TF Op Model

Development area for FreeAllegiance's Community Core.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Hmm yea. How difficult is it to go in and move the doors a bit further in?
ImageImageImage
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Adding some kind of antenna will increase the base radius and will "fix" the "broken" bases.
Last edited by pkk on Wed Apr 06, 2011 8:15 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

pkk wrote:QUOTE (pkk @ Apr 6 2011, 11:13 PM) Adding some kind of antenna will increase the base radius and will "fix" the "broken" bases.
Seems like it. Thanks Phantom032 :iluv:
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

And now that the problem is resolved we won't have cholesterol problems anymore
Adept wrote:QUOTE (Adept @ Apr 6 2011, 04:55 PM) With that formula, how the hell do they end up so close to fan made statins, no matter how bit? :huh:
Image
Image
ShadowFox_
Posts: 518
Joined: Thu Dec 15, 2005 8:00 am
Location: Seattle
Contact:

Post by ShadowFox_ »

wouldnt that also possibly make it so you could knock it off an He3 rock?.. not sure if I like that idea or not.
Image§hadowFoxxImage
Image
ImageImage
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

IIRC (and I may well not) if you ram a miner away from the rock it's mining, it keeps on mining even though it's no longer in contact. It's a bit of an oddity to be sure.
ImageImage
Spidey: Can't think of a reason I'd need to know anything
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

ShadowFoxx wrote:QUOTE (ShadowFoxx @ Apr 6 2011, 10:18 PM) wouldnt that also possibly make it so you could knock it off an He3 rock?.. not sure if I like that idea or not.
Dunno - but wouldn't it also be easier to ram them into the rock at greater speed.

Not sure on the ram damage calculation, but you could probably hit it hard enough into the rock to do some serious damage.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Raveen wrote:QUOTE (Raveen @ Apr 7 2011, 03:21 AM) IIRC (and I may well not) if you ram a miner away from the rock it's mining, it keeps on mining even though it's no longer in contact. It's a bit of an oddity to be sure.
False
notjarvis wrote:QUOTE (notjarvis @ Apr 7 2011, 04:23 AM) Dunno - but wouldn't it also be easier to ram them into the rock at greater speed.

Not sure on the ram damage calculation, but you could probably hit it hard enough into the rock to do some serious damage.
You can already instantly or near instantly kill miners by ramming them into rocks. Elite veterans have been doing this for some time. I suppose I was the first person to make it popular.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

Cool, cheers for clearing that up Driz, there's no telling where I've got the idea from. Not playing the actual game that's for damn sure :D
ImageImage
Spidey: Can't think of a reason I'd need to know anything
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Drizzo wrote:QUOTE (Drizzo @ Apr 8 2011, 04:26 AM) You can already instantly or near instantly kill miners by ramming them into rocks. Elite veterans have been doing this for some time. I suppose I was the first person to make it popular.
Yup drizz. thats what I was referring to.

Done properly it is proper cheese. But with miner mass as it is, you need a decent head of speed before you can do it.

Wouldn't reducing the mass make it even easier to do though with less speed as a start up? I wouldn't be keen on games where this happens regularly, as you would see individual scouts soloing Miners from under the d/.......
Post Reply