Quantus (aka Allegiance - Planetside thread)

The land-based version of Allegiance, under construction.
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

Alabaster wrote:QUOTE (Alabaster @ Mar 28 2007, 09:14 PM) is this rts or fps?

and something with flamethrower yes flamethrowers drool It has a Nix feeling to it....

couldn't we just jack starcraft reverse engineer it and make our own stuff for it?
We're making a ground version of Allegiance. Allegiance is closer to FPS than to RTS (except from the commander's view) and that's what we're making. Everybody will have first-person perspective from their soldier/vehicle. As in Allegiance, there will be a screen similar to the f3 screen that presents a full sector view.
As to flamethrowers: we'll think about it /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
Image
QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
muman42
Posts: 167
Joined: Sat Aug 07, 2004 7:00 am
Location: Mu
Contact:

Post by muman42 »

a couple more models in front of the behemoth, speederbike (scout) and gunboat (fighter?)

radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

OMG I had to go to page TWO to get to this thread!!
lol

However, I have an idea and a question I need everyones' thoughts on.
In Allegiance, if an enemy is not detected by sensors, he is invisible (even if he's right up next to you).
I was thinking that perhaps, in our game, we could have sensors and line-of-sight separately; in other words, be able to see someone with your eyes, but not see him on sensors. More realistic that way. With fewer jet-propelled things in our game, being able to see your enemy visually but not detect him is more feasible.

In Allegiance, colored, luminous engine wash is very very visible in space, against a black background, which is why not being able to see stuff unless you can detect it is a good idea--otherwise, stealth fighters would be seen as soon as they got up to 1m/s.

That's my idea.

Thoughts?
Last edited by radruin on Wed May 23, 2007 1:17 am, edited 1 time in total.
Image
QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
asheron2k
Posts: 360
Joined: Sat Feb 05, 2005 8:00 am
Location: Texas

Post by asheron2k »

Los detection would be fine, but the model should be all that is visible
As far as technology is concerned its not there
No lead
No targeting
No brackets no name no extra information

I would propose, disable-able, brackets around a detected foe
No need for a radar readout if you have brackets and "edge of screen" icons
Last edited by asheron2k on Wed Apr 11, 2007 11:17 pm, edited 1 time in total.
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Im going to add my shiny £5 coin to this project. I like to pretend to be creative so here ya go

@Rad - You can make it Tribes-esque in the way that you can see units, you have to detect them to get more information such as shield/health speed etc... but units can also cloak so they are invisible unless detected, however im not too sure how detailed you want the whole game to be as what about footprints/tracks for cloaked units to be visible?? or ground dusting when moving??? An alternative would be to have units designed for being cloaked to be hover-vehicles (hover-packs for infantry) hence not leaving any tracks (though dont know if you want humming sounds, could be quiet vehicles). Also for offscreen do it Alleg style with enemy markers on the sides of your screen whether they are behind you/to your sides and Tribes style with red arrow pointing on enemies detected infront of you but not in sight (behind a hill or something)

@All

How is the battlescape going to be? Will it be sectors like Tribes/Savage?? Are aleph equivalents going to be introduced (stargate-like perhaps???) or will it just be one big Tribes like map to be played on?

I have thought of a possible solutions to link in with Alleg style gameplay and Alleg style storyline. If it is based on Earth then as Earth is split up into fragments floating throughout space then there could be stargate like pieces on every sector linking to other fragments of Earth, not a great idea but its a solution.

An other one would be halo-esque (with a slight hint of Metal Fatigue if anyone has played that) that all the factions discover (not at exactly the same time but near enough) a huge planet (v. huge) which looks abandoned by a far far superior alien race which has appeared to abandonned the planet,

(in brackets show what the Alleg equivalent is) *editor notes*
the planet itself looks like it has been artificially created and has sectors linked by advanced teleportation gates throughout the planet(alephs), there is abandoned alien technology scattered throughout the planet which can be used to design new and improved weapons, however the current factions have already reached a stage to research and design these new technologies (floating tech + artifacts)...now alternatives for He3.....erm....as the planet is sooo huge He3 asteroids have been attracted to the gravitational pull of the planet and have impacted onto the planet itself thus able to be mined by miners (He3 Asteroids) and also some factions like the Dreg actually build excavation sites on the mines to extract the juciy He3 at the bottom (He3-SpecMines/Transceivers).

Throughout the sectors there are huge alien powerstations which generate enough power to allow advanced research technologies (TechRocks) interestingly each powerstation is coloured orange, green or purple *this is a bit too silly eh? an alternative to that would be that you can build any techbase on a powerstation so a team is not forced to go a techpath by its rocks...erm powerstations*. Also some factions like GigaCorp convert the power generated from the powerstations to monetary form (Giga-SpecMines)

Those are my two ideas and you can see which one I have given more thought to, however cliche it is /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Image
Image
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

HSharp wrote:QUOTE (HSharp @ Apr 13 2007, 08:03 AM) @Rad - You can make it Tribes-esque in the way that you can see units, you have to detect them to get more information such as shield/health speed etc... but units can also cloak so they are invisible unless detected, however im not too sure how detailed you want the whole game to be as what about footprints/tracks for cloaked units to be visible?? or ground dusting when moving??? An alternative would be to have units designed for being cloaked to be hover-vehicles (hover-packs for infantry) hence not leaving any tracks (though dont know if you want humming sounds, could be quiet vehicles). Also for offscreen do it Alleg style with enemy markers on the sides of your screen whether they are behind you/to your sides and Tribes style with red arrow pointing on enemies detected infront of you but not in sight (behind a hill or something)
Hover-packs on infantry might look a little goofy, but otherwise, I like the ideas. I'm not sure, it's up to the graphics people, but I'm not sure we're going to be doing as in-depth as permanent footprints. Maybe, though.
HSharp wrote:QUOTE (HSharp @ Apr 13 2007, 08:03 AM) @All

