XC04

From the Dark Nebula, a new star is born.
Makida
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Post by Makida »

It's refreshing to see shipyard being played more often with less complaining about cheese, but capships really are very fragile now. IIRC, I saw an IC frigate very nearly die to two enhanced G'T figs with dis2 (no unusually high KBs, I think :P ) -- and it had turrets (not sure how many). It... didn't die, per se, but it very probably would have gone down if there were three figs. I mean, maybe that's actually reasonable if you crunch the numbers, but I dunno. It's a bit of a shock, really. :P
Last edited by Makida on Mon Apr 11, 2011 11:27 pm, edited 1 time in total.
Vortrog
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Post by Vortrog »

I am guessing about 30>x<38 as the comm was just whoring bombers.
I realise this is significant to the discussion, and probably should have noted it in my first post.

I guess if Nan works as effectively on large hull then the new SY scales fine. But I didnt have the luxury of a nan to find out
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Vortrog
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Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

girlyboy wrote:QUOTE (girlyboy @ Apr 12 2011, 09:19 AM) IIRC, I saw an IC frigate very nearly die to two enhanced G'T figs with dis2 -- and it had turrets (not sure how many).
That is a reasonable outcome to lose the Frigate.
2 GT Dis3 figs took down a Bios Cruiser Hull2, LgeS3 no problems with no gunners in about 20-30 secs. This is acceptable for a small game where SY is used.

I only have issue with caps being soloed with standard weapons loadouts. In my situation if the int had to go through 4 racks of ammo, then that is acceptable too, but I think it was only into the 3rd that I popped.

I should note that these are just observations. It might be relevant to further tweaks if necessary.
Last edited by Vortrog on Mon Apr 11, 2011 11:32 pm, edited 1 time in total.
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cashto
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Location: Seattle

Post by cashto »

Vortrog wrote:QUOTE (Vortrog @ Apr 11 2011, 01:06 PM) In testing yesterday a single Ic pw2 mini3 heavy in with standard ammo load can kill a giga ls3 hull2 cruiser with no gunners Towers seem to shred lg shield very effectively too, maybe too effectively.
A group of heavy ints I am cool with dying to. But 1 only seemed a pretty poor investment in money
Note that frigates only cost 10k base + 5k research + 1200 per unit cost. At that price point you absolutely don't want to make them very strong or else spamming frigates becomes a viable tactic.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Shizoku
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Post by Shizoku »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Apr 11 2011, 12:06 PM) The only real problem with seekers is they take forever to lock, and the locking cone doesn't seem to be that large. Take a look at sidewinders from EoR. EoR sidewinders maybe pack more punch than you need for seekers, but they had a super wide locking cone, decent locking time, and good turning.

Dumbfires vs QFs vs Seekers can be a tradeoff

1) DFs - packs huge punch, fast locking, but poor tracking - Wins by kicking you in the teeth when you're sitting still.
2) QFs - packs small punch, fast locking, but narrow lock cone and modest tracking - wins by spam
3) Seekers - packs modest punch (current damage should be ok), moderate lock time (maybe a little faster than current), but large locking cone and good manuverability - wins by scoring a hit where other missiles would miss.
This is a really solid idea, makes the missile still worth getting but still different than the other 2.
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phungus420
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Post by phungus420 »

Shizoku wrote:QUOTE (Shizoku @ Apr 11 2011, 06:48 PM) This is a really solid idea, makes the missile still worth getting but still different than the other 2.
The link in the OP says deleted or removed file. Where can I get the XC04b source code?
notjarvis
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Post by notjarvis »

phungus420 wrote:QUOTE (phungus420 @ Jun 13 2011, 09:08 AM) The link in the OP says deleted or removed file. Where can I get the XC04b source code?

The core file is on AU I think so you should find the XC04b core in your allegiance directory (or in artwork I can't remember which).

Yoo can use ICEor TEKto look at the various settings (if you didn't know already).
phungus420
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Post by phungus420 »

notjarvis wrote:QUOTE (notjarvis @ Jun 13 2011, 01:44 AM) The core file is on AU I think so you should find the XC04b core in your allegiance directory (or in artwork I can't remember which).

Yoo can use ICEor TEKto look at the various settings (if you didn't know already).
I want to implement 3 layers for the SY, instead of the standard 2 for techbases (standard and advanced when upgraded - I want an upgrade available for the upgrade). To implement this, I"m pretty sure I'll need to code it, which is why I'd like the source code. Though admittedly I haven't looked at basic allegiance source yet, so maybe it would be easier to implement then I'm thinking. Based on experience though, this seems like something I'd need to code.
notjarvis
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Post by notjarvis »

phungus420 wrote:QUOTE (phungus420 @ Jun 13 2011, 09:53 AM) I want to implement 3 layers for the SY, instead of the standard 2 for techbases (standard and advanced when upgraded - I want an upgrade available for the upgrade). To implement this, I"m pretty sure I'll need to code it, which is why I'd like the source code. Though admittedly I haven't looked at basic allegiance source yet, so maybe it would be easier to implement then I'm thinking. Based on experience though, this seems like something I'd need to code.

Nah - you should be able to do that in the core using ICE I think without touching the source code (although I haven't tinkered enough to know how).


If your interested in the source though - Instructions on getting it are here....
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