Omicron

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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

The ship size increase + accel nerf makes OH feel a hell of a lot slower and more vulnerable than it should be.

The scouts are pretty massive too. Can we either improve the model sizing on OH or roll back the acceleration nerf?

Either is preferable as both nerfs are a bit over the top.

Reduce size on scouts figs ints sfs by about 5-10% or increase accel values from .98 -> 1.02

If you like, I've already made the changes in my own version of CC and can provide them/do them for you :P
Last edited by Drizzo on Thu Dec 16, 2010 7:06 pm, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Drizzo wrote:QUOTE (Drizzo @ Dec 16 2010, 04:19 PM) Can we either improve the acceleration on OH or roll back the acceleration nerf?

Either is preferable as both nerfs are a bit over the top.
Whatcha talkin bout Willis?
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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Well then 11 am is clearly too early for me, I meant improve the model sizing
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
_xJammer_
Posts: 307
Joined: Thu Nov 11, 2010 7:10 pm

Post by _xJammer_ »

OH exp gets hvy ints at 13 minute mark. And you want to make them even better?
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

IC and Rix can get hvy ints just as fast, what's your point?
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

Drizzo wrote:QUOTE (Drizzo @ Dec 17 2010, 09:56 AM) IC and Rix can get hvy ints just as fast, what's your point?
That he's clueless.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

The OH ship models may be a bit big or the hitboxes a touch generous. They still have too many perks and too few nerfs. The tiny 2% accel nerf is at least a nod in the right direction.

Consider that they get heavy ints cheaper than IC does, with much better economy. That's just not right.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

i trust that's why so many squads have used omicron hive in squadgames since it was released

oh wait
sob_larry
Posts: 225
Joined: Sun Nov 21, 2004 8:00 am
Location: US wefukkinownyou A NEW YAWWK CITY!

Post by sob_larry »

DAMMIT DRIZZO !!! STFU , theyre easier to hit than belters , ITS FUN LOLOL!!!
Image FrEe V3GgY ! Image Image Image
Image Image Need Stealths !
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Adept wrote:QUOTE (Adept @ Dec 17 2010, 10:28 AM) The OH ship models may be a bit big or the hitboxes a touch generous. They still have too many perks and too few nerfs. The tiny 2% accel nerf is at least a nod in the right direction.

Consider that they get heavy ints cheaper than IC does, with much better economy. That's just not right.
List their perks and nerfs for me my dear.

Trust me, I know them all already but I'm 100% certain you don't. If you question my authority on the matter, I'll remind you that I'm the head of ACS for one, and for two despite my on/off activity you'd be hard pressed to find an equal for me in the cockpit.

OH gets lumped in the same category as belters and giga in the sense that one pilot flying an IC/Rix/GT anything can engage and dispatch multiple opponents of equal tech and general parity in skill level. Name one $#@!ing perk that outweighs all of that.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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