TF and Dreg int scale

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Adept
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Post by Adept »

NightRychune wrote:QUOTE (NightRychune @ Feb 14 2011, 01:31 AM) nobody wants to look at a flying cube all day, and wanting to make things look better is all well and good, but you can't just say "THESE LOOK SO MUCH BETTER YEAH IT'S AWESOME WHO GIVES A $#@! HOW THEY IMPACT GAMEPLAY!"
Strawman argument. Nobody has said that. If people thought that there wouldn't have been all that trouble in scaling the stuff.

QUOTE and I'll give you a hint: nobody who has been playing this game for as long as I have still plays it because IT LOOKS SO AWESOME OMG. we're still playing for the gameplay and the people, and idiots like you and adept who are trying to do things that negatively impact my gameplay are going to get appropriately abused for it[/quote]
On nice personal attack there Viru. Grow the $#@! up, and stop insulting one of the few people we have left trying to polish up the game.

Is it really that terrible if you have to adjust your aim a bit with a new model? The old dreg int is a tiny spec inside a huge invisible hitbox. That's the best thing we can have or you throw a tantrum?
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Makida
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Post by Makida »

The new Dregh models are pretty, but honestly the scout and int models look a bit same-ey. >_> I mean, they're different, obviously, but when you have both scouts and ints flying around in a big furball, it's sometimes not immediately clear what you've targeted in the first moment or so, because they both have the same basic shape. Then again I've only been playing for a fairly short while since the new models were introduced, so maybe I'm just not used to it yet.
SpaceJunk
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Post by SpaceJunk »

You are mixing artwork and hitboxes discussion here.
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NightRychune
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Post by NightRychune »

Adept wrote:QUOTE (Adept @ Feb 13 2011, 04:38 PM) Strawman argument. Nobody has said that. If people thought that there wouldn't have been all that trouble in scaling the stuff.
and i'm telling you it's not just a problem with the scale, it's a problem with the design of the model itself. and, seriously, you can't use the WE'RE TRYING TO FIX IT whine when someone who knows this @#(!, someone who can fix it without much trouble at all - the same person responsible for the incredibly smooth release of the new omicron models gets shot down when he speaks up about wanting to fix it.
Adept wrote:QUOTE (Adept @ Feb 13 2011, 04:38 PM) Is it really that terrible if you have to adjust your aim a bit with a new model? The old dreg int is a tiny spec inside a huge invisible hitbox. That's the best thing we can have or you throw a tantrum?
Is it really that terrible if you have to kill a GT tac team's miners so they don't get Gauss cannons? You can't kill a tac team's miners so you throw a tantrum?
Spunkmeyer
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Post by Spunkmeyer »

The one dreg model I have a problem with is the new scout. It seems harder to hit that in a scout than the Rix scout just because of the model. I may be full of @#(! of course, I've only had a couple of such engagements...

Develop a set of standards for models, hitboxes and gunmounts, and we won't have these discussions anymore.
Last edited by Spunkmeyer on Sun Feb 13, 2011 11:57 pm, edited 1 time in total.


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raingriffin
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Post by raingriffin »

>If you don't want people to whine about poor work and problems with things, do a better job so there aren't problems, and fix the @#(! you broke! it's not that >complicated

Which i've tried to do several times already, but then you're talking like you know everything i do, so i am "really"appalled. I'll try to keep tabs for you next mylord.

>we have been complaining about these things since these models have been implemented, but you just want to cry about OMG IT'S NOT FAIR I WORKED SO >HARD AND PEOPLE ARE WHINING ABOUT IT BUT I DID SO MUCH WORK.

Have you? Am i throwing a tantrum? If i had these forums would have been filled up for months of useless walls of text. Kinda surprising i have so few posts active huh... Yes it's been hard,and i hope at least you know what's needed to do this "poor job". I'll take it as if you did, since i can't know for sure and i can only give you the benefit of doubt. And no it wasn't worth it, just read your tirade. You're right i haven't played enough, there's no doubt about that. For what i really care tho you can trash whatever i did. This is all free stuff (tho it belongs to MS to be totally precise). It's just not worth then to waste more time on this, isn't it? Besides, if you're good enough to know what you're complaining about, you're good enough to fix it yourself, instead of "whining" Mr. Hop on the dev train and do some work.


