In order to play online you need ACSS to start. I don't think ACSS works with Windows XP, but I may be wrong. I'm sure somebody else will know. As for the training missions, gameplay is different online. Opponents are smarter, Sidethrust are important to win and fights are not decided by dumbfires. My point is that the training missions only do so much and combat is different when it comes to live players. Do not judge the combat by the training missions alone.Cyd wrote:QUOTE (Cyd @ Apr 9 2015, 10:49 AM) Last night I installed the game on my development pod. ACSS refuses to start (WinXP SP3), however Allegiance.exe started so I hoped though the training missions, and then spent considerable time in the Practice Arena. If i get some time today I'll try to post a short video.
Tesla Pod
Last edited by Student on Thu Apr 09, 2015 8:27 pm, edited 1 time in total.
-Student
SysX
@Alleg
Hebrews 11:3
SysX
@Alleg
Hebrews 11:3
Indeed I was! Sorry about the abrupt disappearance, customers showed up unexpectedly. That and I have yet to sit down and map controls adequately. I did manage to get ACSS functioning ( obviously, clean sweep of the PC and started over, we do have to do this on occasion in the pods... ) I am currently uploading some of my research videos to YouTube for everyone's viewing pleasure. I'll post a link here when they are ready.
As promised!
https://www.youtube.com/watch?v=2YCdqlVqqUY
There are some other demos on the channel as well for your viewing enjoyment.
https://www.youtube.com/watch?v=2YCdqlVqqUY
There are some other demos on the channel as well for your viewing enjoyment.
Next step, online practice/play.Cyd wrote:QUOTE (Cyd @ Apr 9 2015, 07:44 PM) As promised!
https://www.youtube.com/watch?v=2YCdqlVqqUY
There are some other demos on the channel as well for your viewing enjoyment.
-Student
SysX
@Alleg
Hebrews 11:3
SysX
@Alleg
Hebrews 11:3
-
Deathrender
- Posts: 1405
- Joined: Sun Jan 04, 2009 5:22 pm
- Location: Alberta
Are you looking at making these pods play on public server, or do you have enough of these to run in a private server?
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
These would have to be hosted on a LAN server.
The pod network is not connected to the Internet. Except for my development system.
And the fact that no convention has any/reliable connection ( without paying the venue an insane amounts of money ) dictates that it be self contained. For convention use at any rate. I will probably add a second development pod so that we can get online with you guys to learn and lay out the control systems.
Any one here from Minnesota, or the central US?
Speaking of my research indicates that there isn't a LAN server for the current build, is this correct?
Our current inventory is sixteen pods.
The pod network is not connected to the Internet. Except for my development system.
And the fact that no convention has any/reliable connection ( without paying the venue an insane amounts of money ) dictates that it be self contained. For convention use at any rate. I will probably add a second development pod so that we can get online with you guys to learn and lay out the control systems.
Any one here from Minnesota, or the central US?
Speaking of my research indicates that there isn't a LAN server for the current build, is this correct?
Our current inventory is sixteen pods.
-
MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
Correct R7 does not have any LAN function.Cyd wrote:QUOTE (Cyd @ Apr 10 2015, 03:35 PM) These would have to be hosted on a LAN server.
The pod network is not connected to the Internet. Except for my development system.
And the fact that no convention has any/reliable connection ( without paying the venue an insane amounts of money ) dictates that it be self contained. For convention use at any rate. I will probably add a second development pod so that we can get online with you guys to learn and lay out the control systems.
Any one here from Minnesota, or the central US?
Speaking of my research indicates that there isn't a LAN server for the current build, is this correct?
Our current inventory is sixteen pods.
It will be restored in R8 which is pending final testing.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


You could also stand up your own lobby server + game server combo, which would get your pods visibility of the game server and also enable you to have a custom message of the day, and remove the need for ACSS. Requirements are pretty basic, you'd need a server machine (could be winXP) running IIS to serve the config files, and the lobby and game server services.


