Homeworld core?

Allegiance discussion not belonging in another forum.
Hellsyng
Posts: 929
Joined: Sat Jul 18, 2009 7:50 pm

Post by Hellsyng »

So I just played through and beat the homeworld campaign with kushan ships and my fleet at then end was:
-12 missile destroyers (half stolen + the two you get from the rebels)
-6 heavy cruisers (half stolen)
-30 ion frigates (almost 100% stolen)
-6 assault frigates (all reinforcements)
15k RU's or whatever they're called

I ended up capturing the carrier that spawns above your mothership and using it as a resource controller :lol:

Time for Homeworld 2 now.
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

If someone does make a HomeWorld Core, I'd really appreciate it if they could try to replicate the mining structure. Meaning to make a carrier which miners could dock at to unload their He and repair. Probably a coding thing...

Resource Collector
Last edited by Alien51 on Thu Jun 23, 2011 2:39 pm, edited 1 time in total.
__________________________________________________________________________
Image
Image
DonKarnage
Posts: 545
Joined: Mon Nov 01, 2010 7:18 pm

Post by DonKarnage »

not possible without a code change.

I would like to see support for mobile bases in this game, but I don't think that's gonna happen
It is Karnage! Don Karnage! Roll the r!
Funjifore
Posts: 43
Joined: Mon Nov 01, 2010 8:19 pm

Post by Funjifore »

omg Homeworld. My first sci fi game. DO IT.

Also I don't think there will be a problem with legality. There was a modder on X3: Terran Conflict awhile back who released a good portion of the ships from HW2 (though his mod is way outdated for that game now :( ).
I'm a lucky charm!
Post Reply