One-sided aleph res?

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Spunkmeyer
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Post by Spunkmeyer »

It'd have to be expensive and a game ender type tech only. Research in Starbase, requires adv. tech, 5K each?


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Elzam_
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Post by Elzam_ »

This would be very lulworthy if it picked a random side.
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Mastametz
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Post by Mastametz »

doesn't that require a code change?
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Spunkmeyer
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Post by Spunkmeyer »

Random side? Yeah that's a code change :lol:

One-sided aleph-res works... KG already put that in last go-around.


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Camaro
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Post by Camaro »

only if it made a very loud farting noise when it blew up.
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phungus420
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Post by phungus420 »

It should require a Drydock, as it should be an end game tech, only in games where players accept that. And yes, it would need to be very expensive and at the end of the Tech Tree. If implemented in such a way, I don't think many people would really have a problem with it.
Last edited by phungus420 on Tue Aug 02, 2011 5:24 am, edited 1 time in total.
GoodWill
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Post by GoodWill »

Camaro wrote:QUOTE (Camaro @ Aug 2 2011, 12:04 AM) only if it made a very loud farting noise when it blew up.
Lol
KGJV
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Post by KGJV »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Aug 2 2011, 06:23 AM) One-sided aleph-res works... KG already put that in last go-around.
IIRC, I put that 3+ years ago and no one ever used it.

Why ? Because last I time I checked core devs lacked either imagination or balls (or both?) to try new stuff in their core :lol:

I can think of plenty usage for one-sided res and no need for it be expensive or a sy tech, just think different DM, range, etc.: towers and mines wiper, sector wide deprober, sector wide or limited deshielder, sector wide small bases nuker, sector wide asteriod/he3/special rock nuker, etc

just make sure to put these in EXP tree otherwise they will never be used ... ;)
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pkk
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Post by pkk »

The one side res, even if it has a limited range, would break up any camp. The attacker wouldn't have to worry about mines or campers.
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NightRychune
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Post by NightRychune »

this would be incredibly game-changing for the obvious reasons that I haven't actually tried to implement it yet
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