Omicron

Development area for FreeAllegiance's Community Core.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Drizzo wrote:QUOTE (Drizzo @ Dec 17 2010, 05:20 PM) and for two despite my on/off activity you'd be hard pressed to find an equal for me in the cockpit.
Sup brah?
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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Careful Sharp, my head's big enough to discourage you from sitting behind me :P
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Drizzo, stop whining about OH acceleration and comparing them with Belters or Giga... ;)

Acceleration GA * Trust / Mass = Thrust to weight ratio

Interceptors (2x mini (1 mass), 3 x fuel (1 mass), 2 x ammo (1 mass), 1x booster (2 mass), 1x counter (1 mass):

Code: Select all

TF:      1.15 * 300 / (16 + 10)     = 13.27
BIOS:    1    * 300 / (16 + 10)     = 11.54 (Wihtout HvyCloak)
Dreg:    1    * 300 / (20 + 10)     = 10
IC:      1    * 300 / (20 + 10)     = 10
GT:      1    * 300 / (20 + 10)     = 10
Rix:     1    * 300 / (20 + 10)     = 10
OH:      0.98 * 300 / (20 + 10)     = 9.8
BIOS:    1    * 300 / (16 + 10 + 6) = 9.38 (HvyCloak 2)
Giga:    0.9  * 300 / (20 + 10)     = 9
BIOS:    1    * 300 / (16 + 10 + 8) = 8.82 (HvyCloak 1)
Belters: 1    * 340 / (34 + 10)     = 7.73
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Do the words either/or have no meaning to you people?

It's like the comprehension gap gets larger day by day... Very well then, you people can continue on as you like and I'll just enjoy the game becoming easier and easier for me.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

Adept wrote:QUOTE (Adept @ Dec 17 2010, 07:28 AM) Consider that they get heavy ints cheaper than IC does, with much better economy. That's just not right.
its so nice to have replacement for p1 on the cc team, i was afraid we were running low on stupid
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Jimen
Posts: 1146
Joined: Mon Aug 31, 2009 10:39 pm
Location: Boston-ish

Post by Jimen »

Drizzo isn't whining about the accel, he's whining about the fact that despite all the stat perks, OH ints are so goddamn big and slow that they aren't really better than average. And since OH Sup and OH Tac both kind of suck, OH is one of the least-used factions - I don't think I've seen a single OH game since I started flying again.
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spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

They can get heavy ints at 13 minutes. Think of how fair that is. That's right, not fair at all.

I would also like to point out I have Xjammerx's support on this matter
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
SouthPaw
Posts: 383
Joined: Fri Nov 30, 2007 9:01 pm
Location: Sussex

Post by SouthPaw »

The biggest problem with omicron is that they are boring.

They went from the turret faction in the design concept to a flavourless mish-mash of existing factions that have no specific points of interest or challenge to make them enjoyable to fly or command.
Jimen
Posts: 1146
Joined: Mon Aug 31, 2009 10:39 pm
Location: Boston-ish

Post by Jimen »

Those aren't ints, those are blimps with minis on the front
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the.ynik
Posts: 101
Joined: Fri Apr 17, 2009 7:23 pm
Location: Germany

Post by the.ynik »

spideycw wrote:QUOTE (spideycw @ Dec 19 2010, 09:05 PM) They can get heavy ints at 13 minutes. Think of how fair that is. That's right, not fair at all.

I would also like to point out I have Xjammerx's support on this matter
And those 13min heavy ints are more limited by con build/research time than by money. It's not unusual to have the adv exp money mined before the exp con plants.
I've seen OH HTTs at 18mins; and once even dual tech hvy ints + stealth bombers at 27mins!

But then again, a crazy econ is pretty much the only advantage OH has. Their exp is fine (average, not over-powered like Drizzo would like it to be); their sup sucks; their tac sucks (except SBs).
If the enemy is IC/Dreg and not totally incompetent, OH miners will die before their techbase is up. OH isn't the only faction with that problem - but if their speedy econ is destroyed, they don't have any other advantages left.
Last edited by the.ynik on Mon Dec 20, 2010 12:13 am, edited 1 time in total.
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