HSharp wrote:QUOTE (HSharp @ Apr 13 2007, 08:03 AM) @Rad - You can make it Tribes-esque in the way that you can see units, you have to detect them to get more information such as shield/health speed etc... but units can also cloak so they are invisible unless detected, however im not too sure how detailed you want the whole game to be as what about footprints/tracks for cloaked units to be visible?? or ground dusting when moving??? An alternative would be to have units designed for being cloaked to be hover-vehicles (hover-packs for infantry) hence not leaving any tracks (though dont know if you want humming sounds, could be quiet vehicles). Also for offscreen do it Alleg style with enemy markers on the sides of your screen whether they are behind you/to your sides and Tribes style with red arrow pointing on enemies detected infront of you but not in sight (behind a hill or something)
Hover-packs on infantry might look a little goofy, but otherwise, I like the ideas. I'm not sure, it's up to the graphics people, but I'm not sure we're going to be doing as in-depth as permanent footprints. Maybe, though.
HSharp wrote:QUOTE (HSharp @ Apr 13 2007, 08:03 AM) @All
How is the battlescape going to be? Will it be sectors like Tribes/Savage?? Are aleph equivalents going to be introduced (stargate-like perhaps???) or will it just be one big Tribes like map to be played on?
We're doing like Allegiance with alephs. I'm not sure whether or not we've come to a concensus on how we're having alephs as far as PLOT goes, but we are having alephs and sectors and stuff. I personally think that having chokepoints all over the place adds to the strategy, because you gotta figure out how to get through/around any camping. I personally shy away from one big map, because, depending on how many people end up playing, you might end up flying right past the enemy's 365-sig 10-bomber bombing run because there's just too much room to maneuver.
QUOTE I have thought of a possible solutions to link in with Alleg style gameplay and Alleg style storyline. If it is based on Earth then as Earth is split up into fragments floating throughout space then there could be stargate like pieces on every sector linking to other fragments of Earth, not a great idea but its a solution.
An other one would be halo-esque (with a slight hint of Metal Fatigue if anyone has played that) that all the factions discover (not at exactly the same time but near enough) a huge planet (v. huge) which looks abandoned by a far far superior alien race which has appeared to abandonned the planet,
(in brackets show what the Alleg equivalent is) *editor notes*
the planet itself looks like it has been artificially created and has sectors linked by advanced teleportation gates throughout the planet(alephs), there is abandoned alien technology scattered throughout the planet which can be used to design new and improved weapons, however the current factions have already reached a stage to research and design these new technologies (floating tech + artifacts)...now alternatives for He3.....erm....as the planet is sooo huge He3 asteroids have been attracted to the gravitational pull of the planet and have impacted onto the planet itself thus able to be mined by miners (He3 Asteroids) and also some factions like the Dreg actually build excavation sites on the mines to extract the juciy He3 at the bottom (He3-SpecMines/Transceivers).
Throughout the sectors there are huge alien powerstations which generate enough power to allow advanced research technologies (TechRocks) interestingly each powerstation is coloured orange, green or purple *this is a bit too silly eh? an alternative to that would be that you can build any techbase on a powerstation so a team is not forced to go a techpath by its rocks...erm powerstations*. Also some factions like GigaCorp convert the power generated from the powerstations to monetary form (Giga-SpecMines)
Those are my two ideas and you can see which one I have given more thought to, however cliche it is /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />[/quote]Nice, but ultimately up to Cadillac, as he is, thus far, the only person working on storyline.
It seems like you're trying to remain a little
too true to our beloved Allegiance though. We
are making a whole new game. For example: In space, you would probably need a rock or something stable to build on; or it would at least help, I think. On land, however, you can build just about anywhere. A good system might be to make it like SimCity: The more difficult the terrain you want to build on, the higher the cost. But really, you could probably build something atop Everest. The power stations, or any exclusive place you can build a station, isn't really necessary, I think, because we're not remaking Allegiance, we're making a new game trying to extend the storyline and really awesome strategy aspect.
Just my American .02 /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />