammo: 450
- Missiles: 0
- Deployable Pack: 1 (1 Pulse Probe)
- Countermeasures: 3
- Attributes:
- Scan: 400[B] x 1.1[F] = (440)
- Signature: .75[B] x 1.1[F] = (.825)
- Max Speed: 80
- Energy: 1200[B] x .95[F] = (1140)
- Hit Points: 700[B] x .98[F] = (686)
- Armor: Medium
+ Hvy Interceptor (Adv Demon):
- Armament:
- Two Pilot Mount: 2 Minigun/EMP Can
- One Turret Mount: Theta
- Ammo: 450
- Missiles: 0
- Deployable Pack: 1 (1 Pulse Probe)
- Countermeasures: 4
- Attributes:
- Scan: 500[B] x 1.1[F] = (550)
- Signature: .75[B] x 1.1[F] = (.825)
- Max Speed: 90
- Energy: 1200[B] x .95[F] = (1140)
- Hit Points: 750[B] x .98[F] = (735)
- Armor: Medium
- Extras: Lead Indicator
+ Stealth Fighter (Venom):
- Armament:
- Two Pilot Mount: 2 Utl Can/Sniper
- One Turret Mount: Mu
- Ammo: 300
- Missiles: 20 (4/Slot)
- Deployable Pack: 4 (2 EMP Mine)
- Countermeasures: 5
- Attributes:
- Scan: 1600[B] x 1.1[F] = (1760)
- Signature: .5[B] x 1.1[F] = (.55)
- Max Speed: 140
- Energy: 2400[B] x .95[F] = (2280)
- Hit Points: 150[B] x .98[F] = (147)
- Armor: Light
- Shield: Small
+ Adv Stealth Fighter (Adv Venom):
- Armament:
- Two Pilot Mount: 2 Utl Can/Sniper
- One Turret Mount: Mu
- Ammo: 300
- Missiles: 30 (6/Slot)
- Deployable Pack: 6 (3 EMP Mine)
- Countermeasures: 6
- Attributes:
- Scan: 2000[B] x 1.1[F] = (2200)
- Signature: .5[B] x 1.1[F] = (.55)
- Max Speed: 160
- Energy: 2400[B] x .95[F] = (2280)
- Hit Points: 200[B] x .98[F] = (196)
- Armor: Light
- Shield: Small
- Extras: Lead Indicator
+ Stealth Bomber:
- Armament:
- Two Pilot Mount: 1 Utl/Snipe/Hammer Tur, 1 Utl/Snipe
- One Turret Mount: Mu
- Ammo: 300
- Missiles: 30 (6/Slot)
- Deployable Pack: 0
- Countermeasures: 8
- Attributes:
- Scan: 2000[B] x 1.1[F] = (2200)
- Signature: 1[B] x 1.1[F] = (1.1)
- Max Speed: 80
- Energy: 2400[B] x .95[F] = (2280)
- Hit Points: 150[B] x .98[F] = (147)
- Armor: Light
- Shield: Small
* Medium Craft:
+ Bomber:
- Armament:
- One Pilot Mount: 1 Gat/Dis
- Three Turret Mounts: 1 Hammer/Tau, 2 Tau
- Ammo: 1200
- Missiles: 60 (12/Slot)
- Deployable Pack: 2 (1 Prox, 2 MP)
- Countermeasures: 8
- Attributes:
- Scan: 1600[B] x 1.1[F] = (1760)
- Signature: 2[B] x 1.1[F] = (2.2)
- Max Speed: 60
- Energy: 1500[B] x .95[F] = (1425)
- Hit Points: 800[B] x .98[F] = 784
- Armor: Medium
- Shield: Medium
+ Hvy/Adv Bomber:
- Armament:
- One Pilot Mount: 1 Mu Tur/Gat/Dis
- Three Turret Mounts: 1 Hammer/Psi/Tau, 2 Psi/Tau
- Ammo: 1200
- Missiles: 75 (15/Slot)
- Deployable Pack: 2 (1 Prox, 2 MP)
- Countermeasures: 8
- Attributes:
- Scan: 2000[B] x 1.1[F] = (2200)
- Signature: 2[B] x 1.1[F] = (2.2)