>and I'll give you a hint: nobody who has been playing this game for as long as I have still plays it because IT LOOKS SO AWESOME OMG. we're still playing for >the gameplay and the people, and idiots like you and adept who are trying to do things that negatively impact my gameplay are going to get appropriately >abused for it

You know, i am pretty sure you've not been playing cause it looks so OMG, and i'm sure you've been playing to be with your friends, be they few or many (anybody's call). Still the next time you call me an idiot please think again about it and then shut your trap. I don't really mind overall, but i'd like you to connect your brain to your mouth next time.At least I've been trying to do something, you've been trying to do nothing, except, maybe, throw around piss, and fried air.
Last edited by raingriffin on Mon Feb 14, 2011 12:05 am, edited 1 time in total.
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-

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SpaceJunk
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Post by SpaceJunk »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Feb 14 2011, 12:54 AM) The one dreg model I have a problem with is the new scout. It seems harder to hit that in a scout than the Rix scout to me.
I read that the other day in game, but I don't find much of a difference. I'm a mouse-wheel zoomer, though.
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DasSmiter
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Post by DasSmiter »

NightRychune wrote:QUOTE (NightRychune @ Feb 13 2011, 05:48 PM)
Adept wrote:QUOTE (Adept @ Feb 13 2011, 04:38 PM) Is it really that terrible if you have to adjust your aim a bit with a new model? The old dreg int is a tiny spec inside a huge invisible hitbox. That's the best thing we can have or you throw a tantrum?
Is it really that terrible if you have to kill a GT tac team's miners so they don't get Gauss cannons? You can't kill a tac team's miners so you throw a tantrum?
???

Anyways the new models will see a vote after cc12 probably. Personally I think the issue with wysiwyg hitbox basically boils down to lag. Alleg's bubble hitboxes and gun spread are both attempts to minimize lag. On the small maneuverable craft wysiwyg hitboxes leave way less room than when you take that @#(! away on the capital ships or even miner/con

That being said I'm not going to stop people from making craft with wysiwyg because they can create whatever they want. If it turns out that the close mapped hitboxes are looked down upon by a majority of the community then we'll roll them back instead of stubbornly refusing to try anything new

For that you can look elsewhere
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raingriffin
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Post by raingriffin »

DasSmiter wrote:QUOTE (DasSmiter @ Feb 14 2011, 01:04 AM) Is it really that terrible if you have to kill a GT tac team's miners so they don't get Gauss cannons? You can't kill a tac team's miners so you throw a tantrum?


???

Anyways the new models will see a vote after cc12 probably. Personally I think the issue with wysiwyg hitbox basically boils down to lag. Alleg's bubble hitboxes and gun spread are both attempts to minimize lag. On the small maneuverable craft wysiwyg hitboxes leave way less room than when you take that @#(! away on the capital ships or even miner/con

That being said I'm not going to stop people from making craft with wysiwyg because they can create whatever they want. If it turns out that the close mapped hitboxes are looked down upon by a majority of the community then we'll roll them back instead of stubbornly refusing to try anything new

For that you can look elsewhere

There's an even easier way. Push everything through the MS auto hitbox gen. Get your fix of bubbles and let this circus go around again.
I forgot. +1 to votes and to end this.
Last edited by raingriffin on Mon Feb 14, 2011 12:10 am, edited 1 time in total.
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Dengaroth
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Post by Dengaroth »

NightRychune wrote:QUOTE (NightRychune @ Feb 14 2011, 12:31 AM) when you have situations where you're aiming properly but can still barely land shots on a target because your guns straight-up miss the hitbox yes there is a problem
Funny how you replied to this exact same statement with "learn to aim" back when it was uttered regarding the old dreg scout (colloquially known as "razorfish").

(how exactly this applies to the whole less-than-bright idea of "let's make a faction with zero gun dispersion, because I live on the same continent as the servers" I'm not even going to bother mentioning)
NightRychune wrote:QUOTE (NightRychune @ Feb 14 2011, 12:31 AM) we're still playing for the gameplay and the people, and idiots like you and adept who are trying to do things that negatively impact my gameplay are going to get appropriately abused for it

Actually, I'm pretty sure this here document says nobody should be getting abused. You know, that document you're pretty much agreeing to every single $#@!ing time you're clicking on that "login" button.
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