KGJV wrote:QUOTE (KGJV @ Aug 2 2011, 01:55 PM) scroll up, I gave some examples already.
I can think of a funny one too: 'int cleaner' = kill all the interceptors (med hull ships) in the sector.
but you'll say it's anti-camp.
I also like the 'shield base cleaner' = "disrupt all station shields in the sector" combined with a timed TT (not HTT) run. now that's teamwork.
and don't forget that even if it's one-sided, it's still a rez so it affects everything whatever the team/ally side ('int cleaner' will kill all ints in the sector whatever their team for instance. actually to be precise, 'int cleaner' will kill all med hull unshielded ships (mostly ints i think since other med hull ships usually have shields).
In these cases you're talking about new special typed aleph reses that are more like HoD type weapons, with specific targets. In such instances you're going even farther in the direction of what Clay Pigeon is saying in terms of trading teamwork and player actions for a tech.
Also talking about TTs that can't mount EMP missiles means you are ignoring basic allegiance gameplay. TTs have no use in all cores outside XC (where they can mount EMP missiles), in the 550 hours I have spent playing this game I have never seen a TT used, because they are useless. You guys need to be realistic about what players can do, and how gameplay works. The next updated CC core really needs to implement the XC changes on TTs, or remove TTs entirely and just add extra cost to the HTT; leaving things the way they are is simply poor design.
As far as 1 sided aleph reses go, again, it would be a game ending tech to break a turtling team. Players will be divided on if that is good for gameplay or not, but that would be it's use.