- Max Speed: 75
- Energy: 1500[B] x .95[F] = (1425)
- Hit Points: 1200[B] x .98[F] = 1176
- Armor: Medium
- Shield: Medium
- Extras: Lead Indicator
+ Troop Transport:
- Armament:
- One Pilot Mount: 1 Anti-Shield Particle Gun
- One Turret Mount: 1 Mu
- Ammo: 1200
- Missiles: 0
- Deployable Pack: 0
- Countermeasures: 8
- Attributes:
- Scan: 1200[B] x 1.1[F] = (1320)
- Signature: 1[B] x 1.1[F] = (1.1)
- Max Speed: 75
- Energy: 1500[B] x .95[F] = (1425)
- Hit Points: 750[B] x .98[F] = (735)
- Armor: Medium
- Shield: Medium
+ Hvy Troop Transport:
- Armament:
- Three Pilot Mount: 3 Anti-Shield Particle Guns
- One Turret Mount: 1 Mu
- Ammo: 1200
- Missiles: 0
- Deployable Pack: 0
- Countermeasures: 8
- Attributes:
- Scan: 1200[B] x 1.1[F] = (1320)
- Signature: 1[B] x 1.1[F] = (1.1)
- Max Speed: (75)
- Energy: 1500[B] x .95[F] = (1425)
- Hit Points: 975[B] x .98[F] = (955.5)
- Armor: Medium
- Shield: Medium
- Extras: Lead Indicator
* Large Craft:
+ Freighter:
- Armament:
- One Pilot Mount: 1 Mu/Gat/Dis
- One Turret Mount: 1 Psi/Tau
- Ammo: 3000
- Missiles: 0
- Deployable Pack: 24 (Tower/Caltrop)
- Countermeasures: 10
- Attributes:
- Scan: 2000[B] x 1.1[F] = (2200)
- Signature: 2.5[B] x 1.1[F] = (2.75)
- Max Speed: 120
- Energy: 2000[B] x .95[F] = (1900)
- Hit Points: 1000[B] x .98[F] = (980)
- Armor: Heavy
- Shield: Large
+ Corvette (Invasion):
- Armament:
- Two Pilot Mount: 2 Mu/Gat/Dis
- Three Turret Mount: 3 Psi/Tau
- Ammo: 1500
- Missiles: 80 (16/Slot)
- Deployable Pack: 6 (3 Prox/Slot)
- Countermeasures: 8
- Attributes:
- Scan: 2000[B] x 1.1[F] = (2200)
- Signature: 2[B] x 1.1[F] = (2.2)
- Max Speed: 80
- Energy: 2000[B] x .95[F] = (1900)
- Hit Points: 2000[B] x .98[F] = (1960)
- Armor: Heavy
- Shield: Large
+ Attack Carrier (Mammoth):
- Armament:
- One Pilot Mount: 1 Tau
- Three Turret Mount: 3 Psi/Tau
- Ammo: 1600
- Missiles: 60 (12/Slot)
- Deployable Pack: 6 (3 Prox/Slot)
- Countermeasures: 8
- Attributes:
- Scan: 3600[B] x 1.1[F] = (3960)
- Signature: 1.5[B] x 1.1[F] = (1.65)
- Max Speed: 75
- Energy: 3000[B] x .95[F] = (2850)
- Hit Points: 3000[B] x .98[F] = (2940)
- Armor: Heavy
- Shield: Large
- Extra: Is Small Ripcord, Relay Lead Indicator
+ Assault Ship:
- Armament:
- One Pilot Mount: 1 psi/Tau
- Three Turret Mount: 3 Psi/Tau
- Ammo: 1600
- Missiles: 0
- Deployable Pack: 4 (2 Prox/Slot)
- Countermeasures: 8
- Attributes:
- Scan: 3600[B] x 1.1[F] = (3960)
- Signature: 1[B] x 1.1[F] = (1.1)
- Max Speed: 100
- Energy: 3000[B] x .95[F] = (2850)
- Hit Points: 4000[B] x .98[F] = (3920)
- Armor: Heavy
- Shield: Large
- Extra: Is Large Ripcord.
