Hyperspace GUI v.01

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Newtype
Posts: 25
Joined: Thu Aug 05, 2004 7:00 am
Location: Chillin' at Fort Livingroom
Contact:

Post by Newtype »

So I think I'm alive and moving around here again; feel like expressing some artistic non-talent for a second (third? cannot remember anymore, lol) go around with a GUI.

After reflecting on some input from the old Slipstream GUI, I wanted to move ahead with something that is still focused on aesthetics yet will be easy on the eyes. With Hyperspace, I will do my best to stay away from edge glows, over-beveling, and other things that were disliked. You will notice that I will once again favor the blue palette; however I want to keep some aspects vanilla such as the button colors and other minutiae.

I've only fully skinned the Zone Public Screen and did a draft Title Screen background at this time; it has been a long time since Slipstream and I'm not sure of how many people would be interested in trying it on. On a side note, apparently Cort is AWOL so I'm not sure right now how this will work into CortUI - but I promise to work on integration after Hyperspace is completed (if completed due to demand).

So without further ado, here are the first screenshots:

Title Screen (finished)


Zone Public Screen (finished)


Team Screen (finished)


If you don't mind, post your opinions.

Again, good to be back among the living!
Last edited by Newtype on Mon May 02, 2011 3:56 am, edited 1 time in total.
"Until they all come home." - Support The Troops
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

I like the backgrounds and UI elements, but I think Orbitron font would look better:
http://www.theleagueofmoveabletype.com/fonts/12-orbitron
Image
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

YES!!!!
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Sweet. Also, cort's not really AWOL - juston these forums. I'll prod him in this direction.
Image
ImageImage
avirst
Posts: 182
Joined: Sun Jul 04, 2010 8:19 pm

Post by avirst »

I like, looks very sharp wonder what's gonna happen... >.>
Image
Image Image
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Nice, what does it look like without that watercolour blotchy blurry effect on the hyperspace-blue-wooshey-pasty-things? (I'm thinking sharper like in the thumbnails).

I'd suggest keeping highres versions of things like background images should allegiance menus ever run in something that isn't 800*600.
Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

Newtype, meet Sp4wn.

Sp4wn, meet Newtype.

You guys should talk sometime :) .
ImageImage current version r158 new beta as of jan 23 2012
Newtype
Posts: 25
Joined: Thu Aug 05, 2004 7:00 am
Location: Chillin' at Fort Livingroom
Contact:

Post by Newtype »

Mad: Hey man! Did you ever unlock that damn hangar door animation? That was my one achilles heel during the Slipstream days.
As far as the 'pasty blotchy stuff', the goal is to have it fade into the background, yet remain somewhat appealing. I'm using free images that consist of artist conceptions of what hyperspace would look like. In more used screens like the Game Lobby, you will barely see the background. Give it some time as I will skin more screens in the coming days. Just not today, because it is my birthday. Drinking and photoshop-ing leads to pandemonium. Oh, and there's a Stanley Cup Game Seven on tonight as well.... :psyched:

BW: We've been talking, BW. Think of this as my warm up to possibly something even greater that Sp4wn and I make collaborate on. All in the works.
;)
Last edited by Newtype on Wed Apr 27, 2011 9:15 pm, edited 1 time in total.
"Until they all come home." - Support The Troops
Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

Glad to hear it, NT. I would join the effort but I'm swamped right now. I might hop on the train later if you guys can get it rolling.

I'm turning into a fairly proficient mdl codemonkey.
ImageImage current version r158 new beta as of jan 23 2012
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Newtype wrote:QUOTE (Newtype @ Apr 27 2011, 10:10 PM) Mad: Hey man! Did you ever unlock that damn hangar door animation? That was my one achilles heel during the Slipstream days.
Well, I remember making one that worked in game using mdlc - I just copied the source image, modified it, used mdlc to convert it to a bmp.mdl.

I'm sure I told you that at the time, but you kept saying something about needing to compress the frames into an animation so I left it at that. Actually, in my searching for the thread I said that in I found I said *this* in a thread lol :)
Post Reply