Converting artwork to PNG

"Can someone create a ________ for me?"
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

I've started converting most of the bmp.mdl files (files larger than 15? kb) to text-based-bmp.mdl files (png).

I ran into problems and out of time. For some reason Allegiance didn't like some of these converted images and these files were part of the GUI.

What to do:
Make a list of all GUI files
Make a list of unused GUI files

Goal:
Reduce installer size
Remove unused content from installer

Converted artwork:
http://www.german-borg.de/files/installer/png%20artwork.zip
Last edited by pkk on Sun Jan 15, 2012 11:12 pm, edited 1 time in total.
Reason: added download link
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
raumvogel
Posts: 5910
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Location: My lawn
Contact:

Post by raumvogel »

Link not working. (wanted to D/l just for back ups)
Image
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Works now.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Out of interest: Did you use my artwork .pngs from the dev ftp server (The ones I converted from original source files -> 24 bit colour) or are you converting the bmp.mdls to .pngs (which would give you 16 bit colour) as your post implies?
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

DevFTP is no more, but I still have original artwork CDs.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

I still have my pngs, want them?

I have them as 32bit 24bit colour with 8bit alpha (all set to fully opaque), and as 32bit with 32bit colour.

I seem to have folders which contain only the .png versions of files which are found in the allegiance art directory, and also .pngs of all the source artwork.

I sourced original SW core and GT art, veggie had lost original TF art. The GT source actually turned out to be different to what we use today.
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

I was going to complain that PNG weapon effects have horrible tearing issues, but then I tested the normal ones and noticed the same problem. Man, the things you get used to when you aren't looking for them.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Rand0m_Numb3r
Posts: 1338
Joined: Mon Apr 18, 2005 7:00 am
Location: Madison, Wisconsin

Post by Rand0m_Numb3r »

If there is a working set of game launch PNGs I would appreciate them, it is the thing that is stopping me from finishing my GUI project.

I gave up on it when I could not get it to work.
Beyond the clock tower.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

JimmyNighthawk
Posts: 1370
Joined: Mon Jul 07, 2003 7:00 am
Location: Lebe hinter dem Mond.

Post by JimmyNighthawk »

k, I only did read this topic title, flew over like DATA from StarTreck, and now...

Why do you choose PNG instead of similar ASSEMBLER alike behaviour; I mean, why not use the fastest instead of interpretation needed graphic format? It is comparable to compiled to things like PHP, you know. Good luck, one of my remaining Eurocents.
/edit
I would like to add teh following:

Do use a Format of Graphic which is not going to evolve that a lot in Future, its documenation comes near to extinction, I wanted to say, use a ready-made non-a.lpha nor b.eta thing'y...
Last edited by JimmyNighthawk on Fri Feb 17, 2012 2:06 am, edited 1 time in total.
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