Wiki: Door guide

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pkk
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Post by pkk »

This is the discussion topic for the wiki article: Door guide
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
pkk
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Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

SYs have doors for caps and also door for small ships... These small door aren't on the list yet.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Heyoka
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Joined: Mon Aug 09, 2010 5:06 am
Location: Cottonwood, AZ

Post by Heyoka »

When I try to view the pictures it tells me that there is a Permissions error.

"Permission error
The action you have requested is limited to users in one of the groups: Administrators, Admin, Helpline Moderators, Wiki Moderators, Moderator, Zone Leader."
BillyBishop
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Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Heyoka wrote:QUOTE (Heyoka @ Apr 4 2012, 11:00 AM) When I try to view the pictures it tells me that there is a Permissions error.

"Permission error
The action you have requested is limited to users in one of the groups: Administrators, Admin, Helpline Moderators, Wiki Moderators, Moderator, Zone Leader."

What is actually happening is the links you click on are red, red signifies things that are awaiting completion by editors, on a text link it would take you to a page to start a new article, in the case of graphics it takes you to the upload page, normal users can't upload graphics, hence the error.

I've moved away from graphics and am using text arrows instead, so over the course of today you'll see a finished product.


pkk wrote:QUOTE (pkk @ Apr 4 2012, 09:35 AM) SYs have doors for caps and also door for small ships... These small door aren't on the list yet.

I'll be updating it to include the extra green door a sy for some factions have for small ships.





===
BillyBishop
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Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Ok (unverified) door guide completed; http://www.freeallegiance.org/FAW/index.php/Door_guide

People please check it out, report any errors or ommisions here.
Heyoka
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Location: Cottonwood, AZ

Post by Heyoka »

Personally I find the arrows to be rather strange.

They seem correct but for it takes me a second to relate it to the station in question. I think a newb might not have any idea what they mean.

This is of course my opinion. I think if you had an overhead shot of the bases in question, with the arrow overlay, it would be much more...tangible.
BillyBishop
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Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

The benefit of doing so is not worth the effort. ~60 graphics, time to setup shots, time to edit shots, way too much effort.

Its not meant for new players as opposed to new commanders, and as a cheat sheet for the rest of us.

The arrows grow on you. :)
TheDevil
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Location: London, UK

Post by TheDevil »

Yeah, I agree. This is great cheat sheet and will help fill in the gaps in my memory when I command

Thanks Roy, look sweet!
Image
pkk
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Location: Germany, Munich

Post by pkk »

Before you add teleports to that list, you should read this.

Some server (at least Mach3) use modified teleports, which don't have a fixed exit point, they use N/E/S/W (default till R5, will change to random direction in R6).

Reason:
Ripcording tons of large drones (like assault bases) may the crash server with unmodified teleports.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Good point, one of the reasons I didn't want to map tele rip points.
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