How is the battlescape going to be? Will it be sectors like Tribes/Savage?? Are aleph equivalents going to be introduced (stargate-like perhaps???) or will it just be one big Tribes like map to be played on?
We're doing like Allegiance with alephs. I'm not sure whether or not we've come to a concensus on how we're having alephs as far as PLOT goes, but we are having alephs and sectors and stuff. I personally think that having chokepoints all over the place adds to the strategy, because you gotta figure out how to get through/around any camping. I personally shy away from one big map, because, depending on how many people end up playing, you might end up flying right past the enemy's 365-sig 10-bomber bombing run because there's just too much room to maneuver.

QUOTE I have thought of a possible solutions to link in with Alleg style gameplay and Alleg style storyline. If it is based on Earth then as Earth is split up into fragments floating throughout space then there could be stargate like pieces on every sector linking to other fragments of Earth, not a great idea but its a solution.

An other one would be halo-esque (with a slight hint of Metal Fatigue if anyone has played that) that all the factions discover (not at exactly the same time but near enough) a huge planet (v. huge) which looks abandoned by a far far superior alien race which has appeared to abandonned the planet,

(in brackets show what the Alleg equivalent is) *editor notes*
the planet itself looks like it has been artificially created and has sectors linked by advanced teleportation gates throughout the planet(alephs), there is abandoned alien technology scattered throughout the planet which can be used to design new and improved weapons, however the current factions have already reached a stage to research and design these new technologies (floating tech + artifacts)...now alternatives for He3.....erm....as the planet is sooo huge He3 asteroids have been attracted to the gravitational pull of the planet and have impacted onto the planet itself thus able to be mined by miners (He3 Asteroids) and also some factions like the Dreg actually build excavation sites on the mines to extract the juciy He3 at the bottom (He3-SpecMines/Transceivers).

Throughout the sectors there are huge alien powerstations which generate enough power to allow advanced research technologies (TechRocks) interestingly each powerstation is coloured orange, green or purple *this is a bit too silly eh? an alternative to that would be that you can build any techbase on a powerstation so a team is not forced to go a techpath by its rocks...erm powerstations*. Also some factions like GigaCorp convert the power generated from the powerstations to monetary form (Giga-SpecMines)

Those are my two ideas and you can see which one I have given more thought to, however cliche it is /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />[/quote]Nice, but ultimately up to Cadillac, as he is, thus far, the only person working on storyline.
It seems like you're trying to remain a little too true to our beloved Allegiance though. We are making a whole new game. For example: In space, you would probably need a rock or something stable to build on; or it would at least help, I think. On land, however, you can build just about anywhere. A good system might be to make it like SimCity: The more difficult the terrain you want to build on, the higher the cost. But really, you could probably build something atop Everest. The power stations, or any exclusive place you can build a station, isn't really necessary, I think, because we're not remaking Allegiance, we're making a new game trying to extend the storyline and really awesome strategy aspect.
Just my American .02 /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Image
QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

My story is intended to be a sort "what happened after". I'll post the first draft up in the next week and see what you guys make of it then. (Sorry I haven't done it faster, I've been busy with Easter and other RL matters) /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Image Image Image
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Radruin wrote:QUOTE (Radruin @ Apr 13 2007, 08:03 PM) I think, because we're not remaking Allegiance, we're making a new game trying to extend the storyline and really awesome strategy aspect.
Just my American .02 /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
I know but its pretty hard getting a land-based game with the Allegiance storyline as in most situations you would just bomb the crap outta everyone, and if your GT you just launch a HoD at the planet.

Being able to build pretty much anywhere might lead to a net increase of GigaSpam™

However should be good to see what Caddi has cooked up.
Image
Image
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

HSharp wrote:QUOTE (HSharp @ Apr 13 2007, 07:49 PM) I know but its pretty hard getting a land-based game with the Allegiance storyline as in most situations you would just bomb the crap outta everyone, and if your GT you just launch a HoD at the planet.
We're going to have bases be won by infantry takeover; Bombing, if we implement it at all, could be implemented so they're useful only to A) break into the base, or B) attack ground troops. Your team would all hop inside a HTT, one dude would pilot, maybe a couple nanners too, and you'd land in the enemy base and begin an infantry assault, fighting your way to the control center of the base.

QUOTE Being able to build pretty much anywhere might lead to a net increase of GigaSpam™[/quote]Not really sure what you mean here; I'm still somewhat new to Allegiance lol.

O BTW: In the Core Development subforum, somebody said there needs to be a ground mod of Allegiance, and madpeople pointed to our thread. WE'VE BEEN NOTICED! lol. *ahem* *looks sheepish*
Last edited by radruin on Wed May 23, 2007 1:21 am, edited 1 time in total.
Image
QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

Ah, see.

You wont want to destroy anything with HoDs.

In my story, the factions want to capture a new home.

(Also, HoDs dont affect planets)
Image Image Image
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Post Reply