Hyperspace GUI v.01
No shiney?!Newtype wrote:QUOTE (Newtype @ Apr 27 2011, 04:40 AM) With Hyperspace, I will do my best to stay away from edge glows, over-beveling,
Weeeell ok. Looks promising, I look forward to seeing the Lobby and NOAT shots
Also welcome back and a belated happy birthday to you
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Okay.
So I started working on the Team Screen and ended up discovering the style that I want to move forward with. Clean, minimalistic, and keeping as much vanilla as I can.
So check out the Team Screen in the initial post!
*update @ 11:26 PM
Title Screen finished. See initial post.
*update @ 11:57 PM
Zone Public Screen finished. See initial post.
So I started working on the Team Screen and ended up discovering the style that I want to move forward with. Clean, minimalistic, and keeping as much vanilla as I can.
So check out the Team Screen in the initial post!
*update @ 11:26 PM
Title Screen finished. See initial post.
*update @ 11:57 PM
Zone Public Screen finished. See initial post.
Last edited by Newtype on Mon May 02, 2011 3:57 am, edited 1 time in total.
"Until they all come home." - Support The Troops
Hmm... Not a lot of feedback there...
Not the right path with the design?

Not the right path with the design?
Last edited by Newtype on Fri May 06, 2011 3:26 am, edited 1 time in total.
"Until they all come home." - Support The Troops
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Bunnywabbit
- Posts: 965
- Joined: Sun May 15, 2005 7:00 am
- Location: Amsterdam, the Netherlands
I can see where you're going with this and I like it.
I have some suggestions:
1) Try and use the same line-thickness allover; the different types of line are kind of messing up your clean style.
2) You're using a palette of very bright, saturated colors (particularly the buttons stand out). I think if you stick with more muted or pale colors it would work better. (compare grand theft auto artwork color palette). I remember the watermark bit and the buttons are probably colored using the ColorImage function, which iirc stupidly shoves a semi transparent layer over every pixel that is not #000000. But maybe you could work around that?
3) speaking of buttons: why not use the same style (black with colored border) for each one?
3) the logo on the team settings button doesn't sit well with your overall style. I suggest a flag icon.
4) I really like how the buttons in the Title and Zone screen refer to the default reticule. I think you should hold on to that for the 'back' button below.
5) I'm not sure I like how the different menu elements are separated visually from the background. I mean that they appear to be projected on a window into a vista of spacey stuff. I know that this is more or less the concept behind what you're doing, but i feel it detracts from a clean style. The different GUI elements should if at all possible be part of a single pane, if your goal is to calm things down and clean things up.
those are my $0,20.
(yes, twenty cents. Inflation.)
I have some suggestions:
1) Try and use the same line-thickness allover; the different types of line are kind of messing up your clean style.
2) You're using a palette of very bright, saturated colors (particularly the buttons stand out). I think if you stick with more muted or pale colors it would work better. (compare grand theft auto artwork color palette). I remember the watermark bit and the buttons are probably colored using the ColorImage function, which iirc stupidly shoves a semi transparent layer over every pixel that is not #000000. But maybe you could work around that?
3) speaking of buttons: why not use the same style (black with colored border) for each one?
3) the logo on the team settings button doesn't sit well with your overall style. I suggest a flag icon.
4) I really like how the buttons in the Title and Zone screen refer to the default reticule. I think you should hold on to that for the 'back' button below.
5) I'm not sure I like how the different menu elements are separated visually from the background. I mean that they appear to be projected on a window into a vista of spacey stuff. I know that this is more or less the concept behind what you're doing, but i feel it detracts from a clean style. The different GUI elements should if at all possible be part of a single pane, if your goal is to calm things down and clean things up.
those are my $0,20.
(yes, twenty cents. Inflation.)

current version r158 new beta as of jan 23 2012So I jumped into a game tonight (the first time in at least 2 years) to get some screenshots of the GUI and I was booted after about 2 mins. Now, I would not gripe if there were actually more than 2 people playing and 3 AFKs in the lobby. I guess it sucked for me that I had to re-key my trusty old MS Sidewinder joystick and keyboard to my old preferences which took all of 45 seconds....
Youngin's these days I tell ya!

Youngin's these days I tell ya!
"Until they all come home." - Support The Troops
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Bunnywabbit
- Posts: 965
- Joined: Sun May 15, 2005 7:00 am
- Location: Amsterdam, the Netherlands
I know. No respect.
Now why don't you take them screenamagiddy's while i go find my reading glasses and my blankie.
Now why don't you take them screenamagiddy's while i go find my reading glasses and my blankie.

current version r158 new beta as of jan 23 2012CBS Cares

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.



