Blacksun's repository of Mods! LIKNS HERE!

Allegiance discussion not belonging in another forum.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

bump
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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SP4WN
Posts: 1634
Joined: Wed Apr 19, 2006 7:00 am
Contact:

Post by SP4WN »

Looking smexy sir! Keep the torch lit :)
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Maximus wrote:QUOTE (Maximus @ Sep 22 2014, 12:05 PM) Looking smexy sir! Keep the torch lit :)
Thank you sir! ;)
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

https://www.dropbox.com/s/io6vwa3mh4g7v ... e.zip?dl=0

This replaces the background image of the main menu, with the original one found in the allegiance cd.
Extract in artwork folder, overwrite.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

really nice job Blacksun!

thanks
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Phalanxe wrote:QUOTE (Phalanxe @ Sep 25 2014, 02:04 AM) really nice job Blacksun!

thanks
No need to thank me :) .
I'm just doing my part for the community.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

bump
This is my mods installer
https://www.dropbox.com/s/bfat36dei6xbr ... 0.exe?dl=0
BACKUP YOUR EXISTING ARTWORK FOLDER BEFORE APPLYING THIS!!!!!!
(I have compiled the music , and the alternate sounds in both OGG and WAW format, select the one you wish to use).
Report any problems here or via pm.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Bump
Custom sounds made by Sentinel!
https://www.dropbox.com/s/fhaiw5jmml775 ... s.rar?dl=0
Extract in artwork folder, overwrite.
MAKE BACKUPS!
Also check out this link, for updates regarding sentinel's audio pack
http://www.freeallegiance.org/forums/index...showtopic=69778
Last edited by MagisterXF94 on Thu Oct 23, 2014 8:22 am, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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kramari
Posts: 1293
Joined: Tue Dec 25, 2007 8:35 pm
Location: Zagreb, Croatia

Post by kramari »

blacksun thank you very much for this.
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