Faction: Archangel Empire

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barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

UPDATED** 8/31/08







Archangel Empire

Brain child of the enigmatic Emmet Longstreet, The Archangels were Giga Corp's bid for advanced trade and military might. Before the destruction of earth, Longstret had reports of intermittent contact with alien life on the far outskirts of known space by Giga deep space he3 scouts. Thinking only of economic power and plans to dominate the earth, he sent forth his elite fighting units and engineers to quickly establish military presence and power in the area in order to deal with the aliens from a powerful position, thinking to approach the situation as he would any business opportunity.

Needless to say this went horribly wrong. Without warning, the archangels were attacked and were forced into a defensive posture. Pleas to earth were not replied to and communication was lost to earth altogether. Soon, the Archangels salvaged what they could from the aliens and advanced as best they could. Economy was pushed to the rear as defense was paramount. Bases became hardened, and ships boasted awesome defenses.
Long hard years, the Archangels fought on alone the alien threat, but slowly the trickle of humanity came as did the stories of earth, the power struggles, and of Mercedes Kelleher and Giga corp. There was outrage at the news that Giga corp. had survived and abandoned the Archangels. The Archangel Commander, Charles Ivanova, was soon uplifted as Imperial Commander as the Archangels evolved into an empire. With distrust of any alien they viewed all other factions as contaminated by alien influence and in dire need of purging.

Returning to Earth space, they found not only new earth factions and organizations, but that of the alien influence as well. They all must be purged and humanity restored and safeguarded under Archangel might so that it may once again flourish.

Humanity thru the Empire!



***SUBJECT TO CHANGE***

Faction Perks
* Dense armor and shielding
* Bombers have 1 extra turret
* Starts with lint and fighter
* miners/cons PU pods
* miners rip
* Greater PW/EW Damage/Range (1.2)
* Miners may offload at tech statations
* 2k Heavy Caltrop (+33% density/damage) replaces ac drone, also has standard Caltrop.
* Good Sensors (1.1)

Faction weakness
* Starts with out scout
* Low speeds
* High cost for tech/bases
* no nans for ships
* no lt rip carriers (not including manned versions)


(ideas?)


**All Models are gettin revamped as i lost the original files and are redesigning them**


Fighter= standard
Int/Lint/hint= bit less booster fuel consumption to compensate lack of overall speed.

Stealth fig= no missiles!!! all stealth figs have 1 turret to compensate lack of missiles. enh and adv stealth figs can mount AC as pilot main wep

Stealth BMR= same as above but can mount AB

Bomber= not nanable, 3 turrets

Transport= *1 turret

Scout= purchasable under SUP tech. fires dual missiles

Gunship= 1 turret fighter-classed ship


new tech~

Burst Array = probe with large scan radius, purchasable for 100 each carry able ONLY BY FIGHTERS

Guardian Angel = fig with only 2 forward mounted nans for base use only developed under Garr tech(upgraded garr)


all tech bases will be = Basic ~ advanced ~ Assault

assault grants following;
assault Exp=
Ass Hints (4th mini, reduced scan)
Assault Htt ( slight sig drop, increase armor plating )


Assault Sup=
Ass Fig (higher scan range, increased speed, increased armor, fired Dual missiles)
XRM
Pulse laz
zeus missiles

Assault Tac=
Assault Stealth fig (3 sec rip, each missile rack increased by 1 *total of 4 per rack*)
Phased Cloaking device ( lowers sig 50% but at 0 cost to energy)

Assault Starbase=
Assault Scout (sml rip +1 turret)
Assault constructor ( armor + shield bonus)
Nano Shielding ( gives but at 40% faster recharge rate)

Shipyard=
Forward Shipyard--> Combat SHipyard-->Vanguard SHipyard -->Assault Shipyard


....im stumped....


ok...lets discuss
Last edited by barricuda on Sat Sep 13, 2008 12:15 am, edited 1 time in total.
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Looks cool! You got a good jump start too. The dev team is currently working diligently on the Omnicron Hive faction faction, so you may get put on the back burner for a little while...
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Shizoku
Posts: 5816
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Post by Shizoku »

Take the perks from Rix, Nix, and IC, and take away the scout.... yikes!
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Death3D
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Post by Death3D »

Awesome models and bases (though i know nothing of modelling so my response is based purely personal aesthetic principles). Only thing is i'm guessing the hitboxes would be huge unless the models got generally reduced in size, which would make the pods very small if we want any ship-pod size context.
Again, i want to make emphasis that i love the models (reminds me of stuff i used to draw when i was younger)
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Raindog
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Joined: Thu Jul 03, 2003 7:00 am
Location: Cincinnati, Ohio

Post by Raindog »

I'm thinking you'd have to have some sort of scout ship to be practical. Perhaps a pure probe ship with no weapons(or nan) just probes, or maybe no probes for the faction at all other than purchasable probe drones that the commander would have to buy and control to find the alephs.
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madpeople
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Location: England

Post by madpeople »

its not too hard to scout with cons. slower, but possible.

p.s. when did you come back?
Last edited by madpeople on Thu Feb 01, 2007 11:23 pm, edited 1 time in total.
Grimmwolf_GB
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Post by Grimmwolf_GB »

While the weapons on the bases certainly look cool, they are misguiding. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
mesial
Posts: 3009
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Location: Florida

Post by mesial »

She's been back now for a few months, and apparently quite busy. Always good to see people come back. Just as long as we can keep Blake's resin stained fingers to hisself we'll be OK. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

thinkin maby grant pulse probes, but call em "Burst Arrays" that are a wee bit stronger than PP's and cost like 300 creds each. give access to em at start. this allows scouting of a sort......i want to put alot on def and lil on offensive. turtle like a motha, but weak AB skill. and yes...no nans. if a bomb run goes thru...i want it to be done on shere might.

oh, and mad...been back for some time......just like to sit back and listen alot
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FreeBeer
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Post by FreeBeer »

Will ArcAngel complain about having a faction sharing the same (if not identically spelled) name?

Models look cool, though.
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chown -R us base
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