One-sided aleph res?

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DonKarnage
Posts: 545
Joined: Mon Nov 01, 2010 7:18 pm

Post by DonKarnage »

Would it be hard to change the alert message to the name of whatever caused the destabilization?

A way to change the Aleph singularity sprite for the duration of the resonator would be good as an indicator too. Then you can have different colors and such.
Last edited by DonKarnage on Fri Aug 05, 2011 10:30 pm, edited 1 time in total.
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djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Aug 5 2011, 06:21 PM) dj, res X (where X is 0, 2 or 3) is a bad idea because it hides information from you since you have no idea what has been just shot at you and it's the difference between life and death. Res 0 would be doubly bad because it'd be independent of "regular" res so you'd never know which is which. (I realize that's the whole point but it'd get old real fast.)
Res 2/3 already exist in gameplay tho, and you're able to use any of 1/2/3 independant of the others, ergo you already don't know how much to flee after the opposing commander invested money up the chain for advanced Res technology as a hvy bbr could be holding any of them. Res 0 permits you to automatically enter the sector with the bomber to get people to break the camp in uber locked games, without dealing any damage (or 1dmg if code requires it) for quick access.

Is what you are proposing: Remove all Res (1/2/3) from gameplay -- Introduce new Res that is one sided.?
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

djrbk wrote:QUOTE (djrbk @ Aug 5 2011, 05:29 PM) Is what you are proposing: Remove all Res (1/2/3) from gameplay -- Introduce new Res that is one sided.?
Close: Remove Res 1/2/3 from gameplay. Reinstate a single, improved, lower cost Res at SB (something in between Res 1 and 2). Introduce new Super Res that's one sided (that'd be independent of the main Res) at adv sup level at very high cost per. Super Res would have to have the same range as regular Res.
Last edited by Spunkmeyer on Fri Aug 05, 2011 10:52 pm, edited 1 time in total.


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Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

DonKarnage wrote:QUOTE (DonKarnage @ Aug 5 2011, 05:28 PM) Would it be hard to change the alert message to the name of whatever caused the destabilization?

A way to change the Aleph singularity sprite for the duration of the resonator would be good as an indicator too. Then you can have different colors and such.
It wouldn't be "hard", no, may be just not trivial. But yeah, that'd resolve the issue with res 1-2-3 (but not 0, obviously)


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