+ Devastator (Warbird):
- Armament:
- One Pilot Mount: 1 Skyripper/Psi/Tau
- Four Turret Mount: 4 Psi/Tau
- Ammo: 3000
- Missiles: 0
- Deployable Pack: 0
- Countermeasures: 6
- Attributes:
- Scan: 1600[B] x 1.1[F] = (1760)
- Signature: 3.5[B] x 1.1[F] = (3.85)
- Max Speed: 75
- Energy: 2500[B] x .95[F] = (2375)
- Hit Points: 6000[B] x .98[F] = (5880)
- Armor: Heavy
- Shield: Large
+ Hvy Devastator (Adv Warbird):
- Armament:
- Two Pilot Mount: 2 Skyripper/Psi/Tau
- Four Turret Mount: 4 Psi/Tau
- Ammo: 3000
- Missiles: 0
- Deployable Pack: 0
- Countermeasures: 12
- Attributes:
- Scan: 3600[B] x 1.1[F] = (3960)
- Signature: 4[B] x 1.1[F] = (4.4)
- Max Speed: 70
- Energy: 3000[B] x .95[F] = (2850)
- Hit Points: 8000[B] x .98[F] = (7840)
- Armor: Extra Heavy
- Shield: Large
+ 'Tridant' Battlecruiser:
- Armament:
- Three Pilot Mount: 1 Omega/Skyrip/Psi/Tau, 2 Psi/Tau
- Four Turret Mount: 4 Psi/Tau
- Ammo: 2000
- Missiles: 120 (24/Slot)
- Deployable Pack: 6 (3 Prox/Slot)
- Countermeasures: 10
- Attributes:
- Scan: 3600[B] x 1.1[F] = (3960)
- Signature: 4.5[B] x 1.1[F] = (4.95)
- Max Speed: 80
- Energy: 3000[B] x .95[F] = (2850)
- Hit Points: 9000[B] x .98[F] = (8820)
- Armor: Extra Heavy
- Shield: Large
+ 'Leviathan' Command Ship:
- Armament:
- Two Pilot Mount: 2 Psi/Tau
- Three Turret Mount: 3 Psi/Tau
- Ammo: 2000
- Missiles: 120 (24/Slot)
- Deployable Pack: 6 (3 Prox/Slot)
- Countermeasures: 10
- Attributes:
- Scan: 3600[B] x 1.1[F] = (3960)
- Signature: 4.5[B] x 1.1[F] = (4.95)
- Max Speed: 80
- Energy: 4000[B] x .95[F] = (3800)
- Hit Points: 9000[B] x .98[F] = (8820)
- Armor: Extra Heavy
- Shield: Large
- Extras: Is Large Ripcord, Relay Lead IndicatorCode: Select all
BASES:
* Construction:
- Miner ($4000)
- Caltrop ($1500)
- AC Tower ($1000)
- Carrier ($5000)
- Minor Colony {Hvy Outpost} ($5000)
- Hub Colony {Lt Teleport/Lt Refinery} ($3800)
- Colony of Knowledge and Support {Shipyard/Research Station} ($10000)
- Supremecy ($10000)
- Expansion ($10000)
- Tactical ($10000)
- Home Hive {Garrison} ($20000)
* Home Hive {Garrison}:
- Overflowing Colony {Starbase} [$10000]
- Bomber [$10000] ($500)
- Enhanced Constructors [$5000]
- Enhanced Miners [$5000]
- Enhanced Carrier [$7500]
- Medium Shield 2 [$2500]
- Small Shield 2 [$2500]
- Light Booster 1 [$2500]
- Countermeasures 2 [$5000]
- Nanite 2 [$5000]
- MRM Seeker 2 [$5000]
- Heavy Cloak 1 [$5000]
* Overflowing Hive {Starbase}:
- Adv Bomber [$15000] ($600)
- Adv Enforcer [$10000] (Free)
- Medium Shield 3 [$2500]
- Small Shield 3 [$2500]
- Light Booster 2 [$2500]
- Countermeasures 3 [$5000]
- Aleph Res 1 [$2500]
- Aleph Res 2 [$2500]
- Aleph Res 3 [$2500]
- MRM Seeker 3 [$5000]
- Heavy Cloak 2 [$5000]
- Teleport Probe 1 [$5000]
* Supremecy:
- Advanced Supremecy [$25000]
- Enhanced Fighter{Nemisis} [$7500] (Free)
- Anti-Base 'Hammer' Particle Turret 2 [$2500]
- Gattling Gun 2 [$2500]
- Disruptor 2 [$2500]
- Minepack 1 [$2500]
- Booster 2 [$2500]
- Cruise Booster [$2500]
- EWS Probe 2 [$5000]
+ Ship/Faction GAs
- Ship Hull 1 [$2000]
- Ripcord 1 [$2000]
