Hyperspace GUI v.01

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Cortex
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Post by Cortex »

Check in.
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Shizoku
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Post by Shizoku »

Welcome back Newtype.
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Cadillac
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Post by Cadillac »

Newtype wrote:QUOTE (Newtype @ Apr 27 2011, 04:40 AM) With Hyperspace, I will do my best to stay away from edge glows, over-beveling,
No shiney?!

Weeeell ok. Looks promising, I look forward to seeing the Lobby and NOAT shots :)

Also welcome back and a belated happy birthday to you :D
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Newtype
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Post by Newtype »

Okay.
So I started working on the Team Screen and ended up discovering the style that I want to move forward with. Clean, minimalistic, and keeping as much vanilla as I can.
So check out the Team Screen in the initial post!
:biggrin:

*update @ 11:26 PM
Title Screen finished. See initial post.

*update @ 11:57 PM
Zone Public Screen finished. See initial post.
Last edited by Newtype on Mon May 02, 2011 3:57 am, edited 1 time in total.
"Until they all come home." - Support The Troops
Newtype
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Post by Newtype »

Hmm... Not a lot of feedback there...
Not the right path with the design?
:o
Last edited by Newtype on Fri May 06, 2011 3:26 am, edited 1 time in total.
"Until they all come home." - Support The Troops
Bunnywabbit
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Post by Bunnywabbit »

I can see where you're going with this and I like it.

I have some suggestions:
1) Try and use the same line-thickness allover; the different types of line are kind of messing up your clean style.
2) You're using a palette of very bright, saturated colors (particularly the buttons stand out). I think if you stick with more muted or pale colors it would work better. (compare grand theft auto artwork color palette). I remember the watermark bit and the buttons are probably colored using the ColorImage function, which iirc stupidly shoves a semi transparent layer over every pixel that is not #000000. But maybe you could work around that?
3) speaking of buttons: why not use the same style (black with colored border) for each one?
3) the logo on the team settings button doesn't sit well with your overall style. I suggest a flag icon.
4) I really like how the buttons in the Title and Zone screen refer to the default reticule. I think you should hold on to that for the 'back' button below.
5) I'm not sure I like how the different menu elements are separated visually from the background. I mean that they appear to be projected on a window into a vista of spacey stuff. I know that this is more or less the concept behind what you're doing, but i feel it detracts from a clean style. The different GUI elements should if at all possible be part of a single pane, if your goal is to calm things down and clean things up.

those are my $0,20.

(yes, twenty cents. Inflation.)
ImageImage current version r158 new beta as of jan 23 2012
Newtype
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Post by Newtype »

So I jumped into a game tonight (the first time in at least 2 years) to get some screenshots of the GUI and I was booted after about 2 mins. Now, I would not gripe if there were actually more than 2 people playing and 3 AFKs in the lobby. I guess it sucked for me that I had to re-key my trusty old MS Sidewinder joystick and keyboard to my old preferences which took all of 45 seconds....

Youngin's these days I tell ya!

:doh:
"Until they all come home." - Support The Troops
Bunnywabbit
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Post by Bunnywabbit »

I know. No respect.

Now why don't you take them screenamagiddy's while i go find my reading glasses and my blankie.
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raumvogel
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Post by raumvogel »

Balls
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Imago
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Post by Imago »

CBS Cares
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