Anybody working on Pigs?

Allegiance discussion not belonging in another forum.
Wanderer
Posts: 14
Joined: Tue Feb 01, 2011 11:41 pm

Post by Wanderer »

I know y'all are still working on marketing and licensing. The marketing stuff is even working somewhat, as evidenced by the fact that I'm here typing this.

I was wondering if anybody is working on Pigs, though.

From what I've read in the source, they could be programmed to keep a basic game going, but drop out as real players join. This way, new players would always be able to get into a game when they signed on.

I started working on them myself a bit about a year ago - got stopped by a combination of a compile error due to some library weirdness, work overload, and my lack of skill as a developer.

Is there anybody with more skill that could get this going? I'd be happy to help if there is.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Santa wrote:QUOTE (Santa @ Jul 4 2015, 11:17 PM) I know y'all are still working on marketing and licensing. The marketing stuff is even working somewhat, as evidenced by the fact that I'm here typing this.

I was wondering if anybody is working on Pigs, though.

From what I've read in the source, they could be programmed to keep a basic game going, but drop out as real players join. This way, new players would always be able to get into a game when they signed on.

I started working on them myself a bit about a year ago - got stopped by a combination of a compile error due to some library weirdness, work overload, and my lack of skill as a developer.

Is there anybody with more skill that could get this going? I'd be happy to help if there is.
Nobody is working on them.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Wasp
Posts: 1084
Joined: Sun Aug 17, 2003 7:00 am

Post by Wasp »

Talk to Imago.

He got pigs up and running and was able to create a perpetual pigs DM of 10 vs 10 I believe. I was working on a DM GODBOT but then got distracted.

Look up imago's allegiancezone on github for the code changes.
fuzzylunkin1

Post by fuzzylunkin1 »

Wasp wrote:QUOTE (Wasp @ Jul 6 2015, 12:21 PM) Talk to Imago.

He got pigs up and running and was able to create a perpetual pigs DM of 10 vs 10 I believe. I was working on a DM GODBOT but then got distracted.

Look up imago's allegiancezone on github for the code changes.
Here's a good starting point: https://github.com/AllegianceZone/Alleg ... gs/Piglets

I made a couple commits a while back but hey Imago's JavaScript programming is like his C++ programming (not a good thing) ;)
Imago
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Post by Imago »

Blacksun94 wrote:QUOTE (Blacksun94 @ Jul 4 2015, 04:42 PM) Nobody is working on them.
you are a douche. i've spent quite a bit of time on them and am willing to continue - testing is so much fun...
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
MagisterXF94
Posts: 1935
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Location: Trieste, Italy

Post by MagisterXF94 »

Imago wrote:QUOTE (Imago @ Jul 7 2015, 04:54 PM) you are a douche. i've spent quite a bit of time on them and am willing to continue - testing is so much fun...
I meant in our community.

You know, i admire your coding skills, and I have already acknowledged that.

But why are you wasting them in a non existant community?
I even offered to pay you and you gave me a "this is already done"
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
fuzzylunkin1

Post by fuzzylunkin1 »

Blacksun94 wrote:QUOTE (Blacksun94 @ Jul 7 2015, 11:33 AM) I meant in our community.

You know, i admire your coding skills, and I have already acknowledged that.

But why are you wasting them in a non existant community?
I even offered to pay you and you gave me a "this is already done"
Code is code, it's all there on github. There is nothing stopping you from using it.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Jul 7 2015, 07:32 PM) Code is code, it's all there on github. There is nothing stopping you from using it.

I do not have the skills to implement it.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
fuzzylunkin1

Post by fuzzylunkin1 »

Imago wrote:QUOTE (Imago @ Jul 7 2015, 09:54 AM) you are a douche. i've spent quite a bit of time on them and am willing to continue - testing is so much fun...
Blacksun94 wrote:QUOTE (Blacksun94 @ Jul 7 2015, 12:38 PM) I do not have the skills to implement it.
Imago likes to be paid in Domino's pizza and root beer. Imago, bro, don't tell me you can turn that down.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Jul 7 2015, 07:46 PM) Imago likes to be paid in Domino's pizza and root beer. Imago, bro, don't tell me you can turn that down.
Send me a quantum device to transport pizza (true Italian pizza, not the bullisht plastic you have there).

;)
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
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