XC04
It's refreshing to see shipyard being played more often with less complaining about cheese, but capships really are very fragile now. IIRC, I saw an IC frigate very nearly die to two enhanced G'T figs with dis2 (no unusually high KBs, I think
) -- and it had turrets (not sure how many). It... didn't die, per se, but it very probably would have gone down if there were three figs. I mean, maybe that's actually reasonable if you crunch the numbers, but I dunno. It's a bit of a shock, really. 
Last edited by Makida on Mon Apr 11, 2011 11:27 pm, edited 1 time in total.
That is a reasonable outcome to lose the Frigate.girlyboy wrote:QUOTE (girlyboy @ Apr 12 2011, 09:19 AM) IIRC, I saw an IC frigate very nearly die to two enhanced G'T figs with dis2 -- and it had turrets (not sure how many).
2 GT Dis3 figs took down a Bios Cruiser Hull2, LgeS3 no problems with no gunners in about 20-30 secs. This is acceptable for a small game where SY is used.
I only have issue with caps being soloed with standard weapons loadouts. In my situation if the int had to go through 4 racks of ammo, then that is acceptable too, but I think it was only into the 3rd that I popped.
I should note that these are just observations. It might be relevant to further tweaks if necessary.
Last edited by Vortrog on Mon Apr 11, 2011 11:32 pm, edited 1 time in total.

Note that frigates only cost 10k base + 5k research + 1200 per unit cost. At that price point you absolutely don't want to make them very strong or else spamming frigates becomes a viable tactic.Vortrog wrote:QUOTE (Vortrog @ Apr 11 2011, 01:06 PM) In testing yesterday a single Ic pw2 mini3 heavy in with standard ammo load can kill a giga ls3 hull2 cruiser with no gunners Towers seem to shred lg shield very effectively too, maybe too effectively.
A group of heavy ints I am cool with dying to. But 1 only seemed a pretty poor investment in money
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
This is a really solid idea, makes the missile still worth getting but still different than the other 2.Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Apr 11 2011, 12:06 PM) The only real problem with seekers is they take forever to lock, and the locking cone doesn't seem to be that large. Take a look at sidewinders from EoR. EoR sidewinders maybe pack more punch than you need for seekers, but they had a super wide locking cone, decent locking time, and good turning.
Dumbfires vs QFs vs Seekers can be a tradeoff
1) DFs - packs huge punch, fast locking, but poor tracking - Wins by kicking you in the teeth when you're sitting still.
2) QFs - packs small punch, fast locking, but narrow lock cone and modest tracking - wins by spam
3) Seekers - packs modest punch (current damage should be ok), moderate lock time (maybe a little faster than current), but large locking cone and good manuverability - wins by scoring a hit where other missiles would miss.

-
phungus420
- Posts: 78
- Joined: Fri Oct 17, 2008 11:24 am
phungus420 wrote:QUOTE (phungus420 @ Jun 13 2011, 09:08 AM) The link in the OP says deleted or removed file. Where can I get the XC04b source code?
The core file is on AU I think so you should find the XC04b core in your allegiance directory (or in artwork I can't remember which).
Yoo can use ICEor TEKto look at the various settings (if you didn't know already).
-
phungus420
- Posts: 78
- Joined: Fri Oct 17, 2008 11:24 am
I want to implement 3 layers for the SY, instead of the standard 2 for techbases (standard and advanced when upgraded - I want an upgrade available for the upgrade). To implement this, I"m pretty sure I'll need to code it, which is why I'd like the source code. Though admittedly I haven't looked at basic allegiance source yet, so maybe it would be easier to implement then I'm thinking. Based on experience though, this seems like something I'd need to code.
phungus420 wrote:QUOTE (phungus420 @ Jun 13 2011, 09:53 AM) I want to implement 3 layers for the SY, instead of the standard 2 for techbases (standard and advanced when upgraded - I want an upgrade available for the upgrade). To implement this, I"m pretty sure I'll need to code it, which is why I'd like the source code. Though admittedly I haven't looked at basic allegiance source yet, so maybe it would be easier to implement then I'm thinking. Based on experience though, this seems like something I'd need to code.
Nah - you should be able to do that in the core using ICE I think without touching the source code (although I haven't tinkered enough to know how).
If your interested in the source though - Instructions on getting it are here....