- Ship Sensors 1 [$2000]
- Missile Damage 1 [$2000]
- Missile Track 1 [$2000]
* Advanced Supremecy
- Advanced Nemisis {Adv Fig} [$10000] (Free)
- Lambda Assault Bomber [$10000] ($500)
- Anti-Base 'Hammer' Particle Turret 3 [$2500]
- Gattling Gun 3 [$2500]
- Disruptor 3 [$2500]
- Galvatronic Blaster [$2500]
- Advanced Galvatronic Blaster [$2500]
- Minepack 2 [$2500]
- Booster 3 [$2500]
- Hvy Booster [$2500]
- EWS Probe 3 [$5000]
- Teleport Probe 2 [$5000]
+ Ship/Faction GAs
- Ship Hull 2 [$2500]
- Ripcord 2 [$2500]
- Ship Sensors 2 [$2500]
- Missile Damage 2 [$2500]
- Missile Track 2 [$2500]
* Expansion
- Advanced Expansion [$25000]
- Demon {Interceptor} [$7500] (Free)
- Combat Transport {TT} [$7500] ($250)
- Minigun 2 [$5000]
- EMP Cannon 1 [$5000]
- Anti-Shield Particle Gun [$5000]
- Retro Booster [$2500]
- Prox Mine 2 [$5000]
- Pulse Probe [$5000]
+ Ship/Faction GAs
- Miner Speed 1 [$2000]
- Miner Yield 1 [$2000]
- Ship Acceleration 1 [$2000]
- Base Hull 1 [$2000]
- Base Shield 1 [$2000]
- PW Damage 1 [$2000]
- PW Range 1 [$2000]
- Ship Signature 1 [$2000]
* Advanced Expansion
- Advanced Demon {Hvy Int} [$10000] (Free)
- Advanced Combat Transport {HTT} [$10000] ($1000)
- Minigun 3 [$5000]
- EMP Cannon 2 [$5000]
- Adv Constructor [$7500]
- Adv Miner [$7500]
- Prox Mine 3 [$5000]
+ Ship/Faction GAs
- Miner Speed 2 [$2500]
- Miner Yield 2 [$2500]
- Ship Acceleration 2 [$2500]
- Base Hull 2 [$2500]
- Base Shield 2 [$2500]
- PW Damage 2 [$2500]
- PW Range 2 [$2500]
- Ship Signature 2 [$2500]
* Tactical
- Advanced Tactical [$25000]
- Venom{SF} [$7500] (Free)
- Tower SC Drone [$5000]
- Utlity Cannon 2 [$5000]
- Sniper 1 [$5000]
- Signature Cloak 2 [$5000]
- EMP Mine 1 [$5000]
+ Ship/Faction GAs
- Ship Shield 1 [$2000]
- Ship Energy 1 [$2000]
- EW Range 1 [$2000]
* Advanced Tactical
- Advanced Venom {Adv SF} [$10000] (Free)
- Stealth Bomber [$7500] ($250)
- Utlity Cannon 3 [$5000]
- Sniper 2 [$5000]
- Signature Cloak 3 [$5000]
- EMP Mine 2 [$5000]
+ Ship/Faction GAs
- Ship Shield 2 [$2500]
- Ship Energy 2 [$2500]
- EW Range 2 [$2500]
* Colony of Knowledge and Support
- Light Capital Support [$15000]
- Freighter ($2000)
- Corvette 'Invasion' ($3000)
- Attack Carrier 'Mammoth' ($4000)
- Medium Capital Support [$15000]
- 'Warbird' Devastator ($7000)
- Assault Ship ($5000)
- Heavy Capital Support [$20000]
- 'Adv Warbird' Hvy Devastator ($8000)
- Omega Weapon [$5000]
- Omega Weapon Upgrade [$5000]
- Psi Turret 3 [$5000]
- Large Shield 3 [$5000]
- Hvy Counter 3 [$5000]
- Ship Speed 2 [$5000]
- Super Heavy Capital Support [$25000]
- 'Tridant' Battlecruiser ($8500)
- 'Leviathan' Command Ship ($8500)
- Mu Turret 2 [$2500]
- Mu Turret 3 [$2500]
- Theta Turret 2 [$2500]
- Theta Turret 3 [$2500]
- Tau Turret 2 [$2500]
- Tau Turret 3 [$2500]
- Large Shield 2 [$5000]
- Hvy Counter 2 [$5000]
- Psi Turret 2 [$5000]
- Ship Speed 1 [$4000]Models:
Model by: General Trageton
Textures by: General Trageton
OPTing by: General Trageton
Conversion by: Weedman
Converted Allegiance Model Images:
Scout - Red dots are light locations.
