Dis3

Development area for FreeAllegiance's Community Core.
WhiskeyGhost
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Post by WhiskeyGhost »

Sushi wrote:QUOTE (Sushi @ Dec 11 2008, 04:19 PM) AoE is also very useful for shooting down missiles.

Why not let dis3 have a good AoE but be weaker than it was against int hulls? It seems obvious to me, but I must be missing something.
Dis does crap damage already against int hulls, AoE just made it easier to aim, improving damage output for everyone that could at least get into the area of hitting them.

Think of it like aiming AC and Skycaps at an int at range, your gonna hit the int a lot more with the skycaps just because you don't have to be precise with it to deal damage, while any shots from AC that miss do 0 damage.

I honestly don't get why ints get medium hulls in the first place though, but thats just me (and yes, i've heard all the arguments, but it doesn't reason why they get an AC that most things deal less damage to [including prox], rather then just giving them an additional hp perk, but thats another argument entirely).

Edit: Guitarism, from what i remember, theres a damage mod that makes EMP cannons do 0 dmg to parts armor class items, which missiles have. Verification will be needed by someone who's got a better understanding
Last edited by WhiskeyGhost on Thu Dec 11, 2008 11:41 pm, edited 1 time in total.
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Adaven
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Post by Adaven »

Adept wrote:QUOTE (Adept @ Dec 11 2008, 10:19 AM) It would be nice if dis wasn't so useless. I'd like to be able to make use of the galvonic blaster as a gun, but since the projectile speed is so different from gat, it just doesn't work. Dis is same speed, but galv & 2*dis does so little damage to non-caps that it's just not worth it.
Actually you'd be surprised how much damage galv + dis can do after you take dmg/armor classes into account:

Against interceptors, gatt3 is only 75% effective against med hull, while galv does 150% and dis does 160%.

Gatt3's vs med hull: ( 5 hp dmg per shot ) / (.108 s between shots) * .75 armor modifier = ~34.7 hp/s

Dis3 vs med hull: 2.5 hp / .125s * 1.6 = 32 hp/s

Galv vs Med hull: 3.5 hp / .125s * 1.5 = 42 hp/s

For an Adv fig with 3 guns:
3 Gatt3's = 104.17 hp/s
Galv + 2 dis3 = 106 hp/s

Galv + 2 dis3 actually does more damage to ints than gatt3 does. They also fair very well against scouts/figs because although dis/galv only do a little over half the damage to lt hull that gatt3 does, they make up for it by doing 3x damage to shields. Add to this the fact that you can now use your ammo slots to hold more missles/mines/fuel and energy weapon Fig has the potential to be very formidable.

What really prevents dis/galv from being an amazing dogfighting weapon is that most ships don't have enough energy to maintain fire for very long. When gatt runs out of ammo, you simply wait a couple of seconds for a new rack to reload and you are back up to full fighting strength. With dis/galv when you run out of energy in the middle of a fight, you are screwed as regen isn't even enough to keep galv alone firing constantly.
Last edited by Adaven on Fri Dec 12, 2008 5:12 am, edited 1 time in total.
Sushi
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Post by Sushi »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Dec 11 2008, 06:39 PM) I honestly don't get why ints get medium hulls in the first place though, but thats just me (and yes, i've heard all the arguments, but it doesn't reason why they get an AC that most things deal less damage to [including prox], rather then just giving them an additional hp perk, but thats another argument entirely).
That's never made sense to me either, and I haven't heard all the arguments. Would someone in the know please fill me in?
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Post by CronoDroid »

Because they are the medium through which you bring death and pain to your enemies?
DasSmiter
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Post by DasSmiter »

Aren't bombers medium hull?
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WhiskeyGhost
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Post by WhiskeyGhost »

DasSmiter wrote:QUOTE (DasSmiter @ Dec 12 2008, 12:10 PM) Aren't bombers medium hull?
yes, they are, along with pt bombers, mustangs, interceptors, gunships, TT/HTT, Omni Figs.....

Adaven, you used TF's Gat (.108) rather the PW gat which has a firing rate of .1

its 112.5 hp/sec using the 3 PW gatts
Last edited by WhiskeyGhost on Fri Dec 12, 2008 8:05 pm, edited 1 time in total.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Adept
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Post by Adept »

Adaven wrote:QUOTE (Adaven @ Dec 12 2008, 07:08 AM) Actually you'd be surprised how much damage galv + dis can do after you take dmg/armor classes into account:
<snip math>
Well, whaddayaknow, my voobish instinct before cadet wasn't so bad. I used to do that when I got back to Allegiance, but haven't for a long while.

Galv & Dis2's could be worth it. Less damage but good reach and fast projectiles. I'll need to try this out. Also extra rack of missiles/MP and fuel


/edit oh, and about the medium hull. The material has always talked about how interceptors have armoured hulls, but no shields. I bet the medium hull represents that.
Last edited by Adept on Fri Dec 12, 2008 11:31 pm, edited 1 time in total.
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Adaven
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Post by Adaven »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Dec 12 2008, 04:00 PM) Adaven, you used TF's Gat (.108) rather the PW gat which has a firing rate of .1

its 112.5 hp/sec using the 3 PW gatts
bah, I thought that seemed a little odd, thanks for catching that. They are still pretty close, and the dis3/galv has better accuracy and range.
RealPandemonium
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Post by RealPandemonium »

I think that the energy drawbacks to Dis/Galvs should be augmented by giving upgraded fighters (adv figs, lux figs, omnis, etc) more energy, especially lux figs. A lux fig loaded out with dis3 can give hvys a run for their money, but that isn't realistic due to the energy constraints. Furthermore, I think that ACS should instruct its students about the benefits of seldom-bought tech like Dis3.
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guitarism
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Post by guitarism »

Your assuming in this that people can aim. People can't aim, why do you think we always have such issues when people fly TF? They can't hit anything, theres no damage. With PW weapons you have the spread, which gives you a better chance of hitting things. And as your not going to be having up close knife fights with figs vs ints (because that means you've already lost) being able to hit the enemy is more important. Thats why dis3 was so powerful with AOE, people could hit things ALOT more easily.
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