People don't like ranks based on win/lost ratio, especially if they don't understand the system. AllegSkill/TrueSkill is complex... The more data you have, the more accurate the ranks are. Without data (so called rank reset), they become totally inaccurate.
Prime example WN8 in World of Tanks:
People start creating new accounts, because thier WN8 rating sucks (See AllegSkill and learning the game, or call it punish new players for learning the game, yes they do stupid things and don't know better, this won't lead the team to victory, so you stack (join the winning team)...)People start playing defensively or start doing stupid things, because WN8 team rating (XVM) tell them the game is already lost because of skill (WN8) imbalance.People claim that matchmaking is broken (WG gives a @#(! about WN8, it's 3rd party program to rate players based on in-game stats)People claim that WN8 (XVM) is destorying the game/fun
People want rank based on playing the game, it doen't matter if they are good or not, like CoD(4) multiplayer or old Allegiance Zone ranks. (Play the $#@!ing game and rank up, the better you are, the faster you gain a higher rank, if you suck it takes much longer.)
These ranks don't help balancing a game, but they give the players a warn felling that something is happening with thier rank, even if they suck...
You don't want a AllegSkill reset, you want ranks based on something else (for example XP), while balance still relies on AllegSkill.
With such a aditional rank system a reset makes sense, but not a AllegSkill reset.