Pod (Front-Left)
Pod (Rear-Left)
Pod (Top)
Interceptor
Nemesis Fighter (Side/Overhead)
Nemesis Fighter (Ingame, Boosting Front)
Nemesis Fighter (Ingame, Rear-Right-Top)
Nemesis FIghter (Ingame, Overhead, Missile Launch)
Nemesis Fighter (Ingame, Overhead 3 Craft Pose)
Venom Stealth (Front-Left)
Venom Stealth (Rear-Left)
Non-Converted XWA Model Images (Source: General Trageton):
Explorer Scout (Left)
Explorer Scout (Rear-Right)
Explorer Scout (Front-Left)
Explorer Scout (Left)
Explorer Scout (Bottom)
Original Model Info: http://www.bluephantom.de/tbpp/sentinel.html
Demon Interceptor (Front-Right-Top)
Demon Interceptor (Rear-Right-Bottom)
Demon Interceptor (Front)
Demon Interceptor (Rear)
Demon Interceptor (Side)
Original Model Info: http://www.bluephantom.de/tbpp/vampire.html
Nemesis Fighter (Front-Right-Top)
Nemesis Fighter (Rear-Left-Top)
Nemesis Fighter (Front-Left-Bottom)
Nemesis Fighter (Front)
Nemesis Fighter (Right)
Original Model Info: http://www.bluephantom.de/tbpp/nemesis.html
Venom Stealth (Front-Left)
Venom Stealth (Rear-Left)
Venom Stealth (Rear-Right)
Venom Stealth (Front)
Original Model Info: http://www.bluephantom.de/tbpp/octopus.html
-Note: Weapons Firing are not the weapon models going to be used.
Invasion Corvette (Right)
Invasion Corvette (Front-Right-Bottom)
Invasion Corvette (Rear-Right)
Invasion Corvette (Bottom)
Invasion Corvette (Left)
Original Model Info: http://www.bluephantom.de/tbpp/lander.html
-Note: Will not attack planets.
Warbird Devastator (Front-Left-Top)
Warbird Devastator (Front-Left-Bottom)
Warbird Devastator (Rear-Left-Top)
Warbird Devastator (Rear-Right-Bottom)
Warbird Devastator (Top-Center)
Original Model Info: http://www.bluephantom.de/tbpp/warbird.html
Mammoth Assault Carrier (Front-Left)
Mammoth Assault Carrier (Rear-Left-Bottom)
Mammoth Assault Carrier (Rear-Right-Top)
Original Model Info: http://www.bluephantom.de/tbpp/mammoth.html
Leviathan Command Ship (Fleet-Front-Left-Top)
Leviathan Command Ship (Rear-Left-Bottom)
Leviathan Command Ship (Left-Top-Closeup)
Leviathan Command Ship (Left-Bottom-Closeup)
Leviathan Command Ship (Rear-Left-Top)
Leviathan Command Ship (Left-Pretty)
Leviathan Command Ship (Left-Bottom-Pretty)
Original Model Info: http://www.bluephantom.de/tbpp/leviathan.html
---------------------------------------------------------------------------
Some of the faction special things are:
Bases:
-Hvy Outposts;
-Telerefs (Combitation teleport/refinery, that is a 'light' base);
-The Colony of Knowledge and Support (A Research station that can be upgraded to dock/build capital ships, but it specifically meant for turret upgrades [because all tech paths really rely on turrets]);
Ships:
-Only Starting ship is a modified scout;
-Adv/Hvy ships have less forward mounts than other factions.
-Adv/Hvy ships have lead indicators.
-Fig-Bombers have same accel, booster, turnrate, as Adv Figs, but less fuel; due to no XRM Anti-Base.
-No Gunships;
-Every ship has at least one turret;
-Ships may only mount seekers for missiles;
-Hvy Bombers mount Psi turrets;
-Command Ship relays lead indicator and is large ripcord.
-Miners cannot dock at tech bases (they only may dock at: Home Hives, Hub and Minor Colonies);
Weapons:
-No XRM Missiles for bombers;
-Only Seeker missiles may be researched.
-Turrets: Longer range, Less particle spread, higher speed, faster ROF, less damage/sec;
-Hammer turret replaces SRM Anti-Base missiles on bombers;
-Galv mounts in turrets only; Adv Galv is researchable;
-Anti-Shield Particle Gun (ASPG), it can be mounted on a TT, and 3 are mounted on HCTs {HTTs}. It uses ammo and hurts only shields and isn't very effecient. So I'm thinking you'll need at least 3 TTs + nans to have a successful TT run, which requires a lot of manpower and is more expensive research and individual cost wise than bomber runs. HTTs can still go solo w/nan support due to the tripled ASPG.
Thoughts/Possible Changes (Edit: 3/31/08):
- Economy faction modifiers might be too high.
- Add more damage to pw faction modifier to help with the less forward basic, non-turret weapons.
- Help adv/hvy ships by adding more ammo, speed, hull, or less sig; due to less mounts (3-->2)
- Is Mu Turret signature low enough to allow sfs to be usefull enough when camping.
- Add spread damage to AB Hammer Turret 1-3, or maybe just Hammer 2 or 3.
- Eliminate second forward mount on Hvy scout.
- Allow prox mines for sfs; better bomber/capship defense.
- Change name of Hvy Devastator to Cruiser.






